This shows you the differences between two versions of the page.
Next revision | Previous revision | ||
arma:texturing:reflective_glass_tut [2007-11-16 10:19] snakeman created initial page |
arma:texturing:reflective_glass_tut [2024-03-19 07:13] snakeman download link torrent magnet updated. |
||
---|---|---|---|
Line 5: | Line 5: | ||
Virtual Reflective Glass. | Virtual Reflective Glass. | ||
- | I have put together a basic folder to be used with this tutorial. Please download [[http://tactical.nekromantix.com/images/wiki/RefGlasTut_glass.rar|glass.rar]] and unpack to your models working folder in [[arma:tools:oxygen2|O2]]. | + | I have put together a basic folder to be used with this tutorial. Please download RefGlasTut_glass.rar from bottom of this page and unpack to your models working folder in [[arma:tools:oxygen2|O2]]. |
Folder contains 6 files | Folder contains 6 files | ||
Line 17: | Line 17: | ||
These files can be used as a basis to apply reflective glass effects to all your models. | These files can be used as a basis to apply reflective glass effects to all your models. | ||
+ | |||
====== Step 1 ====== | ====== Step 1 ====== | ||
Line 22: | Line 23: | ||
Open the model you want to apply the reflective glass to in the o2. | Open the model you want to apply the reflective glass to in the o2. | ||
- | {{ http://tactical.nekromantix.com/images/wiki/RefGlasTut_glass1.jpg }} | + | {{ https://pmc.editing.wiki/images/RefGlasTut_glass1.jpg }} |
====== Step 2 ====== | ====== Step 2 ====== | ||
Line 28: | Line 30: | ||
Apply the glass texture to the polygons you want to be glass or transparent, you can use the texture I have made (glass_ca.paa) or any other glass texture you want to use for your model. | Apply the glass texture to the polygons you want to be glass or transparent, you can use the texture I have made (glass_ca.paa) or any other glass texture you want to use for your model. | ||
- | HINT: I normally seperate my mesh with the polygons I want to use as glass and give it a name in the "Named Selection" eg -glass. It is easier to work with when I apply the glass texture to the selection. | + | HINT: I normally separate my mesh with the polygons I want to use as glass and give it a name in the "Named Selection" eg -glass. It is easier to work with when I apply the glass texture to the selection. |
- | {{ http://tactical.nekromantix.com/images/wiki/RefGlasTut_glass2.jpg }} | + | {{ https://pmc.editing.wiki/images/RefGlasTut_glass2.jpg }} |
Now the texture is applied and the selection is transparent but does not look like glass yet. | Now the texture is applied and the selection is transparent but does not look like glass yet. | ||
+ | |||
====== Step 3 ====== | ====== Step 3 ====== | ||
Line 38: | Line 41: | ||
Go to the folder where you unpacked the glass.rar file and open the reflective_glass.rvmat file with the Material Editor or by double clicking on the file. A Material Editor screen will pop up as seen in the image bellow. | Go to the folder where you unpacked the glass.rar file and open the reflective_glass.rvmat file with the Material Editor or by double clicking on the file. A Material Editor screen will pop up as seen in the image bellow. | ||
- | {{ http://tactical.nekromantix.com/images/wiki/RefGlasTut_glass3.jpg }} | + | {{ https://pmc.editing.wiki/images/RefGlasTut_glass3.jpg }} |
NOTE: if you opened the file in the Material Editor by double-clicking on it you have to press File/Open and open the file in the editor again otherwise you cannot edit it. | NOTE: if you opened the file in the Material Editor by double-clicking on it you have to press File/Open and open the file in the editor again otherwise you cannot edit it. | ||
Line 51: | Line 54: | ||
b: Stage 2 is for a texture that will give your glass a reflective aspect of the environment around you. I have used the standard BIS one as bellow but you could actually make one to suit your environment. | b: Stage 2 is for a texture that will give your glass a reflective aspect of the environment around you. I have used the standard BIS one as bellow but you could actually make one to suit your environment. | ||
- | {{ http://tactical.nekromantix.com/images/wiki/RefGlasTut_glass3b.jpg }} | + | {{ https://pmc.editing.wiki/images/RefGlasTut_glass3b.jpg }} |
- | This is also a good way to apply reflection to your models rearview mirrors. Just change the UV texture from the glass one to a non transparent mirror type texture. | + | This is also a good way to apply reflection to your models rear view mirrors. Just change the UV texture from the glass one to a non transparent mirror type texture. |
Click in the Source Name field and select the reflect_co.paa file from where you placed it in your model's work file. | Click in the Source Name field and select the reflect_co.paa file from where you placed it in your model's work file. | ||
Line 61: | Line 64: | ||
Save the file and close the material editor. | Save the file and close the material editor. | ||
+ | |||
====== Step 4 ====== | ====== Step 4 ====== | ||
Line 66: | Line 70: | ||
Open your model in o2 and select the glass named selection or the selection you want to apply the reflective glass material file to. | Open your model in o2 and select the glass named selection or the selection you want to apply the reflective glass material file to. | ||
- | {{ http://tactical.nekromantix.com/images/wiki/RefGlasTut_glass4.jpg }} | + | {{ https://pmc.editing.wiki/images/RefGlasTut_glass4.jpg }} |
d: Click on the yellow folder on the right of the material field and select the reflective_glass.rvmat file from where you placed it in your model's work file. | d: Click on the yellow folder on the right of the material field and select the reflective_glass.rvmat file from where you placed it in your model's work file. | ||
- | Press Apply and then ok. | + | Press Apply and then OK. |
====== Step 5 ====== | ====== Step 5 ====== | ||
Line 76: | Line 81: | ||
View the model with buldozer and there you have it lovely virtual reflective glass. | View the model with buldozer and there you have it lovely virtual reflective glass. | ||
- | {{ http://tactical.nekromantix.com/images/wiki/RefGlasTut_glass5.jpg }} | + | {{ https://pmc.editing.wiki/images/RefGlasTut_glass5.jpg }} |
You can play around with the Specular Power settings as in step a: above to get more or less reflection off your glass. | You can play around with the Specular Power settings as in step a: above to get more or less reflection off your glass. | ||
Line 82: | Line 87: | ||
Hope this tutorial helps and gives a little understanding of how the ArmA material files are applied. | Hope this tutorial helps and gives a little understanding of how the ArmA material files are applied. | ||
- | ====== Notes ====== | ||
- | This tutorial was originally posted to [[http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?;act=ST;f=76;t=69802|BIS forum]] topic. Thanks for Obmar to let us host the tutorial in this wiki. | + | ====== Download ====== |
+ | |||
+ | RefGlasTut_glass.rar from OFP-ArmA.Tutorial.Include.Files.2024-03-19/ Torrent Magnet: | ||
+ | <code> | ||
+ | magnet:?xt=urn:btih:3f74bfb31d795d124ff0a3b2d5c98c7b7c7da3c6&xt=urn:btmh:1220322d34f3fe96c02e4baa798c17198f84aa1bd98e544214e18ce4ab9d4f39457c&dn=OFP-ArmA.Tutorial.Include.Files.2024-03-19&tr=udp%3a%2f%2ftracker.opentrackr.org%3a1337%2fannounce&tr=udp%3a%2f%2ftracker.openbittorrent.com%3a6969%2fannounce | ||
+ | </code> | ||