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arma:texturing:mud_texture_tut [2008-08-26 11:47]
snakeman created mud_texture_tut initial page
arma:texturing:mud_texture_tut [2024-03-19 07:43] (current)
snakeman download link torrent magnet updated.
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 My attempt was creating type 2. My attempt was creating type 2.
  
-Before we start it is best to collect some usefull ​picture samples, be it from the net or pictures you have taken yourself. Often it doesn'​t require much specific photos, but it is best to find some that already fit the end result (color and pattern wise).+Before we start it is best to collect some useful ​picture samples, be it from the net or pictures you have taken yourself. Often it doesn'​t require much specific photos, but it is best to find some that already fit the end result (color and pattern wise).
  
-After adjusting (scalling, copy/paste, patching, cloning) the samples so it cover the object and you placed each sample on an individual layer, we can start working on making mud effects.+After adjusting (scaling, copy/paste, patching, cloning) the samples so it cover the object and you placed each sample on an individual layer, we can start working on making mud effects.
  
-Hide all samples and bring one up. It might be best to start working with the softest sample (dry mud type) as often that will cover the most especially on the outsides. Add a 'mask layer' on the sample and make sure it has a black brackground. This will hide the sample. Now use pattern brush and use white color to paint in the mask layer. Use the brush options 'shape dynamic',​ '​scattering'​ and '​texture'​ to create non-repeated patterns. Use inverted color (black) to soften certain unwanted patterns. Often playing around with the '​burn'​ and '​blur'​ tool creates extra dynamics in the pattern.+Hide all samples and bring one up. It might be best to start working with the softest sample (dry mud type) as often that will cover the most especially on the outsides. Add a 'mask layer' on the sample and make sure it has a black background. This will hide the sample. Now use pattern brush and use white color to paint in the mask layer. Use the brush options 'shape dynamic',​ '​scattering'​ and '​texture'​ to create non-repeated patterns. Use inverted color (black) to soften certain unwanted patterns. Often playing around with the '​burn'​ and '​blur'​ tool creates extra dynamics in the pattern.
  
 Once you have a base, do the same with your next sample and build it slightly up. Play around with the sample layer opacity/​brightness and contract or even add an color overlay effect if needed. Once you have a base, do the same with your next sample and build it slightly up. Play around with the sample layer opacity/​brightness and contract or even add an color overlay effect if needed.
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 The original: The original:
  
-{{ http://tactical.nekromantix.com/images/wiki/​MudTex_tut-03.jpg }}+{{ https://pmc.editing.wiki/​images/​MudTex_tut-03.jpg }}
  
 After a good 15 minutes playing: After a good 15 minutes playing:
  
-{{ http://tactical.nekromantix.com/images/wiki/​MudTex_tut-01.jpg }}+{{ https://pmc.editing.wiki/​images/​MudTex_tut-01.jpg }}
  
 So far my poor attempt of a tutorial. See car-side_mud.psd example how it was done (it was done pretty fast and noticed there are some flows in it....but you get the idea). So far my poor attempt of a tutorial. See car-side_mud.psd example how it was done (it was done pretty fast and noticed there are some flows in it....but you get the idea).
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 Second attempt after some tips of Jenny. Continued on the first attempt, but this time i use '​splatter'​ samples for the mask layer. Second attempt after some tips of Jenny. Continued on the first attempt, but this time i use '​splatter'​ samples for the mask layer.
  
-{{ http://tactical.nekromantix.com/images/wiki/​MudTex_tut-02.jpg }}+{{ https://pmc.editing.wiki/​images/​MudTex_tut-02.jpg }}
  
-Download ​[[http://​tactical.nekromantix.com/​arma/​downloads/​mudtex_tut_psd.rar|Mud texture PSD]] file. +Download mudtex_tut_psd.rar file from ArmA.1.Tutorial.Include.Files.2024-03-19/​ Torrent Magnet: 
- +<​code>​ 
- +magnet:?xt=urn:​btih:​c301fffbfaed4ffc615a804f7b30e8893a1a6d54&​xt=urn:​btmh:​12201411181e7e5e61fcba3785c4ea91017f5f840a25005eb7b9b2ef9b63a1a8fb23&​dn=ArmA.1.Tutorial.Include.Files.2024-03-19&​tr=udp%3a%2f%2ftracker.opentrackr.org%3a1337%2fannounce&​tr=udp%3a%2f%2ftracker.openbittorrent.com%3a6969%2fannounce 
-====== Notes ====== +</code>
- +
-Posted by DaSquade in BIS forums [[http://​www.flashpoint1985.com/cgi-bin/​ikonboard311/​ikonboard.cgi?;​act=ST;​f=76;​t=75218|here]],​ thanks for granting permissions to host it on our wiki.+
  
arma/texturing/mud_texture_tut.1219751250.txt.gz · Last modified: 2008-08-26 11:47 by snakeman