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arma:texturing:merging_textures [2011-07-03 18:52]
snakeman added more texture merge info.
arma:texturing:merging_textures [2017-10-06 20:26] (current)
snakeman http to https switch.
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 Hope this helps someone who's looking into merging textures into ArmA compatible/​quality requirement standards Hope this helps someone who's looking into merging textures into ArmA compatible/​quality requirement standards
  
-Read PMC texture merging tutorial in forum topic [[http://tactical.nekromantix.com/​forum/​viewtopic.php?​t=21287|here]].+Read [[http://www.pmctactical.org/​forum/​viewtopic.php?​t=21287|PMC Tactical forum texture merging tutorial]] topic.
  
  
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 Well there was small slider appearing into the bottom of the screen, then I moved the image more further... and discovered that hell yeah baby I can resize the merged texture window to 2048 size even without increasing my desktop resolution to fit the merged texture in pantool at one time!  Well there was small slider appearing into the bottom of the screen, then I moved the image more further... and discovered that hell yeah baby I can resize the merged texture window to 2048 size even without increasing my desktop resolution to fit the merged texture in pantool at one time! 
  
-{{ http://tactical.nekromantix.com/images/wiki/​PanToolScroll-01.jpg }}+{{ https://pmc.editing.wiki/​images/​PanToolScroll-01.jpg }}
  
 And now some scrolling of the merged texture window... and we can increase its size the same as we would have high resolution in windows desktop! ​ And now some scrolling of the merged texture window... and we can increase its size the same as we would have high resolution in windows desktop! ​
  
-{{ http://tactical.nekromantix.com/images/wiki/​PanToolScroll-02.jpg }}+{{ https://pmc.editing.wiki/​images/​PanToolScroll-02.jpg }}
  
 Very cool :) Very cool :)
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 The normal maps, as well as the cfgMaterials working. edit the values in cfgMaterials to make the "​shine"​ less intense in most circumstances. The normal maps, as well as the cfgMaterials working. edit the values in cfgMaterials to make the "​shine"​ less intense in most circumstances.
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-Source Jackal326 in [[http://​forums.bistudio.com/​showpost.php?​p=967580&​postcount=229|BIS forum]] post. 
  
  
 ====== UV Editor ====== ====== UV Editor ======
  
-**Panda[PL]** said on [[http://​forums.bistudio.com/​showpost.php?​p=1086266&​postcount=9|BIS forums post]]: Guys you can merge 2 or 4 textures into one in the UV editor now! Open it up, use "​filter by main texture"​ to select first texture, then scale it by half. While scaling you can pick which point will be preserved - pick upper left corner. Select next texture, pick upper right corner. Then you can add 2 more using lower corners and save. Merge the 4 textures in any program (including paint) and make a .paa. Just filter the faces to find the ones using old 4 textures one by one and make them use new texture.+**Panda[PL]** said: Guys you can merge 2 or 4 textures into one in the UV editor now! Open it up, use "​filter by main texture"​ to select first texture, then scale it by half. While scaling you can pick which point will be preserved - pick upper left corner. Select next texture, pick upper right corner. Then you can add 2 more using lower corners and save. Merge the 4 textures in any program (including paint) and make a .paa. Just filter the faces to find the ones using old 4 textures one by one and make them use new texture.
  
  
 ====== PanTool ====== ====== PanTool ======
  
-**Scars09** said on [[http://​forums.bistudio.com/​showpost.php?​p=1059950&​postcount=6|BIS forums]]: merging textures is a method to get many small textures to one big. you texture in o2 with the small ones. when you done, you open up PanTool "​file\new merged texture"​. you will get a new, empty 2048x2048 texture. you the can drag and drop all your small textures in the new big one and place them to fit in as many as possible. then you save the merged texture. this will not only generate the texture but also a script file. this file contains the textures use and where they are placed in the merged one. then you open up o2 again and execute the script with "​surface\merge textures"​. this has to be done for any textured lod´s of the model. ​+**Scars09** said: merging textures is a method to get many small textures to one big. you texture in o2 with the small ones. when you done, you open up PanTool "​file\new merged texture"​. you will get a new, empty 2048x2048 texture. you the can drag and drop all your small textures in the new big one and place them to fit in as many as possible. then you save the merged texture. this will not only generate the texture but also a script file. this file contains the textures use and where they are placed in the merged one. then you open up o2 again and execute the script with "​surface\merge textures"​. this has to be done for any textured lod´s of the model. ​
  
 That was the script generated by pantool (don't look on the sizes, script was used with textures twice as big as shown in the picture) merged single textures don't perform as good as merged unwrapped textures, but better the all the single textures as a single files. the script usually needs some tweaking, you have to add the correct path and the model name, just open it with editor and check if everything is OK. this have to be done manually cause pantool didn't know the model or the path, its just a texture tool.  That was the script generated by pantool (don't look on the sizes, script was used with textures twice as big as shown in the picture) merged single textures don't perform as good as merged unwrapped textures, but better the all the single textures as a single files. the script usually needs some tweaking, you have to add the correct path and the model name, just open it with editor and check if everything is OK. this have to be done manually cause pantool didn't know the model or the path, its just a texture tool. 
arma/texturing/merging_textures.1309719143.txt.gz · Last modified: 2011-07-03 18:52 (external edit)