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arma:texturing:material_editor_tut [2016-11-04 20:48] snakeman moved images from nekromantix to this domain. |
arma:texturing:material_editor_tut [2017-10-06 17:20] (current) snakeman http to https switch. |
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After having installed the program, you will have this window: | After having installed the program, you will have this window: | ||
- | {{ http://pmc.editing.wiki/images/MatEditTut-01.jpg }} | + | {{ https://pmc.editing.wiki/images/MatEditTut-01.jpg }} |
Before using MatEditor, you should configure it, in order to have a clear point of view about it, and its power. | Before using MatEditor, you should configure it, in order to have a clear point of view about it, and its power. | ||
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First, go to File -> Options... A window will pop up: | First, go to File -> Options... A window will pop up: | ||
- | {{ http://pmc.editing.wiki/images/MatEditTut-02.jpg }} | + | {{ https://pmc.editing.wiki/images/MatEditTut-02.jpg }} |
In the "Template and Types folder" you must put the MatTemplates located in the subcreted Drive P:\ (when you install O2, you will have the P:\ drive) so, your line would be: | In the "Template and Types folder" you must put the MatTemplates located in the subcreted Drive P:\ (when you install O2, you will have the P:\ drive) so, your line would be: | ||
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Now after this passage, if you go to the main MatEditor window, you’ll see this: | Now after this passage, if you go to the main MatEditor window, you’ll see this: | ||
- | {{ http://pmc.editing.wiki/images/MatEditTut-03.jpg }} | + | {{ https://pmc.editing.wiki/images/MatEditTut-03.jpg }} |
Now the second and secondary step is to configure your own RVMAT options (in case the default templates don't fit your needs) | Now the second and secondary step is to configure your own RVMAT options (in case the default templates don't fit your needs) | ||
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Click File -> Type manager and another window will pop up: | Click File -> Type manager and another window will pop up: | ||
- | {{ http://pmc.editing.wiki/images/MatEditTut-04.jpg }} | + | {{ https://pmc.editing.wiki/images/MatEditTut-04.jpg }} |
Here it is were you define flags, vertex shader, pixel shader and so on. | Here it is were you define flags, vertex shader, pixel shader and so on. | ||
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Select the "Type" box, and change it from <free type> to "type 1" (the one we saved) as I did in the image below | Select the "Type" box, and change it from <free type> to "type 1" (the one we saved) as I did in the image below | ||
- | {{ http://pmc.editing.wiki/images/MatEditTut-05.jpg }} | + | {{ https://pmc.editing.wiki/images/MatEditTut-05.jpg }} |
After having selected it you'll have this one: | After having selected it you'll have this one: | ||
- | {{ http://pmc.editing.wiki/images/MatEditTut-06.jpg }} | + | {{ https://pmc.editing.wiki/images/MatEditTut-06.jpg }} |
Can you see at the bottom 2 identical boxes: stage config. | Can you see at the bottom 2 identical boxes: stage config. | ||
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Configure the properties as in the image: | Configure the properties as in the image: | ||
- | {{ http://pmc.editing.wiki/images/MatEditTut-07.jpg }} | + | {{ https://pmc.editing.wiki/images/MatEditTut-07.jpg }} |
As you can see, in the two "stage boxes" I added the source name of a normal map texture, and of a Specular map one. For your model you should do the same. | As you can see, in the two "stage boxes" I added the source name of a normal map texture, and of a Specular map one. For your model you should do the same. | ||
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Now simply save the work as **metal.rvmat**, open O2, select the faces you want to have the new material, press E and in the "material" box, write the path to the file: | Now simply save the work as **metal.rvmat**, open O2, select the faces you want to have the new material, press E and in the "material" box, write the path to the file: | ||
- | {{ http://pmc.editing.wiki/images/MatEditTut-08.jpg }} | + | {{ https://pmc.editing.wiki/images/MatEditTut-08.jpg }} |
Now run your buldozer, and see the results! | Now run your buldozer, and see the results! |