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arma:texturing:custom_texture [2009-09-16 17:15]
snakeman created custom_texture initial page.
arma:texturing:custom_texture [2015-08-22 01:44]
Line 1: Line 1:
-====== Custom Texture ====== 
  
-**Custom texture** by Mateck 
- 
-That custom texture is a very interesting thing, pretty nice and saves quite some megabytes. 
- 
-Any details on how its done? 
- 
-Yes it saves megabytes as we don't need to create .p3d models for every paint scheme in our addon. 
- 
-The way to do this is very simple. 
- 
-1) select all faces that are using single texture\\ 
-2) create new selection 
- 
-http://​img507.imageshack.us/​my.php?​image=76597046um7.jpg 
- 
-3) in config.cpp under vehicle class put something like this 
- 
-<code cpp> 
-hiddenSelections[] = {"​01_co","​02_co","​03_co","​04_co"​};​ 
-</​code>​ 
- 
-where *_co are selections used by our T-72 
- 
-4) now those selections will be invisible in game, to avoid this we need to use setObjectTexture command under Init EventHandlers of our addon or later in game 
- 
-For our T-72 we used following code 
-<code cpp> 
-class Extended_Init_EventHandlers 
-{ 
-     class CH_T72 { 
-          init = CH_Textures = [_this select 0, ""​BIS""​] execVM ""​\ch_t72\scripts\textures.sqf"";";​ 
-                    }; 
-}; 
-</​code>​ 
- 
-and here is example code for textures.sqf 
-<code cpp> 
-_tex = _this select 0; 
- 
-switch (_this select 1) do 
-{ 
- 
-case "​BIS"​ : 
-{ 
-_tex setObjectTexture [1,"​\ch_t72\data\t72_1_co.paa"​];​ 
-_tex setObjectTexture [2,"​\ch_t72\data\t72_2_co.paa"​];​ 
-_tex setObjectTexture [3,"​\ch_t72\data\t72_3_co.paa"​];​ 
-_tex setObjectTexture [4,"​\ch_t72\data\t72_4_co.paa"​];​ 
-}; 
-}; 
-</​code>​ 
- 
-And that will be all. Fell free to use this code or change it whatever you like ;) 
- 
-We still need to test this feature to ensure that there is no negative impact on performance and it works fine in multiplayer. 
- 
-Need to say that this hole idea of custom textures is inspired by Dune Buggy addon by Sebastian Muller from OFP 
- 
-**Suma** 
- 
-That was really the original purpose, but with ArmA you can also change textures on "​hiddenSelections"​ using "​hiddenSelectionsTextures"​. 
- 
-[[http://​forums.bistudio.com/​showpost.php?​p=1188427&​postcount=309|Source]] 
arma/texturing/custom_texture.txt · Last modified: 2015-08-22 01:44 (external edit)