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arma:terrain:satellite_tips [2011-06-30 14:58]
snakeman created satellite_tips initial page.
arma:terrain:satellite_tips [2011-06-30 15:05] (current)
snakeman added more sat making tips.
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 The sat map, mask and textures also need to be coordinated so that transitions between them are not too stark. ​ Often you will see maps where the close range texture colors do not blend when with the sat map at mid and long range. The sat map, mask and textures also need to be coordinated so that transitions between them are not too stark. ​ Often you will see maps where the close range texture colors do not blend when with the sat map at mid and long range.
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 +====== Making Fake/​Generic Texture ======
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 +One way is to capture real life location from Google Earth as satellite texture, but other method is to create it completely on your own using seed images from real locations.
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 +I took samples of the terrain on the island and created a large mosaic in Photoshop. The grabbed the rock formations off the real Google Earth image, and layered it on to base image. Of course there is a lot of artistic retouching, adding noise, smoothing, etc to create a satellite where the textures are to scale with the actual in game terrain, and which match the texture .paa used for close range terrain reproduction. It's important to get them close in color so that there is not a color shift at the various ranges where the ArmA engine changes how it renders the terrain. Otherwise the terrain close to the player will look dark and the distant terrain look too light, or the other way around.
arma/terrain/satellite_tips.1309445891.txt.gz ยท Last modified: 2011-06-30 14:58 (external edit)