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arma:terrain:misc [2009-04-28 21:21]
snakeman created misc initial page.
arma:terrain:misc [2009-06-01 00:01] (current)
snakeman added pboprefix tip for terrains.
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 **Nicholas Bell**: I changed the segment size in Schmalfelden around v.94 from 512 to 256 pixels and didn't see changes in the frame rate. Loading time may be a bit longer because of the additional files. **Nicholas Bell**: I changed the segment size in Schmalfelden around v.94 from 512 to 256 pixels and didn't see changes in the frame rate. Loading time may be a bit longer because of the additional files.
 +
 +
 +====== Mask ======
 +
 +The mask is just a simplified version of the satellite image which tells the game where to draw the detail textures using color codes. You can either paint it by hand (which would be a pain in the ass almost regardless of map size), or you can convert your satellite into the desired colors which is way less tedious. Unfortunately you're only limited to four different surface types per segment so I'd recommend at least when starting to just stick with that.
 +
 +First I open up the satellite in Photoshop, then I go to the Hue/​saturation tool and adjust/​correct the individual surface types hue and saturation with single colors like green for grass to make them more prominent if need be. After that I go set saturation on max with the master. Then I turn contrast to max with legacy on and usually I should have a usable mask made, but in most cases there are more than 4 colors so I use the hue/sat and/or color replacement tool to remove small bit of undesired colors until I an left with 4 primary surfaces. Now I can determine which detail texture suits best for each surface type, read their RGB value and then smack that into the layers.cfg.
 +
 +
 +====== Visitor 3 / Terrain Limitations ======
 +
 +Max size for Visitor 3 is 2048 grid size with 20 meters cell size which equals 40,960 Meters terrain size. Any bigger and you'll run into the problem where you are unable to select objects in Buldozer.
 +
 +True balance between grid/cell sizes regarding this are unknown at this time.
 +
 +
 +====== Cant Get Terrain Ingame ======
 +
 +If you have your terrain config setup properly and everything should be ok, but your terrain just won't show up in mission editor... then it might be that if (and you should) use namespaces, you have forgot to add $PBOPREFIX$ file into the pbo and setup it properly for the namespace\terrainname setting.
arma/terrain/misc.1240953691.txt.gz ยท Last modified: 2009-04-28 21:21 (external edit)