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arma:terrain:map_symbols

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arma:terrain:map_symbols [2009-04-17 16:56]
snakeman created map_symbols initial page.
arma:terrain:map_symbols [2017-10-06 22:07] (current)
snakeman http to https switch.
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 </​code>​ </​code>​
  
-{{http://tactical.nekromantix.com/images/wiki/​Map_symbols-1.jpg }}+{{https://pmc.editing.wiki/​images/​Map_symbols-1.jpg }}
  
 Icon for each map property is defined in map resources (default in class RscMapControl v rscCommon.hpp). every type has its own subclass named as a type, containing following settings: Icon for each map property is defined in map resources (default in class RscMapControl v rscCommon.hpp). every type has its own subclass named as a type, containing following settings:
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 It is possible to display surface texture in mission editor of the game. It is cut to squares and stored in map PBO (/​Data/​Layers/​). In the area outside the map, top right square of the set is displayed repeatedly. It is possible to display surface texture in mission editor of the game. It is cut to squares and stored in map PBO (/​Data/​Layers/​). In the area outside the map, top right square of the set is displayed repeatedly.
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-====== Map Grid ====== 
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arma/terrain/map_symbols.1239987397.txt.gz ยท Last modified: 2009-04-17 16:56 (external edit)