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arma:terrain:layered_terrain_surface [2016-11-04 21:41]
snakeman moved images from nekromantix to this domain.
arma:terrain:layered_terrain_surface [2017-10-06 20:30] (current)
snakeman http to https switch.
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 There are few limitations imposed on the legend file - main being no color can exist twice in the image. The sample legend was created using gradient Rainbow in Photoshop, with added gradients to black and white on the ends using gradient between two colors. There are few limitations imposed on the legend file - main being no color can exist twice in the image. The sample legend was created using gradient Rainbow in Photoshop, with added gradients to black and white on the ends using gradient between two colors.
  
-{{ http://​pmc.editing.wiki/​images/​WRP_SurfaceMapLegend.png }}+{{ https://​pmc.editing.wiki/​images/​WRP_SurfaceMapLegend.png }}
  
 Config describing basic surfaces for this legend might look like this (the config is part of the layer config described below): Config describing basic surfaces for this legend might look like this (the config is part of the layer config described below):
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 ====== Layer Map ====== ====== Layer Map ======
  
-{{http://​pmc.editing.wiki/​images/​WRP_Layer-map_lco.png}} {{http://​pmc.editing.wiki/​images/​WRP_Satellite-map_lco.png}}+{{https://​pmc.editing.wiki/​images/​WRP_Layer-map_lco.png}} {{https://​pmc.editing.wiki/​images/​WRP_Satellite-map_lco.png}}
  
 Layer map is edited as an RGB image. Each pixel of the map image is interpreted as follows: Layer map is edited as an RGB image. Each pixel of the map image is interpreted as follows:
arma/terrain/layered_terrain_surface.1478295664.txt.gz ยท Last modified: 2016-11-04 21:41 by snakeman