User Tools

Site Tools


arma:scripting:pmc_logic1

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
arma:scripting:pmc_logic1 [2008-04-30 14:56]
snakeman added bit more explanation on gamelogic
arma:scripting:pmc_logic1 [2009-04-10 00:59]
Line 1: Line 1:
-====== Units on GameLogics ====== 
  
-**Units on GameLogics** by Snake Man 
- 
-This was the very first script I put together, took a look Evolutions makeshilka function and adapted that. This will scan all **gameLogic**s named "​**pmc_**?"​ where the **?** is a number digit ranging from **1** to **10** or more. Then if it finds a match, it runs the functions to create vehicle + soldiers in that gamelogic'​s grid coordinates position. 
- 
-The whole point of this kind of method is that to create this mission, all you need to do is to place your unit/group and then what ever number of gamelogics. When you create gamelogic called "​pmc"​ and then copy paste it around (CTRL-C and then CTRL-V) mission editor automatically creates the "​pmc_1"​... "​pmc_2"​ and so on. 
-<​code>​ 
-_allvecA = ["​UAZ_AGS30","​UAZMG","​BRDM2","​BMP2","​ZSU","​T72"​];​ 
-_allvecB = ["​UralRepair","​UralReammo","​UralRefuel","​Ural","​UralOpen"​];​ 
-_allvecC = ["​Mi17","​Mi17_mg"​];​ 
- 
-_PMC_MakeTank = 
-{ 
- _myVec = (_allvecA select round random (_maxA - 1)); 
- _vcl = _myVec createVehicle _respawnpoint;​ 
- _vcl setpos _respawnpoint;​ 
- _grp = objNull; 
- waitUntil { 
- _grp = createGroup (east); 
- !(isNull _grp); 
- }; 
-  
- "​SoldierECrew"​ createUnit [_respawnpoint,​ _grp]; 
- "​SoldierECrew"​ createUnit [_respawnpoint,​ _grp]; 
- "​SoldierECrew"​ createUnit [_respawnpoint,​ _grp]; 
- (units _grp select 0) moveInCommander _vcl; 
- (units _grp select 1) moveInGunner _vcl; 
- (units _grp select 2) moveInDriver _vcl; 
- 
- "​SquadLeaderE"​ createUnit [_respawnpoint,​ _grp]; 
- "​TeamLeaderE"​ createUnit [_respawnpoint,​ _grp]; 
- "​SoldierEG"​ createUnit [_respawnpoint,​ _grp]; 
- "​SoldierEMG"​ createUnit [_respawnpoint,​ _grp]; 
- "​SoldierEAT"​ createUnit [_respawnpoint,​ _grp]; 
- "​TeamLeaderE"​ createUnit [_respawnpoint,​ _grp]; 
- "​SoldierEG"​ createUnit [_respawnpoint,​ _grp]; 
- "​SoldierEMG"​ createUnit [_respawnpoint,​ _grp]; 
- "​SoldierESniper"​ createUnit [_respawnpoint,​ _grp]; 
- 
- _grp addWaypoint [_respawnpoint,​ 200]; 
- [_grp, 0] setWaypointBehaviour "​AWARE";​ 
- [_grp, 0] setWaypointCombatMode "​RED";​ 
- [_grp, 0] setWaypointSpeed "​FULL";​ 
- [_grp, 0] setWaypointFormation "​WEDGE";​ 
- [_grp, 0] setWaypointType "​MOVE";​ 
- [_grp, 1] setWaypointType "​SENTRY";​ 
-}; 
- 
-_PMC_MakeGuardInf = 
-{ 
- _grp = objNull; 
- waitUntil 
-        { 
- _grp = createGroup (east); 
- !(isNull _grp); 
- }; 
-  
- "​SquadLeaderE"​ createUnit [_respawnpoint,​ _grp]; 
- "​TeamLeaderE"​ createUnit [_respawnpoint,​ _grp]; 
- "​SoldierEG"​ createUnit [_respawnpoint,​ _grp]; 
- "​SoldierEMG"​ createUnit [_respawnpoint,​ _grp]; 
- "​SoldierEAT"​ createUnit [_respawnpoint,​ _grp]; 
- "​TeamLeaderE"​ createUnit [_respawnpoint,​ _grp]; 
- "​SoldierEG"​ createUnit [_respawnpoint,​ _grp]; 
- "​SoldierEMG"​ createUnit [_respawnpoint,​ _grp]; 
- "​SoldierESniper"​ createUnit [_respawnpoint,​ _grp]; 
- 
- _grp addWaypoint [_respawnpoint,​ 500]; 
- [_grp, 0] setWaypointBehaviour "​AWARE";​ 
- [_grp, 0] setWaypointCombatMode "​RED";​ 
- [_grp, 0] setWaypointSpeed "​FULL";​ 
- [_grp, 0] setWaypointFormation "​WEDGE";​ 
- [_grp, 0] setWaypointType "​GUARD";​ 
-}; 
- 
-// choose new digit for the gamelogic "​pmc_*"​ 
-_a = 1; 
-_p = call compile format["​pmc_%1",​_a];​ 
- 
-// loop until we have no gamelogics left, it then should return 0. 
-while {(getpos _p select 0) != 0} do 
-{ 
- // debug :) 
- player sidechat format["​_p:​ %1 _a: %2",​_p,​_a];​ 
- 
- // the position of our gamelogic 
- _respawnpoint = getPos _p; 
- [] call _PMC_MakeTank;​ 
- [] call _PMC_MakeGuardInf;​ 
- 
- // add one digit to our gamelogic name. 
- _a = _a + 1; 
- _p = call compile format["​pmc_%1",​_a];​ 
-}; 
-</​code>​ 
-The vehicles come in random type, however soldiers are always the "basic squad" style. 
arma/scripting/pmc_logic1.txt ยท Last modified: 2009-04-10 00:59 (external edit)