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arma:ofpport [2007-12-09 23:38]
snakeman added WRP terrain part
arma:ofpport [2008-08-27 06:15]
snakeman added weapon porting tutorial.
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 Also many of our roads had missing geometry value of map=road in them, so they did not display at ingame map view. Also many of our roads had missing geometry value of map=road in them, so they did not display at ingame map view.
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 This is weapon port details like hand guns, rifles and rocket launchers. This is weapon port details like hand guns, rifles and rocket launchers.
  
 +1) Open OFP MLOD into O2PE.\\
 +2) Name Resolution LODs like 1,2,3 etc.\\
 +3) Delete zasleh selection and the model of zasleh, on all res LODs and view-pilot too.\\
 +4) Open existing model (BIS m16_proxy.p3d) and copy paste \ca\weapons\zasleh1_pilot_proxy to your model, align it properly to the barrel.\\
 +5) If the model has "flat LODs" ie just alpha texture + flat face, delete them and remodel the this LOD.\\
 +6) Add Memory LOD point "​eye",​ approx the location where shooters eye would be.\\
 +7) Make model.cfg entry for your new weapon.\\
 +8) Create config.cpp entry.
 +
 +Done. There is alot of work to be done on the config.cpp and model.cfg to get weapon animated, however the above is how to work it around the O2 modeling phase.
  
 ====== Config ====== ====== Config ======
arma/ofpport.txt · Last modified: 2016-11-15 09:37 by snakeman