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arma:ofpport [2007-12-09 23:38] snakeman added WRP terrain part |
arma:ofpport [2008-08-27 06:15] snakeman added weapon porting tutorial. |
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Also many of our roads had missing geometry value of map=road in them, so they did not display at ingame map view. | Also many of our roads had missing geometry value of map=road in them, so they did not display at ingame map view. | ||
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This is weapon port details like hand guns, rifles and rocket launchers. | This is weapon port details like hand guns, rifles and rocket launchers. | ||
+ | 1) Open OFP MLOD into O2PE.\\ | ||
+ | 2) Name Resolution LODs like 1,2,3 etc.\\ | ||
+ | 3) Delete zasleh selection and the model of zasleh, on all res LODs and view-pilot too.\\ | ||
+ | 4) Open existing model (BIS m16_proxy.p3d) and copy paste \ca\weapons\zasleh1_pilot_proxy to your model, align it properly to the barrel.\\ | ||
+ | 5) If the model has "flat LODs" ie just alpha texture + flat face, delete them and remodel the this LOD.\\ | ||
+ | 6) Add Memory LOD point "eye", approx the location where shooters eye would be.\\ | ||
+ | 7) Make model.cfg entry for your new weapon.\\ | ||
+ | 8) Create config.cpp entry. | ||
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+ | Done. There is alot of work to be done on the config.cpp and model.cfg to get weapon animated, however the above is how to work it around the O2 modeling phase. | ||
====== Config ====== | ====== Config ====== |