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arma:modeling:shadows [2011-06-30 14:02] snakeman added closing model header. |
arma:modeling:shadows [2015-08-22 01:45] (current) |
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Shadow 1000 is special for trees, it uses alpha transparent textures to be calculated using GPU shadow buffer. | Shadow 1000 is special for trees, it uses alpha transparent textures to be calculated using GPU shadow buffer. | ||
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- | Source [[http://forums.bistudio.com/showthread.php?t=62437|BIS forum topic]]. | ||