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arma:modeling:shadows [2010-07-12 08:39] snakeman changed new bis forum link. |
arma:modeling:shadows [2015-08-22 01:45] (current) |
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Shadow 1000 is special for trees, it uses alpha transparent textures to be calculated using GPU shadow buffer. | Shadow 1000 is special for trees, it uses alpha transparent textures to be calculated using GPU shadow buffer. | ||
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- | Source [[http://forums.bistudio.com/showthread.php?t=62437|BIS forum topic]]. | ||
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At this particular model I suppose to don't put the rail in the shadow at all. (PMC edit: means its either no shadow, or model a real handrail with polygon's not just one face with alpha channel texture). | At this particular model I suppose to don't put the rail in the shadow at all. (PMC edit: means its either no shadow, or model a real handrail with polygon's not just one face with alpha channel texture). | ||
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+ | ====== Closing Model ====== | ||
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+ | modEmMaik about closing shadowvolume lod mesh: | ||
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+ | I open up another O2, copy and paste the single element, which is not close-able, and try to detect the problem. | ||
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+ | Sometimes faces are doubled, which you may detect in the solid view and switch the faces (w-button). | ||
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+ | Sometimes the mesh is not closed because one edge in one face is splitt (one additional point in the same line). It looks closed, but it is not. | ||
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+ | When it is closed, I copy the mesh back. | ||
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+ | Best check for shadow LOD is to create a big box in the first visual LOD, invert the faces (w-button) of this box and check the result in the buldozer. |