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arma:modeling:proxy [2009-04-16 13:11] snakeman added armored_sheep's tips of proxy alignment. |
arma:modeling:proxy [2016-11-15 11:12] snakeman switched tactical.nekromantix.com to www.pmctactical.org domain. |
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- | Now when you select an model that has \ca\temp\proxies\uh_60\cargo01.p3d proxy in it, it will show up properly in buldozer. Feel free to ask questions about this tutorial in [[http://tactical.nekromantix.com/forum/viewtopic.php?t=21253|this]] topic. | + | Now when you select an model that has \ca\temp\proxies\uh_60\cargo01.p3d proxy in it, it will show up properly in buldozer. Feel free to ask questions about this tutorial in [[http://www.pmctactical.org/forum/viewtopic.php?t=21253|PMC Tactical forum]] topic. |
**Armored_Sheep** (BIS Dev) said: Triangle that is placed in the model and represents the position of animated character is always relative to specific animation. Animations (RTM file, animation state) are defined in config. RTM files can be made in O2 using simple "puppet" rigid model of character (no skinning). For ArmA we tried to use basic rule that the bottom point is where the character has main contact with floor or chair. | **Armored_Sheep** (BIS Dev) said: Triangle that is placed in the model and represents the position of animated character is always relative to specific animation. Animations (RTM file, animation state) are defined in config. RTM files can be made in O2 using simple "puppet" rigid model of character (no skinning). For ArmA we tried to use basic rule that the bottom point is where the character has main contact with floor or chair. |