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arma:modeling:glass_damage [2015-08-22 01:49]
snakeman removed obsolete links.
arma:modeling:glass_damage [2024-03-19 07:11] (current)
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 In this tutorial I will explain the modeling process step by step as well as the Config entries and their meaning. I am using a helicopter I modeled as a sample but the process in this tutorial is valid for all types of vehicles. In this tutorial I will explain the modeling process step by step as well as the Config entries and their meaning. I am using a helicopter I modeled as a sample but the process in this tutorial is valid for all types of vehicles.
  
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 I am only using this as a sample (texture) name, you can give your textures any name you wish. I am only using this as a sample (texture) name, you can give your textures any name you wish.
  
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 sklo predni P (windscreen Right {abbr}) sklo predni P (windscreen Right {abbr})
  
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 Note: Do not model the glass component yet. Note: Do not model the glass component yet.
  
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 Select all the components in the Fire Geometry LOD (ctrl+a) then go to (A) Structure | Convexity | Component Convex Hull and apply. Select all the components in the Fire Geometry LOD (ctrl+a) then go to (A) Structure | Convexity | Component Convex Hull and apply.
  
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 The reason for doing one part of the glass component at a time is if you select them all and apply Make Convex it convexes the entire selection into one Convex component. The reason for doing one part of the glass component at a time is if you select them all and apply Make Convex it convexes the entire selection into one Convex component.
  
-{{ http://tactical.nekromantix.com/images/wiki/​Glass_damage_tutorial-06.jpg }}+{{ https://pmc.editing.wiki/​images/​Glass_damage_tutorial-06.jpg }}
  
  
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 Now select and copy the entire Glass Component (CTRL-A) and (CTRL-C) and go to the Fire Geometry LOD Now select and copy the entire Glass Component (CTRL-A) and (CTRL-C) and go to the Fire Geometry LOD
  
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 Now in the Fire Geometry LOD (A) we paste the Glass component (B) by pressing (ctrl+v). Now in the Fire Geometry LOD (A) we paste the Glass component (B) by pressing (ctrl+v).
  
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 Select the entire model in the Fire Geometry (CTRL-A) and go to (A) Structure | Topology | Find Components and apply. Select the entire model in the Fire Geometry (CTRL-A) and go to (A) Structure | Topology | Find Components and apply.
  
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 Very Important: Do not convex or add the proxys to the components, All proxys must just be pasted (CTRL-V) into the Fire Geometry LOD. Very Important: Do not convex or add the proxys to the components, All proxys must just be pasted (CTRL-V) into the Fire Geometry LOD.
  
-{{ http://tactical.nekromantix.com/images/wiki/​Glass_damage_tutorial-10.jpg }}+{{ https://pmc.editing.wiki/​images/​Glass_damage_tutorial-10.jpg }}
  
  
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 That's it for this tutorial, save your config and your model, binarize and go to game and test your animation. That's it for this tutorial, save your config and your model, binarize and go to game and test your animation.
  
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 ====== Notes ====== ====== Notes ======
  
-Tutorial by Obmar 12 February 2008. And [[http://​tactical.nekromantix.com/​arma/​downloads/​Glass_damage_tutorial.rar|here]] ​is the original tutorial PDF file for download.+Tutorial by Obmar 12 February 2008. And Glass_damage_tutorial.rar is the original tutorial PDF file for download ​from OFP-ArmA.Tutorial.Include.Files.2024-03-19/​ Torrent Magnet: 
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arma/modeling/glass_damage.1440208160.txt.gz · Last modified: 2015-08-22 01:49 by snakeman