This shows you the differences between two versions of the page.
arma:modeling:damage_wheels [2009-04-26 12:18] snakeman created damage_wheels initial page. |
arma:modeling:damage_wheels [2015-08-22 01:43] |
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- | ====== Vehicle wheels damage ====== | ||
- | Vehicle wheels damage configuration. | ||
- | |||
- | Do you have a Hitpoints LOD, with all the points properly named as defined in you config? | ||
- | |||
- | The BIS MLOD samples include correct URAL model including the hitpoints for the tires (the hitpoints are named levy/pravy predni/zadni tlumic). | ||
- | |||
- | For config's purposes, use the Truck5tMG as base class for wheeled vehicles, so your Damagetextures, HitLFWheel etc. are correct. The model.cfg shows the corresponding sections: | ||
- | <code cpp> | ||
- | class CfgModels | ||
- | { | ||
- | class Default | ||
- | { | ||
- | sectionsInherit=""; | ||
- | sections[] = {}; | ||
- | skeletonName = ""; | ||
- | }; | ||
- | class Car: Default | ||
- | { | ||
- | sectionsInherit = "Default"; | ||
- | sections[] = | ||
- | { | ||
- | ... | ||
- | "levy predni", | ||
- | "levy prostredni", | ||
- | "levy zadni", | ||
- | "pravy predni", | ||
- | "pravy prostredni", | ||
- | "pravy zadni", | ||
- | ... | ||
- | }; | ||
- | </code> | ||
- | |||
- | ====== Notes ====== | ||
- | |||
- | This is ongoing discussion in [[http://forums.bistudio.com/showthread.php?t=72249|BIS forums topic]]. |