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arma:modeling:damage_model [2009-05-15 11:02] snakeman added damagehide additions header. |
arma:modeling:damage_model [2017-10-06 21:20] (current) snakeman http to https switch. |
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The P3D file in O2 needs to have this bit added for each texture used. The Face Properties need the Materials definition to point to the rvmat file | The P3D file in O2 needs to have this bit added for each texture used. The Face Properties need the Materials definition to point to the rvmat file | ||
- | {{ http://tactical.nekromantix.com/images/wiki/Gnat_damage_rvmat_1.jpg }} | + | {{ https://pmc.editing.wiki/images/Gnat_damage_rvmat_1.jpg }} |
And to clarify, all these files are needed (until experimentation proves otherwise) to enable damage textures. | And to clarify, all these files are needed (until experimentation proves otherwise) to enable damage textures. | ||
- | {{ http://tactical.nekromantix.com/images/wiki/Gnat_damage_rvmat_2.jpg }} | + | {{ https://pmc.editing.wiki/images/Gnat_damage_rvmat_2.jpg }} |
Best of luck :) | Best of luck :) |