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arma:modeling:bismodels [2008-04-30 15:50] snakeman bit more MLOD info |
arma:modeling:bismodels [2011-06-30 15:19] (current) snakeman added M1_abrams header. |
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====== A10 ====== | ====== A10 ====== | ||
- | Resolution LODs (number, points/faces, sections)\\ | + | ^ LOD ^ Points / Faces ^ Sections ^ |
- | 1.000, 13614/13743, 22\\ | + | | 1.000 | 13614 / 13743 | 22 | |
- | 2.000, 8485/8815, 33\\ | + | | 2.000 | 8485 / 8815 | 33 | |
- | 3.000, 4445/4820, 31\\ | + | | 3.000 | 4445 / 4820 | 31 | |
- | 4.000, 2252/2394, 32\\ | + | | 4.000 | 2252 / 2394 | 32 | |
- | 5.000, 1049/1045, 21\\ | + | | 5.000 | 1049 / 1045 | 21 | |
- | 6.000, 493/484, 23\\ | + | | 6.000 | 493 / 484 | 23 | |
- | 7.000, 115/134, 6\\ | + | | 7.000 | 115 / 134 | 6 | |
- | View - Pilot, 12939/11055, 38\\ | + | | View - Pilot | 12939 / 11055 | 38 | |
- | ShadowVolume 0.000, 1370/2346, 2\\ | + | | ShadowVolume 0.000 | 1370 / 2346 | 2 | |
- | ShadowVolume 10.000, 314/508, 1\\ | + | | ShadowVolume 10.000 | 314 / 508 | 1 | |
- | Geometry, 412/431, 2\\ | + | | Geometry | 412 / 431 | 2 | |
- | Memory\\ | + | | Memory | n/a | n/a | |
- | LandContact\\ | + | | LandContact | n/a | n/a | |
- | View Geometry, 236/294, 1\\ | + | | View Geometry | 236 / 294 | 1 | |
- | Fire Geometry, 654/732, 3\\ | + | | Fire Geometry | 654 / 732 | 3 | |
- | View - Pilot - Geometry, 432/464, 1 | + | | View - Pilot - Geometry | 432 / 464 | 1 | |
+ | |||
+ | User value is 0 for all parts, except 50 for pilot proxy. | ||
+ | |||
+ | ====== AH1Z ====== | ||
+ | |||
+ | ^ LOD ^ Points / Faces ^ Sections ^ | ||
+ | | 1.000 | 7085 / 11759 | 12 | | ||
+ | | 2.000 | 3351 / 5278 | 12 | | ||
+ | | 3.000 | 1856 / 2664 | 13 | | ||
+ | | 4.000 | 1100 / 1320 | 13 | | ||
+ | | 5.000 | 670 / 722 | 10 | | ||
+ | | 6.000 | 271 / 275 | 8 | | ||
+ | | View-Pilot | 6233 / 10583 | 14 | | ||
+ | | View-Cargo | 5942 / 10229 | 12 | | ||
+ | | ShadowVolume 0.000 | 959 / 1547 | 1 | | ||
+ | | ShadowVolume 10.000 | 396 / 623 | 1 | | ||
+ | | Geometry | 298 / 244 | 1 | | ||
+ | | View Geometry | 206 / 302 | 1 | | ||
+ | | Fire Geometry | 370 / 328 | 2 | | ||
+ | | View - Pilot - Geometry | 52 / 48 | 1 | | ||
+ | | View - Gunner - Geometry | 24 / 22 | 1 | | ||
+ | |||
+ | User value is 50 mostly for everything except rocket pods, hellfires, cockpit monitors and head light. | ||
+ | |||
+ | ====== AH6_LB ====== | ||
+ | |||
+ | ^ LOD ^ Points / Faces ^ Sections ^ | ||
+ | | 1.000 | 5086 / 8783 | 11 | | ||
+ | | 2.000 | 3045 / 4875 | 11 | | ||
+ | | 3.000 | 1742 / 2644 | 11 | | ||
+ | | 4.000 | 958 / 1348 | 10 | | ||
+ | | 5.000 | 566 / 673 | 8 | | ||
+ | | 6.000 | 295 / 311 | 6 | | ||
+ | | View - Gunner | 4678 / 7686 | 7 | | ||
+ | | View - Pilot | 4676 / 7686 | 7 | | ||
+ | | ShadowVolume 0.000 | 582 / 1001 | 1 | | ||
+ | | ShadowVolume 10.000 | 323 / 555 | 1 | | ||
+ | | Geometry | 270 / 375 | 2 | | ||
+ | | View Geometry | 232 / 360 | 1 | | ||
+ | | Fire Geometry | 364 / 340 | 2 | | ||
+ | | View - Pilot - Geometry | 64 / 61 | 1 | | ||
+ | |||
+ | User value is 50 except on head light and cockpit console. | ||
+ | |||
+ | ====== AV8B ====== | ||
+ | |||
+ | ^ LOD ^ Points / Faces ^ Sections ^ | ||
+ | | 1.000 | 6321 / 6616 | 8 | | ||
+ | | 2.000 | 3309 / 3755 | 7 | | ||
+ | | 3.000 | 1230 / 1458 | 7 | | ||
+ | | 4.000 | 544 / 714 | 5 | | ||
+ | | 5.000 | 145 / 239 | 2 | | ||
+ | | View - Pilot | 7802 / 7822 | 15 | | ||
+ | | ShadowVolume 0.000 | 671 / 1189 | 2 | | ||
+ | | Geometry | 179 / 180 | 1 | | ||
+ | | View Geometry | 156 / 151 | 2 | | ||
+ | | Fire Geometry | 156 / 151 | 2 | | ||
+ | | View - Pilot - Geometry | 41 / 55 | 1 | | ||
+ | |||
+ | User value is 0 except on bis_klan logo and some alpha texture. | ||
+ | |||
+ | ====== GBU12 ====== | ||
+ | |||
+ | ^ LOD ^ Points / Faces ^ Sections ^ | ||
+ | | 0.000 | 313 / 296 | 1 | | ||
+ | | 1.000 | 137 / 140 | 1 | | ||
+ | | 2.000 | 61 / 54 | 1 | | ||
+ | | ShadowVolume 0.000 | 61 / 86 | 1 | | ||
+ | | Geometry | 13 / 13 | 1 | | ||
+ | |||
+ | User value is 0. | ||
+ | |||
+ | ====== KA50 ====== | ||
+ | |||
+ | ^ LOD ^ Points / Faces ^ Sections ^ | ||
+ | | 1.000 | 5579 / 8986 | 12 | | ||
+ | | 2.000 | 3758 / 5709 | 12 | | ||
+ | | 3.500 | 2115 / 3006 | 12 | | ||
+ | | 7.000 | 1002 / 1530 | 10 | | ||
+ | | 10.000 | 535 / 788 | 10 | | ||
+ | | 15.000 | 307 / 400 | 7 | | ||
+ | | 20.000 | 182 / 213 | 7 | | ||
+ | | View - Cargo | 3188 / 5133 | 8 | | ||
+ | | ShadowVolume 0.000 | 837 / 1450 | 1 | | ||
+ | | ShadowVolume 10.000 | 333 / 530 | 2 | | ||
+ | | Geometry | 286 / 252 | 2 | | ||
+ | | Fire Geometry | 441 / 485 | 1 | | ||
+ | | View - Cargo - Geometry | 66 / 55 | 1 | | ||
+ | |||
+ | User value is 0 except for bis_klan and clear_empty transparent textures. | ||
+ | |||
+ | ====== MI17_HIP ====== | ||
+ | |||
+ | ^ LOD ^ Points / Faces ^ Sections ^ | ||
+ | | 1.000 | 10075 / 15983 | 14 | | ||
+ | | 2.000 | 6409 / 9718 | 11 | | ||
+ | | 3.000 | 3535 / 5148 | 11 | | ||
+ | | 4.000 | 1719 / 2510 | 10 | | ||
+ | | 5.000 | 1132 / 1371 | 10 | | ||
+ | | 6.000 | 536 / 673 | 8 | | ||
+ | | 7.000 | 335 / 377 | 7 | | ||
+ | | 8.000 | 121 / 133 | 6 | | ||
+ | | View Cargo | 12333 / 17146 | 13 | | ||
+ | | ShadowVolume 0.000 | 1007 / 1749 | 1 | | ||
+ | | ShadowVolume 10.000 | 382 / 608 | 1 | | ||
+ | | Geometry | 355 / 540 | 2 | | ||
+ | | View Geometry | 512 / 872 | 1 | | ||
+ | | Fire Geometry | 754 / 874 | 2 | | ||
+ | | View - Cargo - Geometry | 505 / 580 | 1 | | ||
+ | |||
+ | User values are 0, except on bis_klan and clear_empty textures. | ||
+ | |||
+ | ====== MI17_MG ====== | ||
+ | |||
+ | ^ LOD ^ Points / Faces ^ Sections ^ | ||
+ | | 1.000 | 10144 / 16343 | 15 | | ||
+ | | 2.000 | 6485 / 10150 | 12 | | ||
+ | | 3.000 | 3465 / 5117 | 12 | | ||
+ | | 4.000 | 1815 / 2723 | 11 | | ||
+ | | 5.000 | 1124 / 1365 | 11 | | ||
+ | | 6.000 | 474 / 585 | 8 | | ||
+ | | 7.000 | 335 / 377 | 7 | | ||
+ | | 8.000 | 121 / 133 | 6 | | ||
+ | | View - Gunner | 7200 / 10306 | 10 | | ||
+ | | View - Cargo | 12471 / 18007 | 14 | | ||
+ | | ShadowVolume 0.000 | 1113 / 2007 | 1 | | ||
+ | | ShadowVolume 10.000 | 340 / 552 | 1 | | ||
+ | | Geometry | 355 / 508 | 2 | | ||
+ | | View Geometry | 422 / 716 | 1 | | ||
+ | | Fire Geometry | 662 / 712 | 2 | | ||
+ | | View - Cargo - Geometry | 505 / 580 | 1 | | ||
+ | | View - Pilot - Geometry | 296 / 303 | 1 | | ||
+ | |||
+ | User values are 0, except on bis_klan and clear_empty textures. | ||
+ | |||
+ | ====== MK82 ====== | ||
+ | |||
+ | ^ LOD ^ Points / Faces ^ Sections ^ | ||
+ | | 1.000 | 136 / 110 | 1 | | ||
+ | | 2.000 | 58 / 58 | 1 | | ||
+ | | ShadowVolume 0.000 | 58 / 108 | 1 | | ||
+ | | Geometry | 16 / 14 | 1 | | ||
+ | |||
+ | User value is 0. | ||
+ | |||
+ | ====== UH_60 ====== | ||
+ | |||
+ | ^ LOD ^ Points / Faces ^ Sections ^ | ||
+ | | 1.000 | 7791 / 11569 | 11 | | ||
+ | | 2.000 | 5365 / 7410 | 11 | | ||
+ | | 3.000 | 3256 / 4139 | 11 | | ||
+ | | 4.000 | 1976 / 2226 | 10 | | ||
+ | | 5.000 | 1075 / 1170 | 10 | | ||
+ | | 6.000 | 557 / 566 | 10 | | ||
+ | | 7.000 | 238 / 232 | 8 | | ||
+ | | 8.000 | 139 / 105 | 7 | | ||
+ | | View - Pilot | 8188 / 9303 | 9 | | ||
+ | | View - Cargo | 8675 / 11003 | 14 | | ||
+ | | ShadowVolume 0.000 | 945 / 1667 | 2 | | ||
+ | | ShadowVolume 10.000 | 350 / 575 | 1 | | ||
+ | | Geometry | 415 / 640 | 2 | | ||
+ | | View Geometry | 726 / 1140 | 1 | | ||
+ | | Fire Geometry | 788 / 770 | 3 | | ||
+ | | View - Cargo - Geometry | 400 / 582 | 1 | | ||
+ | | View - Pilot - Geometry | 264 / 388 | 1 | | ||
+ | |||
+ | User values are 50 except head light and cockpit panels. | ||
+ | |||
+ | ====== UH_60mg ====== | ||
+ | |||
+ | ^ LOD ^ Points / Faces ^ Sections ^ | ||
+ | | 1.000 | 9223 / 14025 | 16 | | ||
+ | | 2.000 | 6205 / 8830 | 16 | | ||
+ | | 3.000 | 3668 / 4769 | 16 | | ||
+ | | 4.000 | 2214 / 2566 | 15 | | ||
+ | | 5.000 | 1061 / 1178 | 15 | | ||
+ | | 6.000 | 600 / 626 | 13 | | ||
+ | | 7.000 | 282 / 278 | 11 | | ||
+ | | 8.000 | 145 / 107 | 7 | | ||
+ | | View - Gunner | 13768 / 19533 | 10 | | ||
+ | | View - Pilot | 9843 / 12359 | 11 | | ||
+ | | View - Cargo | 10370 / 13937 | 15 | | ||
+ | | ShadowVolume 0.000 | 1347 / 2293 | 2 | | ||
+ | | ShadowVolume 10.000 | 349 / 576 | 1 | | ||
+ | | Geometry | 347 / 536 | 2 | | ||
+ | | View Geometry | 626 / 973 | 1 | | ||
+ | | Fire Geometry | 702 / 647 | 3 | | ||
+ | | View - Cargo - Geometry | 264 / 388 | 1 | | ||
+ | | View - Pilot - Geometry | 264 / 388 | 1 | | ||
+ | | View - Gunner - Geometry | 264 / 388 | 1 | | ||
+ | |||
+ | User values are 50 except head light, cockpit panels, doorgun and some side windows. | ||
====== BMP2 ====== | ====== BMP2 ====== | ||
- | Resolution LODs (number, points/faces, sections)\\ | + | ^ LOD ^ Points / Faces ^ Sections ^ |
- | 1.000, 5625/9217, 16\\ | + | | 1.000 | 5625 / 9217 | 16 | |
- | 2.000, 3607/5765, 16\\ | + | | 2.000 | 3607 / 5765 | 16 | |
- | 3.500, 2051/3191, 16\\ | + | | 3.500 | 2051 / 3191 | 16 | |
- | 7.000, 946/1502, 12\\ | + | | 7.000 | 946 / 1502 | 12 | |
- | 10.000, 547/784, 8\\ | + | | 10.000 | 547 / 784 | 8 | |
- | 15.000, 346/407, 8\\ | + | | 15.000 | 346 / 407 | 8 | |
- | 20.000, 214/256, 5\\ | + | | 20.000 | 214 / 256 | 5 | |
- | View - Cargo, 3650/5730, 12\\ | + | | View - Cargo | 3650 / 5730 | 12 | |
- | ShadowVolume 0.000, 1045/1730, 3\\ | + | | ShadowVolume 0.000 | 1045 / 1730 | 3 | |
- | ShadowVolume 10.000, 388/668, 3\\ | + | | ShadowVolume 10.000 | 388 / 668 | 3 | |
- | Geometry, 124/115, 1\\ | + | | Geometry | 124 / 115 | 1 | |
- | Memory\\ | + | | Memory | n/a | n/a | |
- | LandContact\\ | + | | LandContact | n/a | n/a | |
- | Hit-points\\ | + | | Hit-points | n/a | n/a | |
- | View Geometry, 187/188, 1\\ | + | | View Geometry | 187 / 188 | 1 | |
- | Fire Geometry, 196/191, 2\\ | + | | Fire Geometry | 196 / 191 | 2 | |
- | ShadowVolume - View Cargo, 8/12, 1 | + | | ShadowVolume - View Cargo | 8 / 12 | 1 | |
+ | |||
+ | |||
+ | ====== M1_abrams ====== | ||
+ | |||
+ | ^ LOD ^ Points / Faces ^ Sections ^ | ||
+ | | 1.000 | 6633 / 10061 | 16 | | ||
+ | | 2.000 | 4355 / 6171 | 16 | | ||
+ | | 3.500 | 2813 / 3274 | 16 | | ||
+ | | 7.000 | 1390 / 1393 | 14 | | ||
+ | | 10.000 | 391 / 435 | 12 | | ||
+ | | 15.000 | 222 / 201 | 10 | | ||
+ | | 20.000 | 121 / 103 | 7 | | ||
+ | | View - Gunner | 4466 / 6302 | 7 | | ||
+ | | View - Cargo | 17 / 9 | 3 | | ||
+ | | ShadowVolume 0.000 | 1025 / 1742 | 4 | | ||
+ | | ShadowVolume 10.000 | 417 / 698 | 2 | | ||
====== Hummer ====== | ====== Hummer ====== | ||
- | Resolution LODs (number, points/faces, sections)\\ | + | ^ LOD ^ Points / Faces ^ Sections ^ |
- | 1.000, 8346/8624, 18\\ | + | | 1.000 | 8346 / 8624 | 18 | |
- | 2.000, 3724/3758, 18\\ | + | | 2.000 | 3724 / 3758 | 18 | |
- | 3.000, 1643/1396, 21\\ | + | | 3.000 | 1643 / 1396 | 21 | |
- | 4.000, 775/680, 21\\ | + | | 4.000 | 775 / 680 | 21 | |
- | 5.000, 416/309, 12\\ | + | | 5.000 | 416 / 309 | 12 | |
- | 6.000, 217/152, 9\\ | + | | 6.000 | 217 / 152 | 9 | |
- | View - Gunner, 11888/11759, 30\\ | + | | View - Gunner | 11888 / 11759 | 30 | |
- | View - Cargo, 12241/12023, 33\\ | + | | View - Cargo | 12241 / 12023 | 33 | |
- | ShadowVolume 0.000, 557/1138, 2\\ | + | | ShadowVolume 0.000 | 557 / 1138 | 2 | |
- | ShadowVolume 10.000, 254/498, 2\\ | + | | ShadowVolume 10.000 | 254 / 498 | 2 | |
- | Geometry, 140/113, 1\\ | + | | Geometry | 140 / 113 | 1 | |
- | Memory\\ | + | | Memory | n/a | n/a | |
- | LandContact\\ | + | | LandContact | n/a | n/a | |
- | Hit-points\\ | + | | Hit-points | n/a | n/a | |
- | View Geometry, 234/199, 1\\ | + | | View Geometry | 234 / 199 | 1 | |
- | Fire Geometry, 600/507, 3\\ | + | | Fire Geometry | 600 / 507 | 3 | |
- | View - Cargo - Geometry, 339/297, 1 | + | | View - Cargo - Geometry | 339 / 297 | 1 | |
====== M16 ====== | ====== M16 ====== | ||
- | Resolution LOD (number, points/faces, sections)\\ | + | ^ LOD ^ Points / Faces ^ Sections ^ |
- | 1.000, 2909/3131, 4\\ | + | | 1.000 | 2909 / 3131 | 4 | |
- | 2.000, 1537/1615, 6\\ | + | | 2.000 | 1537 / 1615 | 6 | |
- | 3.000, 565/598, 6\\ | + | | 3.000 | 565 / 598 | 6 | |
- | 4.000, 258/243, 4\\ | + | | 4.000 | 258 / 243 | 4 | |
- | 5.000, 113/102, 2\\ | + | | 5.000 | 113 / 102 | 2 | |
- | View - Pilot, 5232/5152, 13\\ | + | | View - Pilot | 5232 / 5152 | 13 | |
- | ShadowVolume 0.000, 307/546, 1\\ | + | | ShadowVolume 0.000 | 307 / 546 | 1 | |
- | ShadowVolume 10.000, 32/54, 1\\ | + | | ShadowVolume 10.000 | 32 / 54 | 1 | |
- | Geometry, 74/62, 1\\ | + | | Geometry | 74 / 62 | 1 | |
- | Memory | + | | Memory| n/a | n/a | |
====== Soldier ====== | ====== Soldier ====== | ||
- | Resolution LODs (number, points/faces, sections)\\ | + | ^ LOD ^ Points / Faces ^ Sections ^ |
- | 1.000, 4676/8829, 7\\ | + | | 1.000 | 4676 / 8829 | 7 | |
- | 2.000, 2486/4590, 6\\ | + | | 2.000 | 2486 / 4590 | 6 | |
- | 3.000, 1438/2525, 8\\ | + | | 3.000 | 1438 / 2525 | 8 | |
- | 4.000, 740/1248, 7\\ | + | | 4.000 | 740 / 1248 | 7 | |
- | 5.000, 347/605, 7\\ | + | | 5.000 | 347 / 605 | 7 | |
- | 6.000, 198/339, 5\\ | + | | 6.000 | 198 / 339 | 5 | |
- | View - Pilot, 4023/7725, 5\\ | + | | View - Pilot | 4023 / 7725 | 5 | |
- | ShadowVolume 0.000, 1108/2123, 1\\ | + | | ShadowVolume 0.000 | 1108 / 2123 | 1 | |
- | Geometry, 24/18, 1\\ | + | | Geometry | 24 / 18 | 1 | |
- | Memory\\ | + | | Memory | n/a | n/a | |
- | LandContact\\ | + | | LandContact | n/a | n/a | |
- | Hit-points\\ | + | | Hit-points | n/a | n/a | |
- | Fire Geometry, 108/86, 1 | + | | Fire Geometry | 108 / 86 | 1 | |
====== Watertower ====== | ====== Watertower ====== | ||
- | Resolution LODs (number, points/faces, sections)\\ | + | ^ LOD ^ Points / Faces ^ Sections ^ |
- | 1.000, 2012/1866, 4\\ | + | | 1.000 | 2012 / 1866 | 4 | |
- | 2.000, 1408/1331, 4\\ | + | | 2.000 | 1408 / 1331 | 4 | |
- | 3.000, 408/366, 3\\ | + | | 3.000 | 408 / 366 | 3 | |
- | 4.000, 256/172, 1\\ | + | | 4.000 | 256 / 172 | 1 | |
- | 5.000, 37/40, 1\\ | + | | 5.000 | 37 / 40 | 1 | |
- | ShadowVolume 0.000, 1020/1576, 1\\ | + | | ShadowVolume 0.000 | 1020 / 1576 | 1 | |
- | ShadowVolume 10.000, 88/140, 1\\ | + | | ShadowVolume 10.000 | 88 / 140 | 1 | |
- | Geometry, 436/366, 1\\ | + | | Geometry | 436 / 366 | 1 | |
- | Memory\\ | + | | Memory | n/a | n/a | |
- | RoadWay\\ | + | | RoadWay | n/a | n/a | |
- | Paths\\ | + | | Paths | n/a | n/a | |
- | View Geometry, 138/131, 1\\ | + | | View Geometry | 138 / 131 | 1 | |
- | Fire Geometry, 214/223, 2 | + | | Fire Geometry | 214 / 223 | 2 | |
+ | |||
+ | ====== dum_istan2 ====== | ||
+ | |||
+ | ^ LOD ^ Points / Faces ^ Sections ^ | ||
+ | | 1 | 908 / 1598 | 3 | | ||
+ | | 2 | 538 / 918 | 3 | | ||
+ | | 3.500 | 339 / 520 | 3 | | ||
+ | | 7 | 157 / 266 | 2 | | ||
+ | | 10 | 110 / 140 | 2 | | ||
+ | | 15 | 32 / 46 | 2 | | ||
+ | | 20 | 14 / 20 | 1 | | ||
+ | | ShadowVolume 0.000 | 191 / 358 | 1 | | ||
+ | | ShadowVolume 10.000 | 26 / 44 | 1 | | ||
+ | | ShadowVolume 1500.000 | 175 / 318 | 1 | | ||
+ | | Geometry | 202 / 155 | 1 | | ||
+ | | RoadWay | 58 / 43 | 1 | | ||
+ | | Paths | 23 / 15 | 1 | | ||
+ | | View Geometry | 248 / 188 | 1 | | ||
+ | | Fire Geometry | 248 / 188 | 1 | | ||
+ | |||
+ | ====== Vegetation ====== | ||
+ | |||
+ | **clutter_stone_small** | ||
+ | |||
+ | ^ LOD ^ Points / Faces ^ Sections ^ | ||
+ | | 0 | 156 / 201 | 1 | | ||
+ | | 1 | 52 / 65 | 1 | | ||
+ | | 2 | 13 / 14 | 1 | | ||
+ | | Geometry | 0 | 0 | | ||
+ | |||
+ | **Hromada_kameni** | ||
+ | |||
+ | ^ LOD ^ Points / Faces ^ Sections ^ | ||
+ | | 0.100 | 156 / 228 | 1 | | ||
+ | | 1 | 109 / 150 | 1 | | ||
+ | | 2 | 83 / 99 | 1 | | ||
+ | | 3 | 56 / 42 | 1 | | ||
+ | | ShadowVolume 0.000 | 83 / 138 | 1 | | ||
+ | | Geometry | 157 / 237 | 1 | | ||
+ | | RoadWay | 45 / 33 | 1 | | ||
+ | | View Geometry | 157 / 239 | 1 | | ||
+ | | Fire Geometry | 157 / 239 | 1 | | ||
+ | |||
+ | **Kamen1_zula** | ||
+ | |||
+ | ^ LOD ^ Points / Faces ^ Sections ^ | ||
+ | | 0.100 | 36 / 44 | 1 | | ||
+ | | 1 | 26 / 29 | 1 | | ||
+ | | 1.500 | 16 / 17 | 1 | | ||
+ | | ShadowVolume 0.000 | 26 / 48 | 1 | | ||
+ | | Geometry | 29 / 33 | 1 | | ||
+ | | View Geometry | 29 / 33 | 1 | | ||
+ | | Fire Geometry | 36 / 52 | 1 | | ||
+ | |||
+ | **Akat02S** | ||
+ | |||
+ | ^ LOD ^ Points / Faces ^ Sections ^ | ||
+ | | 1 | 1662 / 2813 | 2 | | ||
+ | | 2 | 840 / 1403 | 2 | | ||
+ | | 3 | 297 / 442 | 2 | | ||
+ | | 4 | 12 / 12 | 1 | | ||
+ | | ShadowVolume 0.000 | 66 / 108 | 1 | | ||
+ | | ShadowVolume 10.000 | 14 / 20 | 1 | | ||
+ | | Geometry | 16 / 20 | 1 | | ||
+ | | View Geometry | 30 / 31 | 2 | | ||
+ | | Fire Geometry | 48 / 58 | 1 | | ||
+ | |||
+ | **Krovi** | ||
+ | |||
+ | ^ LOD ^ Points / Faces ^ Sections ^ | ||
+ | | 1 | 2136 / 3168 | 3 | | ||
+ | | 2 | 876 / 1074 | 3 | | ||
+ | | 3 | 456 / 456 | 1 | | ||
+ | | 4 | 24 / 24 | 1 | | ||
+ | | ShadowVolume 0.000 | 20 / 36 | 1 | | ||
+ | | ShadowVolume 1000.000 | 188 / 188 | 1 | | ||
+ | | Geometry | 10 / 10 | 1 | | ||
+ | | View Geometry | 20 / 26 | 1 | | ||
+ | | Fire Geometry | 0 / 0 | 0 | | ||
+ | |||
+ | **banana_2** | ||
+ | |||
+ | ^ LOD ^ Points / Faces ^ Sections ^ | ||
+ | | 1 | 612 / 536 | 3 | | ||
+ | | 2 | 394 / 166 | 2 | | ||
+ | | 3 | 14 / 12 | 1 | | ||
+ | | ShadowVolume 0.000 | 20 / 32 | 1 | | ||
+ | | ShadowVolume 1000.000 | 14 / 12 | 1 | | ||
+ | | Geometry | 16 / 21 | 1 | | ||
+ | | View Geometry | 16 / 17 | 2 | | ||
+ | | Fire Geometry | 20 / 18 | 1 | | ||
+ | |||
+ | **palm_01** | ||
+ | |||
+ | ^ LOD ^ Points / Faces ^ Sections ^ | ||
+ | | 1 | 1186 / 1761 | 4 | | ||
+ | | 2 | 777 / 1043 | 3 | | ||
+ | | 3 | 48 / 48 | 2 | | ||
+ | | ShadowVolume 0.000 | 58 / 96 | 1 | | ||
+ | | ShadowVolume 10.000 | 26 / 40 | 1 | | ||
+ | | ShadowVolume 1500.000 | 48 / 48 | 2 | | ||
+ | | Geometry | 8 / 6 | 1 | | ||
+ | | View Geometry | 53 / 48 | 2 | | ||
+ | | Fire Geometry | 64 / 56 | 1 | | ||
====== Soldier Model Descriptions ====== | ====== Soldier Model Descriptions ====== | ||
Line 125: | Line 438: | ||
**RACS** | **RACS** | ||
- | res_riboli == rolled sleeves, beret, one kneepad, light gear.\\ | + | ^ Model ^ Description ^ |
- | res_soldier_ar == rolled sleeves, kneepads.\\ | + | | res_riboli | rolled sleeves, beret, one kneepad, light gear| |
- | res_solder_at == rolled sleeves, one kneepad, light gear.\\ | + | | res_soldier_ar | rolled sleeves, kneepads | |
- | res_solder_b == rolled sleeves, no kneepads.\\ | + | | res_solder_at | rolled sleeves, one kneepad, light gear | |
- | res_soldier_captive == no gear, no kneepads, no helmet. stripped guy huh.\\ | + | | res_solder_b | rolled sleeves, no kneepads | |
- | res_soldier_crew == rolled sleeves, crew helmet.\\ | + | | res_soldier_captive | no gear, no kneepads, no helmet. stripped guy huh | |
- | res_soldier_g == rolled sleeves, one kneepad, heavy gear (pouches).\\ | + | | res_soldier_crew | rolled sleeves, crew helmet | |
- | res_soldier_medic == rolled sleeves, no kneepads, backpack, heavy gear.\\ | + | | res_soldier_g | rolled sleeves, one kneepad, heavy gear (pouches) | |
- | res_soldier_mg == rolled sleeves, kneepads, heavy gear.\\ | + | | res_soldier_medic | rolled sleeves, no kneepads, backpack, heavy gear | |
- | res_soldier_mine == rolled sleeves, kneepads, backpack, heavy gear.\\ | + | | res_soldier_mg | rolled sleeves, kneepads, heavy gear | |
- | res_officer == rolled sleeves, beret, no kneepads, light gear.\\ | + | | res_soldier_mine | rolled sleeves, kneepads, backpack, heavy gear | |
- | res_soldier == rolled sleeves, no kneepads, heavy gear.\\ | + | | res_officer | rolled sleeves, beret, no kneepads, light gear | |
- | res_soldier_pilot == pilot helmet, no kneepads, no gear.\\ | + | | res_soldier | rolled sleeves, no kneepads, heavy gear | |
- | res_soldier_sabass == rolled sleeves, kneepads, heavy gear.\\ | + | | res_soldier_pilot | pilot helmet, no kneepads, no gear | |
- | res_soldier_sabmark == rolled sleeves, no kneepads, heavy gear.\\ | + | | res_soldier_sabass | rolled sleeves, kneepads, heavy gear | |
- | res_soldier_sabot == rolled sleeves, kneepads, heavy gear, backpack.\\ | + | | res_soldier_sabmark | rolled sleeves, no kneepads, heavy gear | |
- | res_soldier_sniper == bandanna, rolled sleeves, kneepads, light gear.\\ | + | | res_soldier_sabot | rolled sleeves, kneepads, heavy gear, backpack | |
- | res_soldier_sqleader == rolled sleeves, kneepads, heavy gear.\\ | + | | res_soldier_sniper | bandanna, rolled sleeves, kneepads, light gear | |
- | res_soldier_teamlead == rolled sleeves, no kneepads, light gear. | + | | res_soldier_sqleader | rolled sleeves, kneepads, heavy gear | |
+ | | res_soldier_teamlead | rolled sleeves, no kneepads, light gear | | ||
**US** | **US** | ||
- | us_soldier_sabass == specop helmet, long sleves, kneepads.\\ | + | ^ Model ^ Description ^ |
- | us_soldier_sabmark == specop helmet, rolled sleeves, no kneepads.\\ | + | | us_soldier_sabass | specop helmet, long sleves, kneepads | |
- | us_soldier_sabot == specop helmet, long sleeves, kneepads, backpack.\\ | + | | us_soldier_sabmark | specop helmet, rolled sleeves, no kneepads | |
- | us_soldier_sniper == bandanna, long sleeves, kneepads. light gear. | + | | us_soldier_sabot | specop helmet, long sleeves, kneepads, backpack | |
+ | | us_soldier_sniper | bandanna, long sleeves, kneepads. light gear | | ||
More to come when I have time :) | More to come when I have time :) |