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arma:modeling:bismodels

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BIS MLOD Example Models

Analysis

This is our “analysis” of the BIS released MLOD example models, they are the backbone of learning how to model stuff in ArmA so its good reference to have as much details pulled out of them into one page, than to go into o2 and load model etc everytime you want to reference some data.

This page was initially created when BIS released the first set of MLODs, they were limited in numbers but still gave us good idea how the modeling is done. It was sometime after BIS released ALL of their MLOD models and put together EULA which basically says that all addon makers need to supply MLOD models with their models if these are based into the BIS models (I'd say most models are).

The first thing that stands out is the LODs that are just numbered 1,2,3 etc in all models except in BMP2, why is BMP2 different we dont know. Then there is the new ShadowVolume's which we didn't have in OFP.

A10

Resolution LODs (number, points/faces, sections)
1.000, 13614/13743, 22
2.000, 8485/8815, 33
3.000, 4445/4820, 31
4.000, 2252/2394, 32
5.000, 1049/1045, 21
6.000, 493/484, 23
7.000, 115/134, 6
View - Pilot, 12939/11055, 38
ShadowVolume 0.000, 1370/2346, 2
ShadowVolume 10.000, 314/508, 1
Geometry, 412/431, 2
Memory
LandContact
View Geometry, 236/294, 1
Fire Geometry, 654/732, 3
View - Pilot - Geometry, 432/464, 1

BMP2

Resolution LODs (number, points/faces, sections)
1.000, 5625/9217, 16
2.000, 3607/5765, 16
3.500, 2051/3191, 16
7.000, 946/1502, 12
10.000, 547/784, 8
15.000, 346/407, 8
20.000, 214/256, 5
View - Cargo, 3650/5730, 12
ShadowVolume 0.000, 1045/1730, 3
ShadowVolume 10.000, 388/668, 3
Geometry, 124/115, 1
Memory
LandContact
Hit-points
View Geometry, 187/188, 1
Fire Geometry, 196/191, 2
ShadowVolume - View Cargo, 8/12, 1

Hummer

Resolution LODs (number, points/faces, sections)
1.000, 8346/8624, 18
2.000, 3724/3758, 18
3.000, 1643/1396, 21
4.000, 775/680, 21
5.000, 416/309, 12
6.000, 217/152, 9
View - Gunner, 11888/11759, 30
View - Cargo, 12241/12023, 33
ShadowVolume 0.000, 557/1138, 2
ShadowVolume 10.000, 254/498, 2
Geometry, 140/113, 1
Memory
LandContact
Hit-points
View Geometry, 234/199, 1
Fire Geometry, 600/507, 3
View - Cargo - Geometry, 339/297, 1

M16

Resolution LOD (number, points/faces, sections)
1.000, 2909/3131, 4
2.000, 1537/1615, 6
3.000, 565/598, 6
4.000, 258/243, 4
5.000, 113/102, 2
View - Pilot, 5232/5152, 13
ShadowVolume 0.000, 307/546, 1
ShadowVolume 10.000, 32/54, 1
Geometry, 74/62, 1
Memory

Soldier

Resolution LODs (number, points/faces, sections)
1.000, 4676/8829, 7
2.000, 2486/4590, 6
3.000, 1438/2525, 8
4.000, 740/1248, 7
5.000, 347/605, 7
6.000, 198/339, 5
View - Pilot, 4023/7725, 5
ShadowVolume 0.000, 1108/2123, 1
Geometry, 24/18, 1
Memory
LandContact
Hit-points
Fire Geometry, 108/86, 1

Watertower

Resolution LODs (number, points/faces, sections)
1.000, 2012/1866, 4
2.000, 1408/1331, 4
3.000, 408/366, 3
4.000, 256/172, 1
5.000, 37/40, 1
ShadowVolume 0.000, 1020/1576, 1
ShadowVolume 10.000, 88/140, 1
Geometry, 436/366, 1
Memory
RoadWay
Paths
View Geometry, 138/131, 1
Fire Geometry, 214/223, 2

Soldier Model Descriptions

Here is the soldier model descriptions, how they look, what gear they have etc. As you can now have MLOD's for these officially, its good to make some catalog of what we can use from them.

RACS

res_riboli == rolled sleeves, beret, one kneepad, light gear.
res_soldier_ar == rolled sleeves, kneepads.
res_solder_at == rolled sleeves, one kneepad, light gear.
res_solder_b == rolled sleeves, no kneepads.
res_soldier_captive == no gear, no kneepads, no helmet. stripped guy huh.
res_soldier_crew == rolled sleeves, crew helmet.
res_soldier_g == rolled sleeves, one kneepad, heavy gear (pouches).
res_soldier_medic == rolled sleeves, no kneepads, backpack, heavy gear.
res_soldier_mg == rolled sleeves, kneepads, heavy gear.
res_soldier_mine == rolled sleeves, kneepads, backpack, heavy gear.
res_officer == rolled sleeves, beret, no kneepads, light gear.
res_soldier == rolled sleeves, no kneepads, heavy gear.
res_soldier_pilot == pilot helmet, no kneepads, no gear.
res_soldier_sabass == rolled sleeves, kneepads, heavy gear.
res_soldier_sabmark == rolled sleeves, no kneepads, heavy gear.
res_soldier_sabot == rolled sleeves, kneepads, heavy gear, backpack.
res_soldier_sniper == bandanna, rolled sleeves, kneepads, light gear.
res_soldier_sqleader == rolled sleeves, kneepads, heavy gear.
res_soldier_teamlead == rolled sleeves, no kneepads, light gear.

US

us_soldier_sabass == specop helmet, long sleves, kneepads.
us_soldier_sabmark == specop helmet, rolled sleeves, no kneepads.
us_soldier_sabot == specop helmet, long sleeves, kneepads, backpack.
us_soldier_sniper == bandanna, long sleeves, kneepads. light gear.

More to come when I have time :)

arma/modeling/bismodels.1209570648.txt.gz · Last modified: 2008-04-30 15:50 by snakeman