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arma:modeling:bismodels [2007-10-19 16:22]
snakeman added sections and more details to other LODs
arma:modeling:bismodels [2011-06-30 15:19] (current)
snakeman added M1_abrams header.
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 This is our "​analysis"​ of the BIS released MLOD example models, they are the backbone of learning how to model stuff in ArmA so its good reference to have as much details pulled out of them into one page, than to go into o2 and load model etc everytime you want to reference some data. This is our "​analysis"​ of the BIS released MLOD example models, they are the backbone of learning how to model stuff in ArmA so its good reference to have as much details pulled out of them into one page, than to go into o2 and load model etc everytime you want to reference some data.
 +
 +This page was initially created when BIS released the first set of MLODs, they were limited in numbers but still gave us good idea how the modeling is done. It was sometime after BIS released ALL of their MLOD models and put together EULA which basically says that all addon makers need to supply MLOD models with their models if these are based into the BIS models (I'd say most models are).
  
 The first thing that stands out is the LODs that are just numbered 1,2,3 etc in all models except in BMP2, why is BMP2 different we dont know. Then there is the new ShadowVolume'​s which we didn't have in OFP. The first thing that stands out is the LODs that are just numbered 1,2,3 etc in all models except in BMP2, why is BMP2 different we dont know. Then there is the new ShadowVolume'​s which we didn't have in OFP.
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 ====== A10 ====== ====== A10 ======
  
-Resolution LODs (number, points/faces, sections)\\ +^ LOD ^ Points ​Faces ^ Sections ^ 
-1.00013614/1374322\\ +1.000 13614 / 13743 22 | 
-2.0008485/881533\\ +2.000 8485 / 8815 33 | 
-3.0004445/482031\\ +3.000 4445 / 4820 31 | 
-4.0002252/239432\\ +4.000 2252 / 2394 32 | 
-5.0001049/104521\\ +5.000 1049 / 1045 21 | 
-6.000493/48423\\ +6.000 493 / 484 23 | 
-7.000115/1346\\ +7.000 115 / 134 | 
-View - Pilot12939/1105538\\ +View - Pilot 12939 / 11055 38 | 
-ShadowVolume 0.0001370/23462\\ +ShadowVolume 0.000 1370 / 2346 | 
-ShadowVolume 10.000314/5081\\ +ShadowVolume 10.000 ​314 / 508 | 
-Geometry412/4312\\ +Geometry ​412 / 431 | 
-Memory\\ +Memory ​| n/a | n/a | 
-LandContact\\ +LandContact ​| n/a | n/a | 
-View Geometry236/2941\\ +View Geometry ​236 / 294 | 
-Fire Geometry654/7323\\ +Fire Geometry ​654 / 732 | 
-View - Pilot - Geometry432/464, 1+View - Pilot - Geometry ​432 / 464 | 1 | 
 + 
 +User value is 0 for all partsexcept 50 for pilot proxy. 
 + 
 +====== AH1Z ====== 
 + 
 +^ LOD ^ Points / Faces ^ Sections ^ 
 +1.000 | 7085 / 11759 | 12 | 
 +| 2.000 | 3351 / 5278 | 12 | 
 +| 3.000 | 1856 / 2664 | 13 | 
 +| 4.000 | 1100 / 1320 | 13 | 
 +| 5.000 | 670 / 722 | 10 | 
 +| 6.000 | 271 / 275 | 8 | 
 +| View-Pilot | 6233 / 10583 | 14 | 
 +| View-Cargo | 5942 / 10229 | 12 | 
 +| ShadowVolume 0.000 | 959 / 1547 | 1 | 
 +| ShadowVolume 10.000 | 396 / 623 | 1 | 
 +| Geometry | 298 / 244 | 1 | 
 +| View Geometry | 206 / 302 | 1 | 
 +| Fire Geometry | 370 / 328 | 2 | 
 +| View - Pilot - Geometry | 52 / 48 | 1 | 
 +| View - Gunner - Geometry | 24 / 22 | 1 | 
 + 
 +User value is 50 mostly for everything except rocket pods, hellfires, cockpit monitors and head light. 
 + 
 +====== AH6_LB ====== 
 + 
 +^ LOD ^ Points / Faces ^ Sections ^ 
 +| 1.000 | 5086 / 8783 | 11 | 
 +| 2.000 | 3045 / 4875 | 11 | 
 +| 3.000 | 1742 / 2644 | 11 | 
 +| 4.000 | 958 / 1348 | 10 | 
 +| 5.000 | 566 / 673 | 8 | 
 +| 6.000 | 295 / 311 | 6 | 
 +| View - Gunner | 4678 / 7686 | 7 | 
 +| View - Pilot | 4676 / 7686 | 7 | 
 +| ShadowVolume 0.000 | 582 / 1001 | 1 | 
 +| ShadowVolume 10.000 | 323 / 555 | 1 | 
 +| Geometry | 270 / 375 | 2 | 
 +| View Geometry | 232 / 360 | 1 | 
 +| Fire Geometry | 364 / 340 | 2 | 
 +| View - Pilot - Geometry | 64 / 61 | 1 | 
 + 
 +User value is 50 except on head light and cockpit console. 
 + 
 +====== AV8B ====== 
 + 
 +^ LOD ^ Points / Faces ^ Sections ^ 
 +| 1.000 | 6321 / 6616 | 8 | 
 +| 2.000 | 3309 / 3755 | 7 | 
 +| 3.000 | 1230 / 1458 | 7 | 
 +| 4.000 | 544 / 714 | 5 | 
 +| 5.000 | 145 / 239 | 2 | 
 +| View - Pilot | 7802 / 7822 | 15 | 
 +| ShadowVolume 0.000 | 671 / 1189 | 2 | 
 +| Geometry | 179 / 180 | 1 | 
 +| View Geometry | 156 / 151 | 2 | 
 +| Fire Geometry | 156 / 151 | 2 | 
 +| View - Pilot - Geometry | 41 / 55 | 1 | 
 + 
 +User value is 0 except on bis_klan logo and some alpha texture. 
 + 
 +====== GBU12 ====== 
 + 
 +^ LOD ^ Points / Faces ^ Sections ^ 
 +| 0.000 | 313 / 296 | 1 | 
 +| 1.000 | 137 / 140 | 1 | 
 +| 2.000 | 61 / 54 | 1 | 
 +| ShadowVolume 0.000 | 61 / 86 | 1 | 
 +| Geometry | 13 / 13 | 1 | 
 + 
 +User value is 0. 
 + 
 +====== KA50 ====== 
 + 
 +^ LOD ^ Points / Faces ^ Sections ^ 
 +| 1.000 | 5579 / 8986 | 12 | 
 +| 2.000 | 3758 / 5709 | 12 | 
 +| 3.500 | 2115 / 3006 | 12 | 
 +| 7.000 | 1002 / 1530 | 10 | 
 +| 10.000 | 535 / 788 | 10 | 
 +| 15.000 | 307 / 400 | 7 | 
 +| 20.000 | 182 / 213 | 7 | 
 +| View - Cargo | 3188 / 5133 | 8 | 
 +| ShadowVolume 0.000 | 837 / 1450 | 1 | 
 +| ShadowVolume 10.000 | 333 / 530 | 2 | 
 +| Geometry | 286 / 252 | 2 | 
 +| Fire Geometry | 441 / 485 | 1 | 
 +| View - Cargo - Geometry | 66 / 55 | 1 | 
 + 
 +User value is 0 except for bis_klan and clear_empty transparent textures. 
 + 
 +====== MI17_HIP ====== 
 + 
 +^ LOD ^ Points / Faces ^ Sections ^ 
 +| 1.000 | 10075 / 15983 | 14 | 
 +| 2.000 | 6409 / 9718 | 11 | 
 +| 3.000 | 3535 / 5148 | 11 | 
 +| 4.000 | 1719 / 2510 | 10 | 
 +| 5.000 | 1132 / 1371 | 10 | 
 +| 6.000 | 536 / 673 | 8 | 
 +| 7.000 | 335 / 377 | 7 | 
 +| 8.000 | 121 / 133 | 6 | 
 +| View Cargo | 12333 / 17146 | 13 | 
 +| ShadowVolume 0.000 | 1007 / 1749 | 1 | 
 +| ShadowVolume 10.000 | 382 / 608 | 1 | 
 +| Geometry | 355 / 540 | 2 | 
 +| View Geometry | 512 / 872 | 1 | 
 +| Fire Geometry | 754 / 874 | 2 | 
 +| View - Cargo - Geometry | 505 / 580 | 1 | 
 + 
 +User values are 0, except on bis_klan and clear_empty textures. 
 + 
 +====== MI17_MG ====== 
 + 
 +^ LOD ^ Points / Faces ^ Sections ^ 
 +| 1.000 | 10144 / 16343 | 15 | 
 +| 2.000 | 6485 / 10150 | 12 | 
 +| 3.000 | 3465 / 5117 | 12 | 
 +| 4.000 | 1815 / 2723 | 11 | 
 +| 5.000 | 1124 / 1365 | 11 | 
 +| 6.000 | 474 / 585 | 8 | 
 +| 7.000 | 335 / 377 | 7 | 
 +| 8.000 | 121 / 133 | 6 | 
 +| View - Gunner | 7200 / 10306 | 10 | 
 +| View - Cargo | 12471 / 18007 | 14 | 
 +| ShadowVolume 0.000 | 1113 / 2007 | 1 | 
 +| ShadowVolume 10.000 | 340 / 552 | 1 | 
 +| Geometry | 355 / 508 | 2 | 
 +| View Geometry | 422 / 716 | 1 | 
 +| Fire Geometry | 662 / 712 | 2 | 
 +| View - Cargo - Geometry | 505 / 580 | 1 | 
 +| View - Pilot - Geometry | 296 / 303 | 1 | 
 + 
 +User values are 0, except on bis_klan and clear_empty textures. 
 + 
 +====== MK82 ====== 
 + 
 +^ LOD ^ Points / Faces ^ Sections ^ 
 +| 1.000 | 136 / 110 | 1 | 
 +| 2.000 | 58 / 58 | 1 | 
 +| ShadowVolume 0.000 | 58 / 108 | 1 | 
 +| Geometry | 16 / 14 | 1 | 
 + 
 +User value is 0. 
 + 
 +====== UH_60 ====== 
 + 
 +^ LOD ^ Points / Faces ^ Sections ^ 
 +| 1.000 | 7791 / 11569 | 11 | 
 +| 2.000 | 5365 / 7410 | 11 | 
 +| 3.000 | 3256 / 4139 | 11 | 
 +| 4.000 | 1976 / 2226 | 10 | 
 +| 5.000 | 1075 / 1170 | 10 | 
 +| 6.000 | 557 / 566 | 10 | 
 +| 7.000 | 238 / 232 | 8 | 
 +| 8.000 | 139 / 105 | 7 | 
 +| View - Pilot | 8188 / 9303 | 9 | 
 +| View - Cargo | 8675 / 11003 | 14 | 
 +| ShadowVolume 0.000 | 945 / 1667 | 2 | 
 +| ShadowVolume 10.000 | 350 / 575 | 1 | 
 +| Geometry | 415 / 640 | 2 | 
 +| View Geometry | 726 / 1140 | 1 | 
 +| Fire Geometry | 788 / 770 | 3 | 
 +| View - Cargo - Geometry | 400 / 582 | 1 | 
 +| View - Pilot - Geometry | 264 / 388 | 1 | 
 + 
 +User values are 50 except head light and cockpit panels. 
 + 
 +====== UH_60mg ====== 
 + 
 +^ LOD ^ Points / Faces ^ Sections ^ 
 +| 1.000 | 9223 / 14025 | 16 | 
 +| 2.000 | 6205 / 8830 | 16 | 
 +| 3.000 | 3668 / 4769 | 16 | 
 +| 4.000 | 2214 / 2566 | 15 | 
 +| 5.000 | 1061 / 1178 | 15 | 
 +| 6.000 | 600 / 626 | 13 | 
 +| 7.000 | 282 / 278 | 11 | 
 +| 8.000 | 145 / 107 | 7 | 
 +| View - Gunner | 13768 / 19533 | 10 | 
 +| View - Pilot | 9843 / 12359 | 11 | 
 +| View - Cargo | 10370 / 13937 | 15 | 
 +| ShadowVolume 0.000 | 1347 / 2293 | 2 | 
 +| ShadowVolume 10.000 | 349 / 576 | 1 | 
 +| Geometry | 347 / 536 | 2 | 
 +| View Geometry | 626 / 973 | 1 | 
 +| Fire Geometry | 702 / 647 | 3 | 
 +| View - Cargo - Geometry | 264 / 388 | 1 | 
 +| View - Pilot - Geometry | 264 / 388 | 1 | 
 +| View - Gunner - Geometry | 264 / 388 | 1 | 
 + 
 +User values are 50 except head light, cockpit panels, doorgun and some side windows.
  
 ====== BMP2 ====== ====== BMP2 ======
  
-Resolution LODs (number, points/faces, sections)\\ +^ LOD ^ Points ​Faces ^ Sections ^ 
-1.0005625/921716\\ +1.000 5625 / 9217 16 | 
-2.0003607/576516\\ +2.000 3607 / 5765 16 | 
-3.5002051/319116\\ +3.500 2051 / 3191 16 | 
-7.000946/150212\\ +7.000 946 / 1502 12 | 
-10.000547/7848\\ +10.000 ​547 / 784 | 
-15.000346/4078\\ +15.000 ​346 / 407 | 
-20.000214/2565\\ +20.000 ​214 / 256 | 
-View - Cargo3650/573012\\ +View - Cargo 3650 / 5730 12 | 
-ShadowVolume 0.0001045/17303\\ +ShadowVolume 0.000 1045 / 1730 | 
-ShadowVolume 10.000388/6683\\ +ShadowVolume 10.000 ​388 / 668 | 
-Geometry124/1151\\ +Geometry ​124 / 115 | 
-Memory\\ +Memory ​| n/a | n/a | 
-LandContact\\ +LandContact ​| n/a | n/a | 
-Hit-points\\ +Hit-points ​| n/a | n/a | 
-View Geometry187/1881\\ +View Geometry ​187 / 188 | 
-Fire Geometry196/1912\\ +Fire Geometry ​196 / 191 | 
-ShadowVolume - View Cargo8/121+ShadowVolume - View Cargo 8 / 12 
 + 
 + 
 +====== M1_abrams ====== 
 + 
 +^ LOD ^ Points / Faces ^ Sections ^ 
 +| 1.000 | 6633 / 10061 | 16 | 
 +| 2.000 | 4355 / 6171 | 16 | 
 +| 3.500 | 2813 / 3274 | 16 | 
 +| 7.000 | 1390 / 1393 | 14 | 
 +| 10.000 | 391 / 435 | 12 | 
 +| 15.000 | 222 / 201 | 10 | 
 +| 20.000 | 121 / 103 | 7 | 
 +| View - Gunner | 4466 / 6302 | 7 | 
 +| View - Cargo | 17 / 9 | 3 | 
 +| ShadowVolume 0.000 | 1025 / 1742 | 4 | 
 +| ShadowVolume 10.000 | 417 / 698 | 2 |
  
 ====== Hummer ====== ====== Hummer ======
  
-Resolution LODs (number, points/faces, sections)\\ +^ LOD ^ Points ​Faces ^ Sections ^ 
-1.0008346/862418\\ +1.000 8346 / 8624 18 | 
-2.0003724/375818\\ +2.000 3724 / 3758 18 | 
-3.0001643/139621\\ +3.000 1643 / 1396 21 | 
-4.000775/68021\\ +4.000 775 / 680 21 | 
-5.000416/30912\\ +5.000 416 / 309 12 | 
-6.000217/1529\\ +6.000 217 / 152 | 
-View - Gunner11888/1175930\\ +View - Gunner ​11888 / 11759 30 | 
-View - Cargo12241/1202333\\ +View - Cargo 12241 / 12023 33 | 
-ShadowVolume 0.000557/11382\\ +ShadowVolume 0.000 557 / 1138 | 
-ShadowVolume 10.000254/4982\\ +ShadowVolume 10.000 ​254 / 498 | 
-Geometry140/1131\\ +Geometry ​140 / 113 | 
-Memory\\ +Memory ​| n/a | n/a | 
-LandContact\\ +LandContact ​| n/a | n/a | 
-Hit-points\\ +Hit-points ​| n/a | n/a | 
-View Geometry234/1991\\ +View Geometry ​234 / 199 | 
-Fire Geometry600/5073\\ +Fire Geometry ​600 / 507 | 
-View - Cargo - Geometry339/2971+View - Cargo - Geometry ​339 / 297 |
  
 ====== M16 ====== ====== M16 ======
  
-Resolution ​LOD (number, points/faces, sections)\\ +LOD ^ Points ​Faces ^ Sections ^ 
-1.0002909/31314\\ +1.000 2909 / 3131 | 
-2.0001537/16156\\ +2.000 1537 / 1615 | 
-3.000565/5986\\ +3.000 565 / 598 | 
-4.000258/2434\\ +4.000 258 / 243 | 
-5.000113/1022\\ +5.000 113 / 102 | 
-View - Pilot5232/515213\\ +View - Pilot 5232 / 5152 13 | 
-ShadowVolume 0.000307/5461\\ +ShadowVolume 0.000 307 / 546 | 
-ShadowVolume 10.00032/541\\ +ShadowVolume 10.000 ​32 / 54 | 
-Geometry74/621\\ +Geometry ​74 / 62 | 
-Memory+Memory| n/a | n/a |
  
 ====== Soldier ====== ====== Soldier ======
  
-Resolution LODs (number, points/faces, sections)\\ +^ LOD ^ Points ​Faces ^ Sections ^ 
-1.0004676/88297\\ +1.000 4676 / 8829 | 
-2.0002486/45906\\ +2.000 2486 / 4590 | 
-3.0001438/25258\\ +3.000 1438 / 2525 | 
-4.000740/12487\\ +4.000 740 / 1248 | 
-5.000347/6057\\ +5.000 347 / 605 | 
-6.000198/3395\\ +6.000 198 / 339 | 
-View - Pilot4023/77255\\ +View - Pilot 4023 / 7725 | 
-ShadowVolume 0.0001108/21231\\ +ShadowVolume 0.000 1108 / 2123 | 
-Geometry24/181\\ +Geometry ​24 / 18 | 
-Memory\\ +Memory ​| n/a | n/a | 
-LandContact\\ +LandContact ​| n/a | n/a | 
-Hit-points\\ +Hit-points ​| n/a | n/a | 
-Fire Geometry108/861 +Fire Geometry ​108 / 86 |
  
 ====== Watertower ====== ====== Watertower ======
  
-Resolution LODs (number, points/faces, sections)\\ +^ LOD ^ Points ​Faces ^ Sections ^ 
-1.0002012/18664\\ +1.000 2012 / 1866 | 
-2.0001408/13314\\ +2.000 1408 / 1331 | 
-3.000408/3663\\ +3.000 408 / 366 | 
-4.000256/1721\\ +4.000 256 / 172 | 
-5.00037/401\\ +5.000 37 / 40 | 
-ShadowVolume 0.0001020/15761\\ +ShadowVolume 0.000 1020 / 1576 | 
-ShadowVolume 10.00088/1401\\ +ShadowVolume 10.000 ​88 / 140 | 
-Geometry436/3661\\ +Geometry ​436 / 366 | 
-Memory\\ +Memory ​| n/a | n/a | 
-RoadWay\\ +RoadWay ​| n/a | n/a | 
-Paths\\ +Paths | n/a | n/a | 
-View Geometry138/1311\\ +View Geometry ​138 / 131 | 
-Fire Geometry214/2232+Fire Geometry ​214 / 223 
 + 
 +====== dum_istan2 ====== 
 + 
 +^ LOD ^ Points / Faces ^ Sections ^ 
 +| 1 | 908 / 1598 | 3 | 
 +| 2 | 538 / 918 | 3 | 
 +| 3.500 | 339 / 520 | 3 | 
 +| 7 | 157 / 266 | 2 | 
 +| 10 | 110 / 140 | 2 | 
 +| 15 | 32 / 46 | 2 | 
 +| 20 | 14 / 20 | 1 | 
 +| ShadowVolume 0.000 | 191 / 358 | 1 | 
 +| ShadowVolume 10.000 | 26 / 44 | 1 | 
 +| ShadowVolume 1500.000 | 175 / 318 | 1 | 
 +| Geometry | 202 / 155 | 1 | 
 +| RoadWay | 58 / 43 | 1 | 
 +| Paths | 23 / 15 | 1 | 
 +| View Geometry | 248 / 188 | 1 | 
 +| Fire Geometry | 248 / 188 | 1 | 
 + 
 +====== Vegetation ====== 
 + 
 +**clutter_stone_small** 
 + 
 +^ LOD ^ Points / Faces ^ Sections ^ 
 +| 0 | 156 / 201 | 1 | 
 +| 1 | 52 / 65 | 1 | 
 +| 2 | 13 / 14 | 1 | 
 +| Geometry | 0 | 0 | 
 + 
 +**Hromada_kameni** 
 + 
 +^ LOD ^ Points / Faces ^ Sections ^ 
 +| 0.100 | 156 / 228 | 1 | 
 +| 1 | 109 / 150 | 1 | 
 +| 2 | 83 / 99 | 1 | 
 +| 3 | 56 / 42 | 1 | 
 +| ShadowVolume 0.000 | 83 / 138 | 1 | 
 +| Geometry | 157 / 237 | 1 | 
 +| RoadWay | 45 / 33 | 1 | 
 +| View Geometry | 157 / 239 | 1 | 
 +| Fire Geometry | 157 / 239 | 1 | 
 + 
 +**Kamen1_zula** 
 + 
 +^ LOD ^ Points / Faces ^ Sections ^ 
 +| 0.100 | 36 / 44 | 1 | 
 +| 1 | 26 / 29 | 1 | 
 +| 1.500 | 16 / 17 | 1 | 
 +| ShadowVolume 0.000 | 26 / 48 | 1 | 
 +| Geometry | 29 / 33 | 1 | 
 +| View Geometry | 29 / 33 | 1 | 
 +| Fire Geometry | 36 / 52 | 1 | 
 + 
 +**Akat02S** 
 + 
 +^ LOD ^ Points / Faces ^ Sections ^ 
 +| 1 | 1662 / 2813 | 2 | 
 +| 2 | 840 / 1403 | 2 | 
 +| 3 | 297 / 442 | 2 | 
 +| 4 | 12 / 12 | 1 | 
 +| ShadowVolume 0.000 | 66 / 108 | 1 | 
 +| ShadowVolume 10.000 | 14 / 20 | 1 | 
 +| Geometry | 16 / 20 | 1 | 
 +| View Geometry | 30 / 31 | 2 | 
 +| Fire Geometry | 48 / 58 | 1 | 
 + 
 +**Krovi** 
 + 
 +^ LOD ^ Points / Faces ^ Sections ^ 
 +| 1 | 2136 / 3168 | 3 | 
 +| 2 | 876 / 1074 | 3 | 
 +| 3 | 456 / 456 | 1 | 
 +| 4 | 24 / 24 | 1 | 
 +| ShadowVolume 0.000 | 20 / 36 | 1 | 
 +| ShadowVolume 1000.000 | 188 / 188 | 1 | 
 +| Geometry | 10 / 10 | 1 | 
 +| View Geometry | 20 / 26 | 1 | 
 +| Fire Geometry | 0 / 0 | 0 | 
 + 
 +**banana_2** 
 + 
 +^ LOD ^ Points / Faces ^ Sections ^ 
 +| 1 | 612 / 536 | 3 | 
 +| 2 | 394 / 166 | 2 | 
 +| 3 | 14 / 12 | 1 | 
 +| ShadowVolume 0.000 | 20 / 32 | 1 | 
 +| ShadowVolume 1000.000 | 14 / 12 | 1 | 
 +| Geometry | 16 / 21 | 1 | 
 +| View Geometry | 16 / 17 | 2 | 
 +| Fire Geometry | 20 / 18 | 1 | 
 + 
 +**palm_01** 
 + 
 +^ LOD ^ Points / Faces ^ Sections ^ 
 +| 1 | 1186 / 1761 | 4 | 
 +| 2 | 777 / 1043 | 3 | 
 +| 3 | 48 / 48 | 2 | 
 +| ShadowVolume 0.000 | 58 / 96 | 1 | 
 +| ShadowVolume 10.000 | 26 / 40 | 1 | 
 +| ShadowVolume 1500.000 | 48 / 48 | 2 | 
 +| Geometry | 8 / 6 | 1 | 
 +| View Geometry | 53 / 48 | 2 | 
 +| Fire Geometry | 64 / 56 | 1 | 
  
 ====== Soldier Model Descriptions ====== ====== Soldier Model Descriptions ======
  
-Here is the soldier model descriptions,​ how they look, what gear they have etc. As you can now have MLOD's for these unofficially, its good to make some catalog of what we can use from them.+Here is the soldier model descriptions,​ how they look, what gear they have etc. As you can now have MLOD's for these officially, its good to make some catalog of what we can use from them.
  
 **RACS** **RACS**
  
-res_riboli ​== rolled sleeves, beret, one kneepad, light gear.\\ +^ Model ^ Description ^ 
-res_soldier_ar ​== rolled sleeves, kneepads.\\ +res_riboli ​rolled sleeves, beret, one kneepad, light gear| 
-res_solder_at ​== rolled sleeves, one kneepad, light gear.\\ +res_soldier_ar ​rolled sleeves, kneepads ​| 
-res_solder_b ​== rolled sleeves, no kneepads.\\ +res_solder_at ​rolled sleeves, one kneepad, light gear | 
-res_soldier_captive ​== no gear, no kneepads, no helmet. stripped guy huh.\\ +res_solder_b ​rolled sleeves, no kneepads ​| 
-res_soldier_crew ​== rolled sleeves, crew helmet.\\ +res_soldier_captive ​no gear, no kneepads, no helmet. stripped guy huh | 
-res_soldier_g ​== rolled sleeves, one kneepad, heavy gear (pouches).\\ +res_soldier_crew ​rolled sleeves, crew helmet ​| 
-res_soldier_medic ​== rolled sleeves, no kneepads, backpack, heavy gear.\\ +res_soldier_g ​rolled sleeves, one kneepad, heavy gear (pouches) ​| 
-res_soldier_mg ​== rolled sleeves, kneepads, heavy gear.\\ +res_soldier_medic ​rolled sleeves, no kneepads, backpack, heavy gear | 
-res_soldier_mine ​== rolled sleeves, kneepads, backpack, heavy gear.\\ +res_soldier_mg ​rolled sleeves, kneepads, heavy gear | 
-res_officer ​== rolled sleeves, beret, no kneepads, light gear.\\ +res_soldier_mine ​rolled sleeves, kneepads, backpack, heavy gear | 
-res_soldier ​== rolled sleeves, no kneepads, heavy gear.\\ +res_officer ​rolled sleeves, beret, no kneepads, light gear | 
-res_soldier_pilot ​== pilot helmet, no kneepads, no gear.\\ +res_soldier ​rolled sleeves, no kneepads, heavy gear | 
-res_soldier_sabass ​== rolled sleeves, kneepads, heavy gear.\\ +res_soldier_pilot ​pilot helmet, no kneepads, no gear | 
-res_soldier_sabmark ​== rolled sleeves, no kneepads, heavy gear.\\ +res_soldier_sabass ​rolled sleeves, kneepads, heavy gear | 
-res_soldier_sabot ​== rolled sleeves, kneepads, heavy gear, backpack.\\ +res_soldier_sabmark ​rolled sleeves, no kneepads, heavy gear | 
-res_soldier_sniper ​== bandanna, rolled sleeves, kneepads, light gear.\\ +res_soldier_sabot ​rolled sleeves, kneepads, heavy gear, backpack ​| 
-res_soldier_sqleader ​== rolled sleeves, kneepads, heavy gear.\\ +res_soldier_sniper ​bandanna, rolled sleeves, kneepads, light gear | 
-res_soldier_teamlead ​== rolled sleeves, no kneepads, light gear.+res_soldier_sqleader ​rolled sleeves, kneepads, heavy gear | 
 +res_soldier_teamlead ​rolled sleeves, no kneepads, light gear |
  
 **US** **US**
  
-us_soldier_sabass ​== specop helmet, long sleves, kneepads.\\ +^ Model ^ Description ^ 
-us_soldier_sabmark ​== specop helmet, rolled sleeves, no kneepads.\\ +us_soldier_sabass ​specop helmet, long sleves, kneepads ​| 
-us_soldier_sabot ​== specop helmet, long sleeves, kneepads, backpack.\\ +us_soldier_sabmark ​specop helmet, rolled sleeves, no kneepads ​| 
-us_soldier_sniper ​== bandanna, long sleeves, kneepads. light gear.+us_soldier_sabot ​specop helmet, long sleeves, kneepads, backpack ​| 
 +us_soldier_sniper ​bandanna, long sleeves, kneepads. light gear |
  
 More to come when I have time :) More to come when I have time :)
arma/modeling/bismodels.1192810978.txt.gz · Last modified: 2007-10-19 16:22 by snakeman