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arma:modeling:bismodels [2007-08-28 04:02]
snakeman created initial page
arma:modeling:bismodels [2011-06-30 15:19] (current)
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 **Analysis** **Analysis**
  
-This is out "​analysis"​ of the BIS released MLOD example models, they are the backbone of learning how to model stuff in ArmA.+This is our "​analysis"​ of the BIS released MLOD example models, they are the backbone of learning how to model stuff in ArmA so its good reference to have as much details pulled out of them into one page, than to go into o2 and load model etc everytime you want to reference some data.
  
-The first thing that stands out is the LODs that are just numbered 1,2,3 etc in all models except in BMP2, why is BMP2 we dont know. Then there is the new ShadowVolume'​s which we didn't have in OFP.+This page was initially created when BIS released the first set of MLODs, they were limited in numbers but still gave us good idea how the modeling is done. It was sometime after BIS released ALL of their MLOD models and put together EULA which basically says that all addon makers need to supply MLOD models with their models if these are based into the BIS models (I'd say most models are). 
 + 
 +The first thing that stands out is the LODs that are just numbered 1,2,3 etc in all models except in BMP2, why is BMP2 different ​we dont know. Then there is the new ShadowVolume'​s which we didn't have in OFP.
  
 ====== A10 ====== ====== A10 ======
  
-Resolution LODS 1.0002.0003.000, 4.000, 5.000, 6.000 and 7.000\\ +^ LOD ^ Points / Faces ^ Sections ^ 
-View - Pilot\\ +1.000 | 13614 / 13743 | 22 | 
-ShadowVolume 0.000\\ +2.000 | 8485 / 8815 | 33 | 
-ShadowVolume 10.000\\ +3.000 | 4445 / 4820 | 31 | 
-Geometry\\ +| 4.000 | 2252 / 2394 | 32 | 
-Memory\\ +| 5.000 | 1049 / 1045 | 21 | 
-LandContact\\ +| 6.000 | 493 / 484 | 23 | 
-View Geometry\\ +| 7.000 | 115 / 134 | 6 | 
-Fire Geometry\\ +| View - Pilot | 12939 / 11055 | 38 | 
-View - Pilot - Geometry+| ShadowVolume 0.000 | 1370 / 2346 | 2 | 
 +| ShadowVolume 10.000 | 314 / 508 | 1 | 
 +| Geometry | 412 / 431 | 2 | 
 +| Memory | n/a | n/a | 
 +| LandContact | n/a | n/a | 
 +| View Geometry | 236 / 294 | 1 | 
 +| Fire Geometry | 654 / 732 | 3 | 
 +| View - Pilot - Geometry | 432 / 464 | 1 | 
 + 
 +User value is 0 for all partsexcept 50 for pilot proxy. 
 + 
 +====== AH1Z ====== 
 + 
 +^ LOD ^ Points / Faces ^ Sections ^ 
 +| 1.000 | 7085 / 11759 | 12 | 
 +| 2.000 | 3351 / 5278 | 12 | 
 +| 3.000 | 1856 / 2664 | 13 | 
 +4.000 | 1100 / 1320 | 13 | 
 +| 5.000 | 670 / 722 | 10 | 
 +| 6.000 | 271 / 275 | 8 | 
 +| View-Pilot | 6233 / 10583 | 14 | 
 +| View-Cargo | 5942 / 10229 | 12 | 
 +| ShadowVolume 0.000 | 959 / 1547 | 1 | 
 +| ShadowVolume 10.000 | 396 / 623 | 1 | 
 +| Geometry | 298 / 244 | 1 | 
 +| View Geometry | 206 / 302 | 1 | 
 +| Fire Geometry | 370 / 328 | 2 | 
 +| View - Pilot - Geometry | 52 / 48 | 1 | 
 +| View - Gunner - Geometry | 24 / 22 | 1 | 
 + 
 +User value is 50 mostly for everything except rocket podshellfires, cockpit monitors and head light. 
 + 
 +====== AH6_LB ====== 
 + 
 +^ LOD ^ Points / Faces ^ Sections ^ 
 +| 1.000 | 5086 / 8783 | 11 | 
 +| 2.000 | 3045 / 4875 | 11 | 
 +| 3.000 | 1742 / 2644 | 11 | 
 +| 4.000 | 958 / 1348 | 10 | 
 +5.000 | 566 / 673 | 8 | 
 +| 6.000 | 295 / 311 | 6 | 
 +| View - Gunner | 4678 / 7686 | 7 | 
 +| View - Pilot | 4676 / 7686 | 7 | 
 +| ShadowVolume 0.000 | 582 / 1001 | 1 | 
 +| ShadowVolume 10.000 | 323 / 555 | 1 | 
 +| Geometry | 270 / 375 | 2 | 
 +| View Geometry | 232 / 360 | 1 | 
 +| Fire Geometry | 364 / 340 | 2 | 
 +| View - Pilot - Geometry | 64 / 61 | 1 | 
 + 
 +User value is 50 except on head light and cockpit console. 
 + 
 +====== AV8B ====== 
 + 
 +^ LOD ^ Points / Faces ^ Sections ^ 
 +| 1.000 | 6321 / 6616 | 8 | 
 +| 2.000 | 3309 / 3755 | 7 | 
 +| 3.000 | 1230 / 1458 | 7 | 
 +| 4.000 | 544 / 714 | 5 | 
 +| 5.000 | 145 / 239 | 2 | 
 +| View - Pilot | 7802 / 7822 | 15 | 
 +| ShadowVolume 0.000 | 671 / 1189 | 2 | 
 +| Geometry | 179 / 180 | 1 | 
 +| View Geometry | 156 / 151 | 2 | 
 +| Fire Geometry | 156 / 151 | 2 | 
 +| View - Pilot - Geometry | 41 / 55 | 1 | 
 + 
 +User value is 0 except on bis_klan logo and some alpha texture. 
 + 
 +====== GBU12 ====== 
 + 
 +^ LOD ^ Points / Faces ^ Sections ^ 
 +| 0.000 | 313 / 296 | 1 | 
 +| 1.000 | 137 / 140 | 1 | 
 +| 2.000 | 61 / 54 | 1 | 
 +| ShadowVolume 0.000 | 61 / 86 | 1 | 
 +| Geometry | 13 / 13 | 1 | 
 + 
 +User value is 0. 
 + 
 +====== KA50 ====== 
 + 
 +^ LOD ^ Points / Faces ^ Sections ^ 
 +| 1.000 | 5579 / 8986 | 12 | 
 +| 2.000 | 3758 / 5709 | 12 | 
 +| 3.500 | 2115 / 3006 | 12 | 
 +| 7.000 | 1002 / 1530 | 10 | 
 +| 10.000 | 535 / 788 | 10 | 
 +| 15.000 | 307 / 400 | 7 | 
 +| 20.000 | 182 / 213 | 7 | 
 +| View - Cargo | 3188 / 5133 | 8 | 
 +| ShadowVolume 0.000 | 837 / 1450 | 1 | 
 +| ShadowVolume 10.000 | 333 / 530 | 2 | 
 +| Geometry | 286 / 252 | 2 | 
 +| Fire Geometry | 441 / 485 | 1 | 
 +| View - Cargo - Geometry | 66 / 55 | 1 | 
 + 
 +User value is 0 except for bis_klan and clear_empty transparent textures. 
 + 
 +====== MI17_HIP ====== 
 + 
 +^ LOD ^ Points / Faces ^ Sections ^ 
 +| 1.000 | 10075 / 15983 | 14 | 
 +| 2.000 | 6409 / 9718 | 11 | 
 +| 3.000 | 3535 / 5148 | 11 | 
 +| 4.000 | 1719 / 2510 | 10 | 
 +| 5.000 | 1132 / 1371 | 10 | 
 +| 6.000 | 536 / 673 | 8 | 
 +| 7.000 | 335 / 377 | 7 | 
 +| 8.000 | 121 / 133 | 6 | 
 +| View Cargo | 12333 / 17146 | 13 | 
 +| ShadowVolume 0.000 | 1007 / 1749 | 1 | 
 +| ShadowVolume 10.000 | 382 / 608 | 1 | 
 +| Geometry | 355 / 540 | 2 | 
 +| View Geometry | 512 / 872 | 1 | 
 +| Fire Geometry | 754 / 874 | 2 | 
 +| View - Cargo - Geometry | 505 / 580 | 1 | 
 + 
 +User values are 0, except on bis_klan and clear_empty textures. 
 + 
 +====== MI17_MG ====== 
 + 
 +^ LOD ^ Points / Faces ^ Sections ^ 
 +| 1.000 | 10144 / 16343 | 15 | 
 +| 2.000 | 6485 / 10150 | 12 | 
 +| 3.000 | 3465 / 5117 | 12 | 
 +| 4.000 | 1815 / 2723 | 11 | 
 +| 5.000 | 1124 / 1365 | 11 | 
 +6.000 | 474 / 585 | 8 | 
 +| 7.000 | 335 / 377 | 7 | 
 +| 8.000 | 121 / 133 | 6 | 
 +| View - Gunner | 7200 / 10306 | 10 | 
 +| View - Cargo | 12471 / 18007 | 14 | 
 +| ShadowVolume 0.000 | 1113 / 2007 | 1 | 
 +| ShadowVolume 10.000 | 340 / 552 | 1 | 
 +| Geometry | 355 / 508 | 2 | 
 +| View Geometry | 422 / 716 | 1 | 
 +| Fire Geometry | 662 / 712 | 2 | 
 +| View - Cargo - Geometry | 505 / 580 | 1 | 
 +| View - Pilot - Geometry | 296 / 303 | 1 | 
 + 
 +User values are 0, except on bis_klan ​and clear_empty textures. 
 + 
 +====== MK82 ====== 
 + 
 +^ LOD ^ Points / Faces ^ Sections ^ 
 +| 1.000 | 136 / 110 | 1 | 
 +| 2.000 | 58 / 58 | 1 | 
 +| ShadowVolume 0.000 | 58 / 108 | 1 | 
 +| Geometry | 16 / 14 | 1 | 
 + 
 +User value is 0. 
 + 
 +====== UH_60 ====== 
 + 
 +^ LOD ^ Points / Faces ^ Sections ^ 
 +| 1.000 | 7791 / 11569 | 11 | 
 +| 2.000 | 5365 / 7410 | 11 | 
 +| 3.000 | 3256 / 4139 | 11 | 
 +| 4.000 | 1976 / 2226 | 10 | 
 +| 5.000 | 1075 / 1170 | 10 | 
 +| 6.000 | 557 / 566 | 10 | 
 +7.000 | 238 / 232 | 8 | 
 +| 8.000 | 139 / 105 | 7 | 
 +View - Pilot | 8188 / 9303 | 9 | 
 +| View - Cargo | 8675 / 11003 | 14 | 
 +ShadowVolume 0.000 | 945 / 1667 | 2 | 
 +ShadowVolume 10.000 ​| 350 / 575 | 1 | 
 +Geometry ​| 415 / 640 | 2 | 
 +| View Geometry | 726 / 1140 | 1 | 
 +| Fire Geometry | 788 / 770 | 3 | 
 +View - Cargo - Geometry ​| 400 / 582 | 1 | 
 +| View - Pilot - Geometry | 264 / 388 | 1 | 
 + 
 +User values are 50 except head light and cockpit panels. 
 + 
 +====== UH_60mg ====== 
 + 
 +^ LOD ^ Points / Faces ^ Sections ^ 
 +| 1.000 | 9223 / 14025 | 16 | 
 +| 2.000 | 6205 / 8830 | 16 | 
 +| 3.000 | 3668 / 4769 | 16 | 
 +| 4.000 | 2214 / 2566 | 15 | 
 +| 5.000 | 1061 / 1178 | 15 | 
 +| 6.000 | 600 / 626 | 13 | 
 +| 7.000 | 282 / 278 | 11 | 
 +| 8.000 | 145 / 107 | 7 | 
 +| View - Gunner | 13768 / 19533 | 10 | 
 +| View - Pilot | 9843 / 12359 | 11 | 
 +| View - Cargo | 10370 / 13937 | 15 | 
 +| ShadowVolume 0.000 | 1347 / 2293 | 2 | 
 +| ShadowVolume 10.000 | 349 / 576 | 1 | 
 +| Geometry | 347 / 536 | 2 | 
 +| View Geometry | 626 / 973 | 1 | 
 +Fire Geometry ​| 702 / 647 | 3 | 
 +| View - Cargo - Geometry | 264 / 388 | 1 | 
 +View - Pilot - Geometry ​| 264 / 388 | 1 | 
 +| View - Gunner - Geometry | 264 / 388 | 1 | 
 + 
 +User values are 50 except head light, cockpit panels, doorgun and some side windows.
  
 ====== BMP2 ====== ====== BMP2 ======
  
-Resolution LODS 1.0002.0003.5007.00010.00015.000 ​and 20.000\\ +^ LOD ^ Points / Faces ^ Sections ^ 
-View - Cargo\\ +1.000 | 5625 / 9217 | 16 | 
-ShadowVolume 0.000\\ +2.000 | 3607 / 5765 | 16 | 
-ShadowVolume 10.000\\ +3.500 | 2051 / 3191 | 16 | 
-Geometry\\ +7.000 | 946 / 1502 | 12 | 
-Memory\\ +10.000 ​| 547 / 784 | 8 | 
-LandContact\\ +15.000 ​| 346 / 407 | 8 | 
-Hit-points\\ +20.000 ​| 214 / 256 | 5 | 
-View Geometry\\ +View - Cargo | 3650 / 5730 | 12 | 
-Fire Geometry\\ +ShadowVolume 0.000 | 1045 / 1730 | 3 | 
-ShadowVolume - View Cargo+ShadowVolume 10.000 ​| 388 / 668 | 3 | 
 +Geometry ​| 124 / 115 | 1 | 
 +Memory ​| n/a | n/a | 
 +LandContact ​| n/a | n/a | 
 +Hit-points ​| n/a | n/a | 
 +View Geometry ​| 187 / 188 | 1 | 
 +Fire Geometry ​| 196 / 191 | 2 | 
 +ShadowVolume - View Cargo | 8 / 12 | 1 | 
 + 
 + 
 +====== M1_abrams ====== 
 + 
 +^ LOD ^ Points / Faces ^ Sections ^ 
 +| 1.000 | 6633 / 10061 | 16 | 
 +| 2.000 | 4355 / 6171 | 16 | 
 +| 3.500 | 2813 / 3274 | 16 | 
 +| 7.000 | 1390 / 1393 | 14 | 
 +| 10.000 | 391 / 435 | 12 | 
 +| 15.000 | 222 / 201 | 10 | 
 +| 20.000 | 121 / 103 | 7 | 
 +| View - Gunner | 4466 / 6302 | 7 | 
 +| View - Cargo | 17 / 9 | 3 | 
 +| ShadowVolume 0.000 | 1025 / 1742 | 4 | 
 +| ShadowVolume 10.000 | 417 / 698 | 2 |
  
 ====== Hummer ====== ====== Hummer ======
  
-Resolution LODS 1.0002.0003.0004.0005.000 and 6.000\\ +^ LOD ^ Points / Faces ^ Sections ^ 
-View - Gunner\\ +1.000 | 8346 / 8624 | 18 | 
-View - Cargo\\ +2.000 | 3724 / 3758 | 18 | 
-ShadowVolume 0.000\\ +3.000 | 1643 / 1396 | 21 | 
-ShadowVolume 10.000\\ +4.000 | 775 / 680 | 21 | 
-Geometry\\ +5.000 | 416 / 309 | 12 | 
-Memory\\ +6.000 | 217 / 152 | 9 | 
-LandContact\\ +View - Gunner ​| 11888 / 11759 | 30 | 
-Hit-points\\ +View - Cargo | 12241 / 12023 | 33 | 
-View Geometry\\ +ShadowVolume 0.000 | 557 / 1138 | 2 | 
-Fire Geometry\\ +ShadowVolume 10.000 ​| 254 / 498 | 2 | 
-View - Cargo - Geometry+Geometry ​| 140 / 113 | 1 | 
 +Memory ​| n/a | n/a | 
 +LandContact ​| n/a | n/a | 
 +Hit-points ​| n/a | n/a | 
 +View Geometry ​| 234 / 199 | 1 | 
 +Fire Geometry ​| 600 / 507 | 3 | 
 +View - Cargo - Geometry ​| 339 / 297 | 1 |
  
 ====== M16 ====== ====== M16 ======
  
-Resolution LODS 1.0002.0003.0004.000 and 5.000\\ +^ LOD ^ Points / Faces ^ Sections ^ 
-View - Pilot\\ +1.000 | 2909 / 3131 | 4 | 
-ShadowVolume 0.000\\ +2.000 | 1537 / 1615 | 6 | 
-ShadowVolume 10.000\\ +3.000 | 565 / 598 | 6 | 
-Geometry\\ +4.000 | 258 / 243 | 4 | 
-Memory+5.000 | 113 / 102 | 2 | 
 +View - Pilot | 5232 / 5152 | 13 | 
 +ShadowVolume 0.000 | 307 / 546 | 1 | 
 +ShadowVolume 10.000 ​| 32 / 54 | 1 | 
 +Geometry ​| 74 / 62 | 1 | 
 +Memory| n/a | n/a |
  
 ====== Soldier ====== ====== Soldier ======
  
-Resolution LODS 1.0002.0003.0004.0005.000 and 6.000\\ +^ LOD ^ Points / Faces ^ Sections ^ 
-View - Pilot\\ +1.000 | 4676 / 8829 | 7 | 
-ShadowVolume 0.000\\ +2.000 | 2486 / 4590 | 6 | 
-Geometry\\ +3.000 | 1438 / 2525 | 8 | 
-Memory\\ +4.000 | 740 / 1248 | 7 | 
-LandContact\\ +5.000 | 347 / 605 | 7 | 
-Hit-points\\ +6.000 | 198 / 339 | 5 | 
-Fire Geometry+View - Pilot | 4023 / 7725 | 5 | 
 +ShadowVolume 0.000 | 1108 / 2123 | 1 | 
 +Geometry ​| 24 / 18 | 1 | 
 +Memory ​| n/a | n/a | 
 +LandContact ​| n/a | n/a | 
 +Hit-points ​| n/a | n/a | 
 +Fire Geometry ​| 108 / 86 | 1 |
  
 ====== Watertower ====== ====== Watertower ======
  
-Resolution LODS 1.0002.0003.0004.000 and 5.000\\ +^ LOD ^ Points / Faces ^ Sections ^ 
-ShadowVolume 0.000\\ +1.000 | 2012 / 1866 | 4 | 
-ShadowVolume 10.000\\ +2.000 | 1408 / 1331 | 4 | 
-Geometry\\ +3.000 | 408 / 366 | 3 | 
-Memory\\ +4.000 | 256 / 172 | 1 | 
-RoadWay\\ +5.000 | 37 / 40 | 1 | 
-Paths\\ +ShadowVolume 0.000 | 1020 / 1576 | 1 | 
-View Geometry\\ +ShadowVolume 10.000 ​| 88 / 140 | 1 | 
-Fire Geometry+Geometry ​| 436 / 366 | 1 | 
 +Memory ​| n/a | n/a | 
 +RoadWay ​| n/a | n/a | 
 +Paths | n/a | n/a | 
 +View Geometry ​| 138 / 131 | 1 | 
 +Fire Geometry ​| 214 / 223 | 2 | 
 + 
 +====== dum_istan2 ====== 
 + 
 +^ LOD ^ Points / Faces ^ Sections ^ 
 +| 1 | 908 / 1598 | 3 | 
 +| 2 | 538 / 918 | 3 | 
 +| 3.500 | 339 / 520 | 3 | 
 +| 7 | 157 / 266 | 2 | 
 +| 10 | 110 / 140 | 2 | 
 +| 15 | 32 / 46 | 2 | 
 +| 20 | 14 / 20 | 1 | 
 +| ShadowVolume 0.000 | 191 / 358 | 1 | 
 +| ShadowVolume 10.000 | 26 / 44 | 1 | 
 +| ShadowVolume 1500.000 | 175 / 318 | 1 | 
 +| Geometry | 202 / 155 | 1 | 
 +| RoadWay | 58 / 43 | 1 | 
 +| Paths | 23 / 15 | 1 | 
 +| View Geometry | 248 / 188 | 1 | 
 +| Fire Geometry | 248 / 188 | 1 | 
 + 
 +====== Vegetation ====== 
 + 
 +**clutter_stone_small** 
 + 
 +^ LOD ^ Points / Faces ^ Sections ^ 
 +| 0 | 156 / 201 | 1 | 
 +| 1 | 52 / 65 | 1 | 
 +| 2 | 13 / 14 | 1 | 
 +| Geometry | 0 | 0 | 
 + 
 +**Hromada_kameni** 
 + 
 +^ LOD ^ Points / Faces ^ Sections ^ 
 +| 0.100 | 156 / 228 | 1 | 
 +| 1 | 109 / 150 | 1 | 
 +| 2 | 83 / 99 | 1 | 
 +| 3 | 56 / 42 | 1 | 
 +| ShadowVolume 0.000 | 83 / 138 | 1 | 
 +| Geometry | 157 / 237 | 1 | 
 +| RoadWay | 45 / 33 | 1 | 
 +| View Geometry | 157 / 239 | 1 | 
 +| Fire Geometry | 157 / 239 | 1 | 
 + 
 +**Kamen1_zula** 
 + 
 +^ LOD ^ Points / Faces ^ Sections ^ 
 +| 0.100 | 36 / 44 | 1 | 
 +| 1 | 26 / 29 | 1 | 
 +| 1.500 | 16 / 17 | 1 | 
 +| ShadowVolume 0.000 | 26 / 48 | 1 | 
 +| Geometry | 29 / 33 | 1 | 
 +| View Geometry | 29 / 33 | 1 | 
 +| Fire Geometry | 36 / 52 | 1 | 
 + 
 +**Akat02S** 
 + 
 +^ LOD ^ Points / Faces ^ Sections ^ 
 +| 1 | 1662 / 2813 | 2 | 
 +| 2 | 840 / 1403 | 2 | 
 +| 3 | 297 / 442 | 2 | 
 +| 4 | 12 / 12 | 1 | 
 +| ShadowVolume 0.000 | 66 / 108 | 1 | 
 +| ShadowVolume 10.000 | 14 / 20 | 1 | 
 +| Geometry | 16 / 20 | 1 | 
 +| View Geometry | 30 / 31 | 2 | 
 +| Fire Geometry | 48 / 58 | 1 | 
 + 
 +**Krovi** 
 + 
 +^ LOD ^ Points / Faces ^ Sections ^ 
 +| 1 | 2136 / 3168 | 3 | 
 +| 2 | 876 / 1074 | 3 | 
 +| 3 | 456 / 456 | 1 | 
 +| 4 | 24 / 24 | 1 | 
 +| ShadowVolume 0.000 | 20 / 36 | 1 | 
 +| ShadowVolume 1000.000 | 188 / 188 | 1 | 
 +| Geometry | 10 / 10 | 1 | 
 +| View Geometry | 20 / 26 | 1 | 
 +| Fire Geometry | 0 / 0 | 0 | 
 + 
 +**banana_2** 
 + 
 +^ LOD ^ Points / Faces ^ Sections ^ 
 +| 1 | 612 / 536 | 3 | 
 +| 2 | 394 / 166 | 2 | 
 +| 3 | 14 / 12 | 1 | 
 +| ShadowVolume 0.000 | 20 / 32 | 1 | 
 +| ShadowVolume 1000.000 | 14 / 12 | 1 | 
 +| Geometry | 16 / 21 | 1 | 
 +| View Geometry | 16 / 17 | 2 | 
 +| Fire Geometry | 20 / 18 | 1 | 
 + 
 +**palm_01** 
 + 
 +^ LOD ^ Points / Faces ^ Sections ^ 
 +| 1 | 1186 / 1761 | 4 | 
 +| 2 | 777 / 1043 | 3 | 
 +| 3 | 48 / 48 | 2 | 
 +| ShadowVolume 0.000 | 58 / 96 | 1 | 
 +| ShadowVolume 10.000 | 26 / 40 | 1 | 
 +| ShadowVolume 1500.000 | 48 / 48 | 2 | 
 +| Geometry | 8 / 6 | 1 | 
 +| View Geometry | 53 / 48 | 2 | 
 +| Fire Geometry | 64 / 56 | 1 | 
 + 
 + 
 +====== Soldier Model Descriptions ====== 
 + 
 +Here is the soldier model descriptions,​ how they look, what gear they have etc. As you can now have MLOD's for these officially, its good to make some catalog of what we can use from them. 
 + 
 +**RACS** 
 + 
 +^ Model ^ Description ^ 
 +| res_riboli | rolled sleeves, beret, one kneepad, light gear| 
 +| res_soldier_ar | rolled sleeves, kneepads | 
 +| res_solder_at | rolled sleeves, one kneepad, light gear | 
 +| res_solder_b | rolled sleeves, no kneepads | 
 +| res_soldier_captive | no gear, no kneepads, no helmet. stripped guy huh | 
 +| res_soldier_crew | rolled sleeves, crew helmet | 
 +| res_soldier_g | rolled sleeves, one kneepad, heavy gear (pouches) | 
 +| res_soldier_medic | rolled sleeves, no kneepads, backpack, heavy gear | 
 +| res_soldier_mg | rolled sleeves, kneepads, heavy gear | 
 +| res_soldier_mine | rolled sleeves, kneepads, backpack, heavy gear | 
 +| res_officer | rolled sleeves, beret, no kneepads, light gear | 
 +| res_soldier | rolled sleeves, no kneepads, heavy gear | 
 +| res_soldier_pilot | pilot helmet, no kneepads, no gear | 
 +| res_soldier_sabass | rolled sleeves, kneepads, heavy gear | 
 +| res_soldier_sabmark | rolled sleeves, no kneepads, heavy gear | 
 +| res_soldier_sabot | rolled sleeves, kneepads, heavy gear, backpack | 
 +| res_soldier_sniper | bandanna, rolled sleeves, kneepads, light gear | 
 +| res_soldier_sqleader | rolled sleeves, kneepads, heavy gear | 
 +| res_soldier_teamlead | rolled sleeves, no kneepads, light gear | 
 + 
 +**US** 
 + 
 +^ Model ^ Description ^ 
 +| us_soldier_sabass | specop helmet, long sleves, kneepads | 
 +| us_soldier_sabmark | specop helmet, rolled sleeves, no kneepads | 
 +| us_soldier_sabot | specop helmet, long sleeves, kneepads, backpack | 
 +| us_soldier_sniper | bandanna, long sleeves, kneepads. light gear | 
 + 
 +More to come when I have time :)
arma/modeling/bismodels.1188273735.txt.gz · Last modified: 2007-08-28 04:02 (external edit)