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arma:modeling:bismodels [2008-05-02 02:57]
snakeman added tables to the data fields
arma:modeling:bismodels [2008-08-15 08:22]
snakeman added ka50 and mi17_hip, mi17_hip_mg analysis.
Line 28: Line 28:
 | Fire Geometry | 654 / 732 | 3 | | Fire Geometry | 654 / 732 | 3 |
 | View - Pilot - Geometry | 432 / 464 | 1 | | View - Pilot - Geometry | 432 / 464 | 1 |
 +
 +User value is 0 for all parts, except 50 for pilot proxy.
 +
 +====== AH1Z ======
 +
 +^ LOD ^ Points / Faces ^ Sections ^
 +| 1.000 | 7085 / 11759 | 12 |
 +| 2.000 | 3351 / 5278 | 12 |
 +| 3.000 | 1856 / 2664 | 13 |
 +| 4.000 | 1100 / 1320 | 13 |
 +| 5.000 | 670 / 722 | 10 |
 +| 6.000 | 271 / 275 | 8 |
 +| View-Pilot | 6233 / 10583 | 14 |
 +| View-Cargo | 5942 / 10229 | 12 |
 +| ShadowVolume 0.000 | 959 / 1547 | 1 |
 +| ShadowVolume 10.000 | 396 / 623 | 1 |
 +| Geometry | 298 / 244 | 1 |
 +| View Geometry | 206 / 302 | 1 |
 +| Fire Geometry | 370 / 328 | 2 |
 +| View - Pilot - Geometry | 52 / 48 | 1 |
 +| View - Gunner - Geometry | 24 / 22 | 1 |
 +
 +User value is 50 mostly for everything except rocket pods, hellfires, cockpit monitors and head light.
 +
 +====== AH6_LB ======
 +
 +^ LOD ^ Points / Faces ^ Sections ^
 +| 1.000 | 5086 / 8783 | 11 |
 +| 2.000 | 3045 / 4875 | 11 |
 +| 3.000 | 1742 / 2644 | 11 |
 +| 4.000 | 958 / 1348 | 10 |
 +| 5.000 | 566 / 673 | 8 |
 +| 6.000 | 295 / 311 | 6 |
 +| View - Gunner | 4678 / 7686 | 7 |
 +| View - Pilot | 4676 / 7686 | 7 |
 +| ShadowVolume 0.000 | 582 / 1001 | 1 |
 +| ShadowVolume 10.000 | 323 / 555 | 1 |
 +| Geometry | 270 / 375 | 2 |
 +| View Geometry | 232 / 360 | 1 |
 +| Fire Geometry | 364 / 340 | 2 |
 +| View - Pilot - Geometry | 64 / 61 | 1 |
 +
 +User value is 50 except on head light and cockpit console.
 +
 +====== AV8B ======
 +
 +^ LOD ^ Points / Faces ^ Sections ^
 +| 1.000 | 6321 / 6616 | 8 |
 +| 2.000 | 3309 / 3755 | 7 |
 +| 3.000 | 1230 / 1458 | 7 |
 +| 4.000 | 544 / 714 | 5 |
 +| 5.000 | 145 / 239 | 2 |
 +| View - Pilot | 7802 / 7822 | 15 |
 +| ShadowVolume 0.000 | 671 / 1189 | 2 |
 +| Geometry | 179 / 180 | 1 |
 +| View Geometry | 156 / 151 | 2 |
 +| Fire Geometry | 156 / 151 | 2 |
 +| View - Pilot - Geometry | 41 / 55 | 1 |
 +
 +User value is 0 except on bis_klan logo and some alpha texture.
 +
 +====== GBU12 ======
 +
 +^ LOD ^ Points / Faces ^ Sections ^
 +| 0.000 | 313 / 296 | 1 |
 +| 1.000 | 137 / 140 | 1 |
 +| 2.000 | 61 / 54 | 1 |
 +| ShadowVolume 0.000 | 61 / 86 | 1 |
 +| Geometry | 13 / 13 | 1 |
 +
 +User value is 0.
 +
 +====== KA50 ======
 +
 +^ LOD ^ Points / Faces ^ Sections ^
 +| 1.000 | 5579 / 8986 | 12 |
 +| 2.000 | 3758 / 5709 | 12 |
 +| 3.500 | 2115 / 3006 | 12 |
 +| 7.000 | 1002 / 1530 | 10 |
 +| 10.000 | 535 / 788 | 10 |
 +| 15.000 | 307 / 400 | 7 |
 +| 20.000 | 182 / 213 | 7 |
 +| View - Cargo | 3188 / 5133 | 8 |
 +| ShadowVolume 0.000 | 837 / 1450 | 1 |
 +| ShadowVolume 10.000 | 333 / 530 | 2 |
 +| Geometry | 286 / 252 | 2 |
 +| Fire Geometry | 441 / 485 | 1 |
 +| View - Cargo - Geometry | 66 / 55 | 1 |
 +
 +User value is 0 except for bis_klan and clear_empty transparent textures.
 +
 +====== MI17_HIP ======
 +
 +^ LOD ^ Points / Faces ^ Sections ^
 +| 1.000 | 10075 / 15983 | 14 |
 +| 2.000 | 6409 / 9718 | 11 |
 +| 3.000 | 3535 / 5148 | 11 |
 +| 4.000 | 1719 / 2510 | 10 |
 +| 5.000 | 1132 / 1371 | 10 |
 +| 6.000 | 536 / 673 | 8 |
 +| 7.000 | 335 / 377 | 7 |
 +| 8.000 | 121 / 133 | 6 |
 +| View Cargo | 12333 / 17146 | 13 |
 +| ShadowVolume 0.000 | 1007 / 1749 | 1 |
 +| ShadowVolume 10.000 | 382 / 608 | 1 |
 +| Geometry | 355 / 540 | 2 |
 +| View Geometry | 512 / 872 | 1 |
 +| Fire Geometry | 754 / 874 | 2 |
 +| View - Cargo - Geometry | 505 / 580 | 1 |
 +
 +User values are 0, except on bis_klan and clear_empty textures.
 +
 +====== MI17_MG ======
 +
 +^ LOD ^ Points / Faces ^ Sections ^
 +| 1.000 | 10144 / 16343 | 15 |
 +| 2.000 | 6485 / 10150 | 12 |
 +| 3.000 | 3465 / 5117 | 12 |
 +| 4.000 | 1815 / 2723 | 11 |
 +| 5.000 | 1124 / 1365 | 11 |
 +| 6.000 | 474 / 585 | 8 |
 +| 7.000 | 335 / 377 | 7 |
 +| 8.000 | 121 / 133 | 6 |
 +| View - Gunner | 7200 / 10306 | 10 |
 +| View - Cargo | 12471 / 18007 | 14 |
 +| ShadowVolume 0.000 | 1113 / 2007 | 1 |
 +| ShadowVolume 10.000 | 340 / 552 | 1 |
 +| Geometry | 355 / 508 | 2 |
 +| View Geometry | 422 / 716 | 1 |
 +| Fire Geometry | 662 / 712 | 2 |
 +| View - Cargo - Geometry | 505 / 580 | 1 |
 +| View - Pilot - Geometry | 296 / 303 | 1 |
 +
 +User values are 0, except on bis_klan and clear_empty textures.
 +
 +====== MK82 ======
 +
 +^ LOD ^ Points / Faces ^ Sections ^
 +| 1.000 | 136 / 110 | 1 |
 +| 2.000 | 58 / 58 | 1 |
 +| ShadowVolume 0.000 | 58 / 108 | 1 |
 +| Geometry | 16 / 14 | 1 |
 +
 +User value is 0.
 +
 +====== UH_60 ======
 +
 +^ LOD ^ Points / Faces ^ Sections ^
 +| 1.000 | 7791 / 11569 | 11 |
 +| 2.000 | 5365 / 7410 | 11 |
 +| 3.000 | 3256 / 4139 | 11 |
 +| 4.000 | 1976 / 2226 | 10 |
 +| 5.000 | 1075 / 1170 | 10 |
 +| 6.000 | 557 / 566 | 10 |
 +| 7.000 | 238 / 232 | 8 |
 +| 8.000 | 139 / 105 | 7 |
 +| View - Pilot | 8188 / 9303 | 9 |
 +| View - Cargo | 8675 / 11003 | 14 |
 +| ShadowVolume 0.000 | 945 / 1667 | 2 |
 +| ShadowVolume 10.000 | 350 / 575 | 1 |
 +| Geometry | 415 / 640 | 2 |
 +| View Geometry | 726 / 1140 | 1 |
 +| Fire Geometry | 788 / 770 | 3 |
 +| View - Cargo - Geometry | 400 / 582 | 1 |
 +| View - Pilot - Geometry | 264 / 388 | 1 |
 +
 +User values are 50 except head light and cockpit panels.
 +
 +====== UH_60mg ======
 +
 +^ LOD ^ Points / Faces ^ Sections ^
 +| 1.000 | 9223 / 14025 | 16 |
 +| 2.000 | 6205 / 8830 | 16 |
 +| 3.000 | 3668 / 4769 | 16 |
 +| 4.000 | 2214 / 2566 | 15 |
 +| 5.000 | 1061 / 1178 | 15 |
 +| 6.000 | 600 / 626 | 13 |
 +| 7.000 | 282 / 278 | 11 |
 +| 8.000 | 145 / 107 | 7 |
 +| View - Gunner | 13768 / 19533 | 10 |
 +| View - Pilot | 9843 / 12359 | 11 |
 +| View - Cargo | 10370 / 13937 | 15 |
 +| ShadowVolume 0.000 | 1347 / 2293 | 2 |
 +| ShadowVolume 10.000 | 349 / 576 | 1 |
 +| Geometry | 347 / 536 | 2 |
 +| View Geometry | 626 / 973 | 1 |
 +| Fire Geometry | 702 / 647 | 3 |
 +| View - Cargo - Geometry | 264 / 388 | 1 |
 +| View - Pilot - Geometry | 264 / 388 | 1 |
 +| View - Gunner - Geometry | 264 / 388 | 1 |
 +
 +User values are 50 except head light, cockpit panels, doorgun and some side windows.
  
 ====== BMP2 ====== ====== BMP2 ======
Line 118: Line 310:
 | View Geometry | 138 / 131 | 1 | | View Geometry | 138 / 131 | 1 |
 | Fire Geometry | 214 / 223 | 2 | | Fire Geometry | 214 / 223 | 2 |
 +
 +====== dum_istan2 ======
 +
 +^ LOD ^ Points / Faces ^ Sections ^
 +| 1 | 908 / 1598 | 3 |
 +| 2 | 538 / 918 | 3 |
 +| 3.500 | 339 / 520 | 3 |
 +| 7 | 157 / 266 | 2 |
 +| 10 | 110 / 140 | 2 |
 +| 15 | 32 / 46 | 2 |
 +| 20 | 14 / 20 | 1 |
 +| ShadowVolume 0.000 | 191 / 358 | 1 |
 +| ShadowVolume 10.000 | 26 / 44 | 1 |
 +| ShadowVolume 1500.000 | 175 / 318 | 1 |
 +| Geometry | 202 / 155 | 1 |
 +| RoadWay | 58 / 43 | 1 |
 +| Paths | 23 / 15 | 1 |
 +| View Geometry | 248 / 188 | 1 |
 +| Fire Geometry | 248 / 188 | 1 |
 +
 +====== Vegetation ======
 +
 +**clutter_stone_small**
 +
 +^ LOD ^ Points / Faces ^ Sections ^
 +| 0 | 156 / 201 | 1 |
 +| 1 | 52 / 65 | 1 |
 +| 2 | 13 / 14 | 1 |
 +| Geometry | 0 | 0 |
 +
 +**Hromada_kameni**
 +
 +^ LOD ^ Points / Faces ^ Sections ^
 +| 0.100 | 156 / 228 | 1 |
 +| 1 | 109 / 150 | 1 |
 +| 2 | 83 / 99 | 1 |
 +| 3 | 56 / 42 | 1 |
 +| ShadowVolume 0.000 | 83 / 138 | 1 |
 +| Geometry | 157 / 237 | 1 |
 +| RoadWay | 45 / 33 | 1 |
 +| View Geometry | 157 / 239 | 1 |
 +| Fire Geometry | 157 / 239 | 1 |
 +
 +**Kamen1_zula**
 +
 +^ LOD ^ Points / Faces ^ Sections ^
 +| 0.100 | 36 / 44 | 1 |
 +| 1 | 26 / 29 | 1 |
 +| 1.500 | 16 / 17 | 1 |
 +| ShadowVolume 0.000 | 26 / 48 | 1 |
 +| Geometry | 29 / 33 | 1 |
 +| View Geometry | 29 / 33 | 1 |
 +| Fire Geometry | 36 / 52 | 1 |
 +
 +**Akat02S**
 +
 +^ LOD ^ Points / Faces ^ Sections ^
 +| 1 | 1662 / 2813 | 2 |
 +| 2 | 840 / 1403 | 2 |
 +| 3 | 297 / 442 | 2 |
 +| 4 | 12 / 12 | 1 |
 +| ShadowVolume 0.000 | 66 / 108 | 1 |
 +| ShadowVolume 10.000 | 14 / 20 | 1 |
 +| Geometry | 16 / 20 | 1 |
 +| View Geometry | 30 / 31 | 2 |
 +| Fire Geometry | 48 / 58 | 1 |
 +
 +**Krovi**
 +
 +^ LOD ^ Points / Faces ^ Sections ^
 +| 1 | 2136 / 3168 | 3 |
 +| 2 | 876 / 1074 | 3 |
 +| 3 | 456 / 456 | 1 |
 +| 4 | 24 / 24 | 1 |
 +| ShadowVolume 0.000 | 20 / 36 | 1 |
 +| ShadowVolume 1000.000 | 188 / 188 | 1 |
 +| Geometry | 10 / 10 | 1 |
 +| View Geometry | 20 / 26 | 1 |
 +| Fire Geometry | 0 / 0 | 0 |
 +
 +**banana_2**
 +
 +^ LOD ^ Points / Faces ^ Sections ^
 +| 1 | 612 / 536 | 3 |
 +| 2 | 394 / 166 | 2 |
 +| 3 | 14 / 12 | 1 |
 +| ShadowVolume 0.000 | 20 / 32 | 1 |
 +| ShadowVolume 1000.000 | 14 / 12 | 1 |
 +| Geometry | 16 / 21 | 1 |
 +| View Geometry | 16 / 17 | 2 |
 +| Fire Geometry | 20 / 18 | 1 |
 +
 +**palm_01**
 +
 +^ LOD ^ Points / Faces ^ Sections ^
 +| 1 | 1186 / 1761 | 4 |
 +| 2 | 777 / 1043 | 3 |
 +| 3 | 48 / 48 | 2 |
 +| ShadowVolume 0.000 | 58 / 96 | 1 |
 +| ShadowVolume 10.000 | 26 / 40 | 1 |
 +| ShadowVolume 1500.000 | 48 / 48 | 2 |
 +| Geometry | 8 / 6 | 1 |
 +| View Geometry | 53 / 48 | 2 |
 +| Fire Geometry | 64 / 56 | 1 |
 +
  
 ====== Soldier Model Descriptions ====== ====== Soldier Model Descriptions ======
Line 125: Line 422:
 **RACS** **RACS**
  
-res_riboli ​== rolled sleeves, beret, one kneepad, light gear.\\ +^ Model ^ Description ^ 
-res_soldier_ar ​== rolled sleeves, kneepads.\\ +res_riboli ​rolled sleeves, beret, one kneepad, light gear| 
-res_solder_at ​== rolled sleeves, one kneepad, light gear.\\ +res_soldier_ar ​rolled sleeves, kneepads ​| 
-res_solder_b ​== rolled sleeves, no kneepads.\\ +res_solder_at ​rolled sleeves, one kneepad, light gear | 
-res_soldier_captive ​== no gear, no kneepads, no helmet. stripped guy huh.\\ +res_solder_b ​rolled sleeves, no kneepads ​| 
-res_soldier_crew ​== rolled sleeves, crew helmet.\\ +res_soldier_captive ​no gear, no kneepads, no helmet. stripped guy huh | 
-res_soldier_g ​== rolled sleeves, one kneepad, heavy gear (pouches).\\ +res_soldier_crew ​rolled sleeves, crew helmet ​| 
-res_soldier_medic ​== rolled sleeves, no kneepads, backpack, heavy gear.\\ +res_soldier_g ​rolled sleeves, one kneepad, heavy gear (pouches) ​| 
-res_soldier_mg ​== rolled sleeves, kneepads, heavy gear.\\ +res_soldier_medic ​rolled sleeves, no kneepads, backpack, heavy gear | 
-res_soldier_mine ​== rolled sleeves, kneepads, backpack, heavy gear.\\ +res_soldier_mg ​rolled sleeves, kneepads, heavy gear | 
-res_officer ​== rolled sleeves, beret, no kneepads, light gear.\\ +res_soldier_mine ​rolled sleeves, kneepads, backpack, heavy gear | 
-res_soldier ​== rolled sleeves, no kneepads, heavy gear.\\ +res_officer ​rolled sleeves, beret, no kneepads, light gear | 
-res_soldier_pilot ​== pilot helmet, no kneepads, no gear.\\ +res_soldier ​rolled sleeves, no kneepads, heavy gear | 
-res_soldier_sabass ​== rolled sleeves, kneepads, heavy gear.\\ +res_soldier_pilot ​pilot helmet, no kneepads, no gear | 
-res_soldier_sabmark ​== rolled sleeves, no kneepads, heavy gear.\\ +res_soldier_sabass ​rolled sleeves, kneepads, heavy gear | 
-res_soldier_sabot ​== rolled sleeves, kneepads, heavy gear, backpack.\\ +res_soldier_sabmark ​rolled sleeves, no kneepads, heavy gear | 
-res_soldier_sniper ​== bandanna, rolled sleeves, kneepads, light gear.\\ +res_soldier_sabot ​rolled sleeves, kneepads, heavy gear, backpack ​| 
-res_soldier_sqleader ​== rolled sleeves, kneepads, heavy gear.\\ +res_soldier_sniper ​bandanna, rolled sleeves, kneepads, light gear | 
-res_soldier_teamlead ​== rolled sleeves, no kneepads, light gear.+res_soldier_sqleader ​rolled sleeves, kneepads, heavy gear | 
 +res_soldier_teamlead ​rolled sleeves, no kneepads, light gear |
  
 **US** **US**
  
-us_soldier_sabass ​== specop helmet, long sleves, kneepads.\\ +^ Model ^ Description ^ 
-us_soldier_sabmark ​== specop helmet, rolled sleeves, no kneepads.\\ +us_soldier_sabass ​specop helmet, long sleves, kneepads ​| 
-us_soldier_sabot ​== specop helmet, long sleeves, kneepads, backpack.\\ +us_soldier_sabmark ​specop helmet, rolled sleeves, no kneepads ​| 
-us_soldier_sniper ​== bandanna, long sleeves, kneepads. light gear.+us_soldier_sabot ​specop helmet, long sleeves, kneepads, backpack ​| 
 +us_soldier_sniper ​bandanna, long sleeves, kneepads. light gear |
  
 More to come when I have time :) More to come when I have time :)
arma/modeling/bismodels.txt · Last modified: 2011-06-30 15:19 by snakeman