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arma:missions:misc [2008-08-26 07:27] |
arma:missions:misc [2008-08-26 07:27] snakeman created arma:missions:misc initial page |
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+ | ====== Misc Stuff ====== | ||
+ | ArmA mission editing topics that dont have specific home page yet, we just pile them up here until we organize them properly, sorry :) | ||
+ | |||
+ | ====== Units Playabe in Multiplayer ====== | ||
+ | |||
+ | **How to make many units/vehicles playable in multiplayer?** | ||
+ | |||
+ | Well you usually do this in mission editor by double clicking the unit/vehicle, then choosing Control -> Playable, however if you have alot of units this can be tedious task. So what you can do is to open mission.sqm in [[:editing_tools#text_editing|EditPadPro]] and search for the units you want to be playbe, lets say they are as following: | ||
+ | <code> | ||
+ | class Item1 | ||
+ | { | ||
+ | position[]={11424.611328,51.777458,7839.839844}; | ||
+ | id=67; | ||
+ | side="WEST"; | ||
+ | vehicle="VTE_acsoldier"; | ||
+ | rank="SERGEANT"; | ||
+ | skill=0.466667; | ||
+ | }; | ||
+ | </code> | ||
+ | Now you must place one line there to make this unit playable in MP, this line is called //player="PLAY CDG";// and here is the example how I wrote/copy pasted the line into the class Item1: | ||
+ | <code> | ||
+ | class Item1 | ||
+ | { | ||
+ | position[]={11424.611328,51.777458,7839.839844}; | ||
+ | id=67; | ||
+ | side="WEST"; | ||
+ | vehicle="VTE_acsoldier"; | ||
+ | player="PLAY CDG"; | ||
+ | rank="SERGEANT"; | ||
+ | skill=0.466667; | ||
+ | }; | ||
+ | </code> | ||
+ | Very easy. After you have added the lines to all units and saved mission.sqm file, then re-load it in ArmA mission editor and you have all the edited units playable. | ||
+ | |||
+ | ====== MoveInTurret ====== | ||
+ | |||
+ | **How to move units into multiple doorguns?** | ||
+ | |||
+ | If you have vehicles (for example BIS UH60MG) which have multiple doorguns, you cannot simply use "unit moveInGunner helo;" command to move in gunners. You need to use moveInTurret command. See this example: | ||
+ | <code> | ||
+ | unit1 moveInTurret [helo1,[0]]; | ||
+ | unit2 moveInTurret [helo1,[1]]; | ||
+ | </code> | ||
+ | Would move unit1 into the first and unit2 into the second doorgun. |