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arma:missions:misc [2008-08-26 07:20] snakeman created arma:missions:misc initial page |
arma:missions:misc [2008-08-26 07:27] snakeman created arma:missions:misc initial page |
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====== Misc Stuff ====== | ====== Misc Stuff ====== | ||
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+ | ArmA mission editing topics that dont have specific home page yet, we just pile them up here until we organize them properly, sorry :) | ||
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+ | ====== Units Playabe in Multiplayer ====== | ||
**How to make many units/vehicles playable in multiplayer?** | **How to make many units/vehicles playable in multiplayer?** | ||
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</code> | </code> | ||
Very easy. After you have added the lines to all units and saved mission.sqm file, then re-load it in ArmA mission editor and you have all the edited units playable. | Very easy. After you have added the lines to all units and saved mission.sqm file, then re-load it in ArmA mission editor and you have all the edited units playable. | ||
+ | |||
+ | ====== MoveInTurret ====== | ||
+ | |||
+ | **How to move units into multiple doorguns?** | ||
+ | |||
+ | If you have vehicles (for example BIS UH60MG) which have multiple doorguns, you cannot simply use "unit moveInGunner helo;" command to move in gunners. You need to use moveInTurret command. See this example: | ||
+ | <code> | ||
+ | unit1 moveInTurret [helo1,[0]]; | ||
+ | unit2 moveInTurret [helo1,[1]]; | ||
+ | </code> | ||
+ | Would move unit1 into the first and unit2 into the second doorgun. |