arma:howto_animate_model
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arma:howto_animate_model [2009/04/17 12:01] – added animate cargo door tips. snakeman | arma:howto_animate_model [2017/10/06 22:08] – http to https switch. snakeman | ||
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Besides adding selections (same as in OFP but in ArmA bone selections should never overlap) you also need to add a following named property to your first resolution LOD (press **ALT-P** to open named properties window): | Besides adding selections (same as in OFP but in ArmA bone selections should never overlap) you also need to add a following named property to your first resolution LOD (press **ALT-P** to open named properties window): | ||
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| | ||
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A bone is defined by using two strings: | A bone is defined by using two strings: | ||
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:" | :" | ||
</ | </ | ||
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**Example** | **Example** | ||
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skeletonBones[]= | skeletonBones[]= | ||
{ | { | ||
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The second argument (empty in the example above) is used for linking two bones: | The second argument (empty in the example above) is used for linking two bones: | ||
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:" | :" | ||
</ | </ | ||
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**Example** | **Example** | ||
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skeletonBones[]= | skeletonBones[]= | ||
{ | { | ||
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You can not link more than two bones in a row! If you do something like | You can not link more than two bones in a row! If you do something like | ||
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" | " | ||
</ | </ | ||
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However, it should be possible to use a syntax like this (not tested yet): | However, it should be possible to use a syntax like this (not tested yet): | ||
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skeletonBones[]= | skeletonBones[]= | ||
{ | { | ||
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**cfgSkeletons Example** | **cfgSkeletons Example** | ||
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class cfgSkeletons | class cfgSkeletons | ||
{ | { | ||
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**Example** | **Example** | ||
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sections[]= | sections[]= | ||
{ | { | ||
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**Example** | **Example** | ||
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class mainRotor | class mainRotor | ||
{ | { | ||
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As a short example, the wheels would need " | As a short example, the wheels would need " | ||
- | {{http://tactical.nekromantix.com/images/wiki/ | + | {{https://pmc.editing.wiki/ |
**cfgModels example** | **cfgModels example** | ||
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class cfgModels | class cfgModels | ||
{ | { |
arma/howto_animate_model.txt · Last modified: 2024/08/01 15:57 by snakeman