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arma:howto_animate_model [2009-04-16 12:44]
snakeman added machine gun belt rotation quick tutorial.
arma:howto_animate_model [2009-04-17 12:01]
snakeman added animate cargo door tips.
Line 396: Line 396:
  
 Now something worth noticing, let's say that you want the belt to move not straight but unbalanced, for that you will play with the angle0 = ""​. I think most of us won't be using this angle but now you know what it does. Now something worth noticing, let's say that you want the belt to move not straight but unbalanced, for that you will play with the angle0 = ""​. I think most of us won't be using this angle but now you know what it does.
 +
 +
 +====== Animate Cargo Door ======
 +
 +In your model.cfg file in cfgModels put this for example:
 +<code cpp>
 +class Animations
 +{
 + class cargodoor
 + {
 + type = "​rotation";​
 + source = "​MoveX1";​
 + animPeriod = 2.5;
 + sourceAddress = "​clamp";​
 + selection = "​cargodoor";​
 + axis = "​osa_cargodoor";​
 + memory = true;
 + minValue = 0;
 + maxValue = 1;
 + angle0 = 0;
 + angle1 = -0.488690;
 + };
 +</​code>​
 +
 +In config.cpp file in cfgVehicles put this:
 +<code cpp>
 + class AnimationSources:​ AnimationSources
 + {
 + class MoveX1 // Should be the same as your selection name.
 + {
 + source = "​user";​ //The controller is defined as a user animation.
 + animPeriod = 10;  //The animation period used for this controller.
 + initPhase = 0;     //​Initial phase when object is created. 0 = CLOSED
 + };
 + };
 +</​code>​
 +And
 +<code cpp>
 + class UserActions
 + {
 + class CargoDoor_OpenP
 + {
 + displayName = "Open cargodoor";​
 + position = "​pilotcontrol";​
 + onlyforplayer = false;
 + radius = 0.5;
 + condition = "this animationPhase ""​cargodoor_down""​ < 0.5";
 + statement = "this animate [""​cargodoor_down"",​1];​ this animate [""​cargodoor_up"",​1]";​
 + };
 +</​code>​
arma/howto_animate_model.txt ยท Last modified: 2017-10-06 22:08 by snakeman