User Tools

Site Tools


arma:file_formats:pew

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
arma:file_formats:pew [2011-06-30 15:38]
snakeman overhauled pew page completely.
arma:file_formats:pew [2011-11-28 12:16] (current)
snakeman updated page a bit.
Line 3: Line 3:
 ====== Introduction ====== ====== Introduction ======
  
-Pew are Visitor'​s project files. Visitor is BI'​s ​tool for creating ​Islands.+PEW are Visitor'​s project files. Visitor is BIS tool for creating ​terrains.
  
-Visitor is a Gui tool interface ​that interacts with Bulldozer, an inbuilt '​world'​ viewer inside any Armed Assault engine.+Visitor is a GUI tool that interacts with Bulldozer, an inbuilt '​world'​ viewer inside any Armed Assault engine.
  
 The contents of the project file, pew, are not directly related to the ultimate output, a wrp file. However, that data, of course, contains all similar elements, such as road networks, elevations, cell matrices, models and textures. The contents of the project file, pew, are not directly related to the ultimate output, a wrp file. However, that data, of course, contains all similar elements, such as road networks, elevations, cell matrices, models and textures.
Line 133: Line 133:
       String ​      ​ModelName; ​    //&​quot;​jablon&​quot;​       String ​      ​ModelName; ​    //&​quot;​jablon&​quot;​
       ulong        ObjectType; ​   // 0..5       ulong        ObjectType; ​   // 0..5
-                                  // 0 Natural +                                  // 0 Undefined - This type should never be encountered. 
-                                  // 1 Artificial +                                  // 1 Natural 
-                                  // 2 ???+                                  // 2 Artificial
                                   // 3 Road (RoadFlag will be true)                                   // 3 Road (RoadFlag will be true)
-                                  // 4 ??? +                                  // 4 Forest 
-                                  // 5 ArtificialAndDefinedInRoad+                                  // 5 Road2 (RoadFlag will be false)
       RGBAColor ​   OutlineColour; ​       RGBAColor ​   OutlineColour; ​
       RGBAColor ​   ObjectColour;  ​       RGBAColor ​   ObjectColour;  ​
Line 159: Line 159:
             TransformMatrix XRoadNamedSelections;​ //​ (LD, LH, PD, PH)             TransformMatrix XRoadNamedSelections;​ //​ (LD, LH, PD, PH)
       };       };
-      ulong            ​nArtificialObjects+      ulong            ​nNamedVectors              // Usually 0 (zero) 
-      ​ArtificialObject ArtificialObjects[[nArtificialObjects]];+      ​NamedVector ​ NamedVectors[nNamedVectors];
       ulong        MarkerType;​  ​               // Rectangular = 0, Elliptical = 1        ulong        MarkerType;​  ​               // Rectangular = 0, Elliptical = 1 
   }   }
Line 166: Line 166:
  
  
-====== ​ArtificialObject ​======+====== ​NamedVector ​======
  
 <code cpp> <code cpp>
-  ​ArtificialObject+  ​NamedVector
   {   {
      ​String ​    ​Name; ​      //&​quot;​pohrada&​quot;​      ​String ​    ​Name; ​      //&​quot;​pohrada&​quot;​
Line 664: Line 664:
   }   }
 </​code>​ </​code>​
 +
 +As of v60 a rarely used sub structure with ObjTemplates.
arma/file_formats/pew.1309448296.txt.gz · Last modified: 2011-06-30 15:38 by snakeman