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arma:file_formats:p3d_odol

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arma:file_formats:p3d_odol [2007-07-10 09:52]
127.0.0.1 external edit
arma:file_formats:p3d_odol [2015-08-22 01:36] (current)
snakeman removed obsolete links.
Line 5: Line 5:
 The following information has been provided by BxBx and included by Mikero The following information has been provided by BxBx and included by Mikero
  
-<​code>​+<​code ​cpp>
 //​Legend ​ //​Legend ​
 //byte = 1 char = 8 bits  //byte = 1 char = 8 bits 
Line 14: Line 14:
 //float = 4 bytes (single precision) //float = 4 bytes (single precision)
 //bool8 = 1 byte = 8 bits; boolean; 0 or 1 //bool8 = 1 byte = 8 bits; boolean; 0 or 1
- 
  
 Blocks in Odol V40 are quite similar to Odol v7 but placed in reverse order. ​ Blocks in Odol V40 are quite similar to Odol v7 but placed in reverse order. ​
Line 146: Line 145:
 </​code>​ </​code>​
  
-I cannot find face.texture_index ​informations, in M16A4 are only 2 textures and I texture it handly ​by original UVsets+I cannot find face.texture_index ​information, in M16A4 are only 2 textures and I texture it hand by original UVsets.
- +
-====== See Also ====== +
- +
-First ArmA MLOD model on [[http://​www.flashpoint1985.com/​cgi-bin/​ikonboard311/​ikonboard.cgi?;​act=ST;​f=76;​t=64271|BIS forum]].+
arma/file_formats/p3d_odol.1184061153.txt.gz · Last modified: 2010-07-12 08:00 (external edit)