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arma:file_formats:p3d_odol [2007-07-04 10:39] snakeman created |
arma:file_formats:p3d_odol [2015-08-22 01:36] (current) snakeman removed obsolete links. |
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The following information has been provided by BxBx and included by Mikero | The following information has been provided by BxBx and included by Mikero | ||
- | <code> | + | <code cpp> |
//Legend | //Legend | ||
//byte = 1 char = 8 bits | //byte = 1 char = 8 bits | ||
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//float = 4 bytes (single precision) | //float = 4 bytes (single precision) | ||
//bool8 = 1 byte = 8 bits; boolean; 0 or 1 | //bool8 = 1 byte = 8 bits; boolean; 0 or 1 | ||
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Blocks in Odol V40 are quite similar to Odol v7 but placed in reverse order. | Blocks in Odol V40 are quite similar to Odol v7 but placed in reverse order. | ||
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</code> | </code> | ||
- | I cannot find face.texture_index informations, in M16A4 are only 2 textures and I texture it handly by original UVsets. | + | I cannot find face.texture_index information, in M16A4 are only 2 textures and I texture it hand by original UVsets. |
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- | ====== See Also ====== | + | |
- | + | ||
- | First ArmA MLOD model on [[http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?;act=ST;f=76;t=64271|BIS forum]]. | + |