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arma:editing_beginners [2009-11-04 14:09]
snakeman fixed few typos and corrected bisign info.
arma:editing_beginners [2009-11-24 10:14]
snakeman added what you should not do part.
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 For beginners it would be really good to start edit a one config to modify how certain addon is working, from there you can then proceed into texture and model editing. As for mission making, its really not "mod making",​ its just mission editing. When you make missions, you just use the content available, if you edit ArmA in mod making way, you create new content or modify the existing one. For beginners it would be really good to start edit a one config to modify how certain addon is working, from there you can then proceed into texture and model editing. As for mission making, its really not "mod making",​ its just mission editing. When you make missions, you just use the content available, if you edit ArmA in mod making way, you create new content or modify the existing one.
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 +====== What you should NOT do! ======
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 +Many times it happens that beginners start to edit the original ArmA files. This is not necessary or "​allowed"​. If you mess around with original files you only harm your ArmA installation.
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 +**Do not edit files in <​ArmA_root>​\addons\ directory!**
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 +You can copy the pbo's from there, put them in <​ArmA_root>​\x\addons\ and launch ArmA with parameter -mod=x to see your edits ingame.
  
  
arma/editing_beginners.txt · Last modified: 2022-06-25 13:54 by snakeman