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arma:arma.rpt [2011-07-04 20:24]
arma:arma.rpt [2011-07-04 20:24]
snakeman added config class missing explanation.
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 +====== ArmA.RPT File ======
  
 +ArmA.RPT file is the debug report file created by the game engine when its running. Sometimes if you have a lot of errors in addons, terrains or missions this file gets excessively large (several megabytes in fact). However it is a valuable tool for editing as it reports errors in so much detail.
 +
 +Your arma.rpt file is located in the root directory where the Users/ directory is located. How to configure users directory, please refer to [[arma:​startup_parameters#​modifications|-profiles]] parameter.
 +
 +
 +====== Errors, Cause and Fix ======
 +
 +w:​\c\Poseidon\lib\roads.cpp(51) : Road object not present\\
 +Cause: (something to do with usermade island ca\roads\ces* roads) ?\\
 +Fix: ?
 +
 +Tree at 85096.398, 5950.000 out of grid (z-axis) - 0.000 rounded to 2\\
 +Cause: ?\\
 +Fix: ?
 +
 +Are these below two the same error or completely different ones?
 +
 +Object id 9f674957 (343) not found in slot 233,251\\
 +w:​\c\Poseidon\lib\landSave.cpp(1692) : Link cannot be resolved\\
 +Cause: ?\\
 +Fix: ?
 +
 +Warning Message: Cannot open object <​addon>​\<​model>​.p3d\\
 +Cause: object not found in addons dirs.\\
 +Fix: remove object or add the addon.
 +
 +Warning Message: Cannot load texture <​addon>​\<​filename>​.ext\\
 +Cause: Texture not found?\\
 +Fix: Add the missing texture.
 +
 +w:​\c\Poseidon\lib\pactext.cpp(1823) : Obsolette P8 format\\
 +Obsolete palette format texture\\
 +Cause: ?\\
 +Fix: ?
 +
 +Warnings in <​addon>​\<​model>​.p3d:​3\\
 +Point 92: Invalid point flags ffffcc00.\\
 +Cause: ?\\
 +Fix: ?
 +
 +Warnings in <​addon>​\<​model>​.p3d:​9\\
 +Key frame animation, no '​keyframe'​ property\\
 +Cause: ?\\
 +Fix: ?
 +
 +Warnings in <​addon>​\<​model>​.p3d:​1\\
 +Face 211, point 207, face points 206,207,209 - invalid normal 1.#​QNAN,​1.#​QNAN,​1.#​QNAN\\
 +Cause: ?\\
 +Fix: ?
 +
 +In Vehicle: <​addon>​\<​model>​.p3d missing gunner get in direction point\\
 +In Vehicle: <​addon>​\<​model>​.p3d missing driver get in direction point\\
 +Cause: point missing in Memory LOD.\\
 +Fix: add gunner/​driver/​etc memory point in the Memory LOD.
 +
 +Error: bin\config.bin/​CfgVehicles/<​name>/​Turrets/​MainTurret/​Turrets/​CommanderOptics/:​ Turret gun obsGun not found while initializing the model <​addon>​\<​model>​.p3d\\
 +Cause: ?\\
 +Fix: ?
 +
 +<​addon>​\<​model>​.p3d:​30:​ Bad proxy object definition proxy:<​proxy_name>​\\
 +Cause: ?\\
 +Fix: ?
 +
 +Warning Message: No entry '​bin\config.bin/​CfgModels/​Default.sections'​.\\
 +Warning Message: Size: '/'​ not an array\\
 +Cause: ?\\
 +Fix: ?
 +
 +Warning Message: No entry '​bin\config.bin/​CfgModels/​Default.sectionsInherit'​.\\
 +Warning Message: '/'​ is not a value\\
 +Cause: ?\\
 +Fix: ?
 +
 +Warning: <​addon>​\<​model>​.p3d:​0 Face 1500, point 1495, face points 1495,​1496,​1494 - very small normal 0,0,0\\
 +Cause: ?\\
 +Fix: ?
 +
 +No shape object 2: <no shape> tested for aiming position\\
 +Cause: ?\\
 +Fix: ?
 +
 +<​addon>​\<​model>​.p3d:​ house, config class missing\\
 +Cause: This message means you are using some object (most likely in your world, or it may be a proxy on another object) which is marked as "​vehicle"​ by the property, but does not have a corresponding config.\\
 +Fix: Create a class Land_Some for a some.p3d, or remove the "​class"​ property if your object does not need any configuration.
 +
 +Warning: Pixel shader Detail not supported for roads.\\
 +Cause: ?\\
 +Fix: ?
 +
 +w:​\c\Poseidon\lib\AI\operMap.cpp(2131) : Cannot search path - no algorithm\\
 +Cause: ?\\
 +Fix: ?
 +
 +No point in selection zamerny.\\
 +Cause: ?\\
 +Fix: ?
 +
 +Conflicting addon <​addon>​ in '<​addon>​\',​ previous definition in '<​addon>​\'​\\
 +Cause: Two addons use the same classname.\\
 +Fix: Use individual classnames.
 +
 +w:​\c\Poseidon\lib\shots.cpp(45) : No shape\\
 +Cannot load sound '​sound\soundfly1.wss'​\\
 +Cause: ?\\
 +Fix: ?
 +
 +Warning: <​addon>​\<​model>​.p3d:​0 Error while trying to generate ST for points: 5823, 5765, 5792\\
 +Cause: ?\\
 +Fix: ?
 +
 +Missing axis in model <​addon>​\<​model>​.p3d:​0,​ sel trigger, axis trigger_axis\\
 +Cause: ?\\
 +Fix: ?
 +
 +Warnings in <​addon>​\<​model>​.p3d:​0\\
 +Warning Message: Bad file format ().\\
 +Cause: ?\\
 +Fix: ?
 +
 +Degenerate face - 0 vertices\\
 +Cause: ?\\
 +Fix: ?
 +
 +Warning: <​addon>​\<​model>​.p3d:​ Degenerated triangle found on source triangles (136,​139,​138)\\
 +Cause: ?\\
 +Fix: ?
 +
 +Warning: Degenerated faces found in model <​addon>​\<​model>​.p3d:​10000\\
 +Cause: ?\\
 +Fix: ?
 +
 +Error: Bad entry count in bin\config.bin/​CfgSkeletons/<​name>/​ skeleton\\
 +Cause: ?\\
 +Fix: ?
 +
 +Strange convex component <​addon>​\<​model>​.p3d in component01:​geometry\\
 +Cause: ?\\
 +Fix: ?
 +
 +w:​\c\Poseidon\lib\Shape\material.cpp(1683) : Unknown terrain pixel shader during conversion to grass\\
 +w:​\c\Poseidon\lib\landscape.cpp(965) : Unknown terrain material\\
 +Cause: one possible cause is wrong path/​texture in .rvmat file.\\
 +Fix: fix the path/​texture.
 +
 +Warnings in <​addon>​\<​model>​.p3d:​0\\
 +Warning Message: Error loading tag\\
 +Cause: ?\\
 +Fix: ?
 +
 +Invalid named selection map\\
 +Invalid named selection class\\
 +Invalid named selection dammage\\
 +Invalid named selection canocclude\\
 +Invalid named selection (its just empty, no name at all).\\
 +Cause: ?\\
 +Fix: ?
 +
 +<​addon>​\<​model>​.p3d - Not all levels have On Surface set\\
 +Cause: On Surface set is not selected on some of the LODs.\\
 +Fix: Check all LODs carefully for this setting.
 +
 +SW animation used for <​model>​\<​model>​.p3d - Not all levels have Keep Height set\\
 +Cause: Keep Height is not selected on some of the LODs.\\
 +Fix: Check all LODs carefully for this setting.
 +
 +In Vehicle: <​addon>​\<​model>​.p3d missing driver get in direction point\\
 +Cause: no driver get in point at Memory LOD.\\
 +Fix: add point to the Memory LOD.
 +
 +Warning: UV coordinate on point 256 is too big UV(153.364182,​ 0.999795) - the UV compression may produce inaccurate results\\
 +Cause: ?\\
 +Fix: ?
 +
 +Unrecognized texture type ': '<​addon>'​ \\
 +Cause: ?\\
 +Fix: ?
 +
 +Warning: Object is animated, but no skeleton is defined\\
 +Cause: ?\\
 +Fix: ?
 +
 +Error: <​addon>​\<​model>​.p3d:​ Shadow polygon doesn'​t have 3 vertices - it has not been considered.\\
 +Cause: ?\\
 +Fix: ?
 +
 +Error: w:​\c\Poseidon\lib\d3d9\engdd9.cpp(11570) : Unknown type of vertex shader\\
 +Cause: ?\\
 +Fix: ?
 +
 +Error: Empty word in sentence '​xmit'​\\
 +Cause: This will happen if you have an AI controlled M1Abrams on the map (at map start).\\
 +Fix: heh.
 +
 +Error: Warning Message: '​value/'​ is not a class ('​oid'​ accessed)\\
 +Cause: ?\\
 +Fix: ?
 +
 +Error: Missing '​stats'​ in campaign campaigns\ra\\
 +Cause: ?\\
 +Fix: ?
 +
 +Error: Wrong vertex mapping for person collision geometry found in <​addon>​\<​model>​.p3d. Selection <​name>​ not found\\
 +Cause: ?\\
 +Fix: ?
 +
 +Error: Wrong geometry convex component mapping ​ for person collision geometry found in <​addon>​\<​model>​.p3d. Convex component number <​number>​. not found\\
 +Cause: ?\\
 +Fix: ?
 +
 +Error: Addon <​addon>​ (entry <​classname>​) not found in the list of active addons.\\
 +Cause: ?\\
 +Fix: ?
 +
 +Error: w:​\c\Poseidon\lib\d3d9\engdd9.cpp(2989) : 2nd UV set needed, but not defined\\
 +Cause: ?\\
 +Fix: ?
 +
 +Error: w:​\c\Poseidon\lib\soldierOld.cpp(7398) : Face\\
 +Cause: ?\\
 +Fix: ?
 +
 +Error: Empty word in sentence '​allGroup'​ '​moveTo'​ '​that'​ '​at'​ '​at12'​ '​xmit'​\\
 +Cause: ?\\
 +Fix: ?
 +
 +Error: w:​\c\Poseidon\lib\visibility.cpp(294) : BUG: Adding in-vehicle target.\\
 +Cause: ?\\
 +Fix: ?
 +
 +Error: w:​\c\El\ParamFile\paramFile.cpp(2858) : No owner\\
 +Cause: ?\\
 +Fix: ?
 +
 +Error: Bad lock radius 58.4023\\
 +Cause: ?\\
 +Fix: ?
 +
 +Error: Too detailed shadow lod in <​addon>​\<​model>​.p3d (0:1.000000 : 5570) - shadows disabled\\
 +Cause: Most likely shadowVolume AND LodNoShadow=1 settings missing.\\
 +Fix: Add shadowVolume and/or proper LodNoShadow setting.
 +
 +Error: Model <​addon>​\<​model>​.p3d cannot be used as a sprite - it has not just one LOD level\\
 +Cause: ?\\
 +Fix: ?
 +
 +LODShape::​Preload:​ shape '<​addon>​\<​model>​.p3d'​ not found\\
 +Cause: ?\\
 +Fix: ?
 +
 +Warning: <​addon>​\<​model>​.p3d:​ Selection <​selection>​ needs a section. The shadow volume may not work well.\\
 +Cause: ?\\
 +Fix: ?
 +
 +Unknown ammo used.\\
 +Cause: ?\\
 +Fix: ?
 +
 +Grid info\\
 +Cause: class Grid config is broken or missing.\\
 +Fix: fix it or add it.
 +
 +Error: Clutter ca\plants\clutter_trava_dlouha.p3d uses alpha blending - use renderflag AlphaTest instead\\
 +Cause: ?\\
 +Fix: ?
 +
 +2c50a98# 5166: <​model>​.p3d is not soldier nor transport.\\
 +Cause: ?\\
 +Fix: ?
 +
 +BoneIndex <​number>​ is out of range! In <​addon>​\<​anim>​.rtm\\
 +Cause: most likely bad model.cfg (?)\\
 +Fix: ?
 +
 +Error: Bone <​selection>​ doesn'​t exist in some skeleton\\
 +Cause: most likely bad model.cfg (?)\\
 +Fix: ?
 +
 +Bone '<​selection>'​ not found in <​addon>​\<​model>​.p3d\\
 +Cause: most likely bad model.cfg (?)\\
 +Fix: ?
 +
 +Error: Bad bone name <​selection>​ in aimingDefault/​\\
 +Cause: most likely bad model.cfg (?)\\
 +Fix: ?
 +
 +Error: Accessing undefined vertex bone references\\
 +Cause: ?\\
 +Fix: ?
 +
 +Cannot evaluate '​ReadOnlyVerified'​ - no file\\
 +Cause: ?\\
 +Fix: ?
 +
 +Updating base class ->​MGunCore,​ by ca\weapons\config.bin/​cfgWeapons/​MGun/​\\
 +Cause: ?\\
 +Fix: ?
 +
 +Error: <​name>:​ Turret body <​selection>​ not found while initializing the model <​addon>​\<​model>​.p3d\\
 +Cause: ?\\
 +Fix: ?
 +
 +No geometry and no shape\\
 +Cause: ?\\
 +Fix: ?
 +
 +Error: Neither Geometry nor LandContact level is present in model <​addon>​\<​model>​.p3d\\
 +Cause: ?\\
 +Fix: ?
 +
 +<​class>:​ <​selection>​ - unknown animation source <​selection>​\\
 +Cause: ?\\
 +Fix: ?
 +
 +String <​name>​ not found\\
 +Cause: <​name>​ entry missing from stringtable.csv file.\\
 +Fix: Add it.
 +
 +colorByGround no longer supported (used in bin\config.bin/​CfgWorlds/<​addon>/​clutter/<​name>/​)\\
 +Cause: ?\\
 +Fix: ?
 +
 +Error: Bone basement-center doesn'​t exist in some skeleton\\
 +Cause: ?\\
 +Fix: ?
 +
 +Target acqusition slow and inaccurate (may even select friendly)\\
 +Cause: ?\\
 +Fix: ?
 +
 +No more slot to add connection at Ag66 (1383.9,​12218.0)\\
 +Cause: Possibly but roads missing from WRP because of bad binarization.\\
 +Fix: ?
 +
 +Placement slopelandcontact failed on model <​addon>​\<​model>​.p3d. Too many (9) points in landcontact.\\
 +Cause: ?\\
 +Fix: ?
 +
 +Generating ST on the fly is very slow\\
 +Cause: ?\\
 +Fix: ?
 +
 +If you have RPT error lines you want to add/ask about, please post to our forum.
arma/arma.rpt.txt ยท Last modified: 2011-07-04 20:24 (external edit)