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arma:arma.rpt [2009-08-12 14:43] snakeman added few more rpt error lines. |
arma:arma.rpt [2011-07-04 20:24] |
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- | ====== ArmA.RPT File ====== | ||
- | ArmA.RPT file is the debug report file created by the game engine when its running. Sometimes if you have a lot of errors in addons, terrains or missions this file gets excessively large (several megabytes in fact). However it is a valuable tool for editing as it reports errors in so much detail. | ||
- | |||
- | Your arma.rpt file is located in the root directory where the Users/ directory is located. How to configure users directory, please refer to [[arma:startup_parameters#modifications|-profiles]] parameter. | ||
- | |||
- | |||
- | ====== Errors, Cause and Fix ====== | ||
- | |||
- | w:\c\Poseidon\lib\roads.cpp(51) : Road object not present\\ | ||
- | Cause: (something to do with usermade island ca\roads\ces* roads) ?\\ | ||
- | Fix: ? | ||
- | |||
- | Tree at 85096.398, 5950.000 out of grid (z-axis) - 0.000 rounded to 2\\ | ||
- | Cause: ?\\ | ||
- | Fix: ? | ||
- | |||
- | Are these below two the same error or completely different ones? | ||
- | |||
- | Object id 9f674957 (343) not found in slot 233,251\\ | ||
- | w:\c\Poseidon\lib\landSave.cpp(1692) : Link cannot be resolved\\ | ||
- | Cause: ?\\ | ||
- | Fix: ? | ||
- | |||
- | Warning Message: Cannot open object <addon>\<model>.p3d\\ | ||
- | Cause: object not found in addons dirs.\\ | ||
- | Fix: remove object or add the addon. | ||
- | |||
- | Warning Message: Cannot load texture <addon>\<filename>.ext\\ | ||
- | Cause: Texture not found?\\ | ||
- | Fix: Add the missing texture. | ||
- | |||
- | w:\c\Poseidon\lib\pactext.cpp(1823) : Obsolette P8 format\\ | ||
- | Obsolete palette format texture\\ | ||
- | Cause: ?\\ | ||
- | Fix: ? | ||
- | |||
- | Warnings in <addon>\<model>.p3d:3\\ | ||
- | Point 92: Invalid point flags ffffcc00.\\ | ||
- | Cause: ?\\ | ||
- | Fix: ? | ||
- | |||
- | Warnings in <addon>\<model>.p3d:9\\ | ||
- | Key frame animation, no 'keyframe' property\\ | ||
- | Cause: ?\\ | ||
- | Fix: ? | ||
- | |||
- | Warnings in <addon>\<model>.p3d:1\\ | ||
- | Face 211, point 207, face points 206,207,209 - invalid normal 1.#QNAN,1.#QNAN,1.#QNAN\\ | ||
- | Cause: ?\\ | ||
- | Fix: ? | ||
- | |||
- | In Vehicle: <addon>\<model>.p3d missing gunner get in direction point\\ | ||
- | In Vehicle: <addon>\<model>.p3d missing driver get in direction point\\ | ||
- | Cause: point missing in Memory LOD.\\ | ||
- | Fix: add gunner/driver/etc memory point in the Memory LOD. | ||
- | |||
- | Error: bin\config.bin/CfgVehicles/<name>/Turrets/MainTurret/Turrets/CommanderOptics/: Turret gun obsGun not found while initializing the model <addon>\<model>.p3d\\ | ||
- | Cause: ?\\ | ||
- | Fix: ? | ||
- | |||
- | <addon>\<model>.p3d:30: Bad proxy object definition proxy:<proxy_name>\\ | ||
- | Cause: ?\\ | ||
- | Fix: ? | ||
- | |||
- | Warning Message: No entry 'bin\config.bin/CfgModels/Default.sections'.\\ | ||
- | Warning Message: Size: '/' not an array\\ | ||
- | Cause: ?\\ | ||
- | Fix: ? | ||
- | |||
- | Warning Message: No entry 'bin\config.bin/CfgModels/Default.sectionsInherit'.\\ | ||
- | Warning Message: '/' is not a value\\ | ||
- | Cause: ?\\ | ||
- | Fix: ? | ||
- | |||
- | Warning: <addon>\<model>.p3d:0 Face 1500, point 1495, face points 1495,1496,1494 - very small normal 0,0,0\\ | ||
- | Cause: ?\\ | ||
- | Fix: ? | ||
- | |||
- | No shape object 2: <no shape> tested for aiming position\\ | ||
- | Cause: ?\\ | ||
- | Fix: ? | ||
- | |||
- | <addon>\<model>.p3d: house, config class missing\\ | ||
- | Cause: ?\\ | ||
- | Fix: ? | ||
- | |||
- | Warning: Pixel shader Detail not supported for roads.\\ | ||
- | Cause: ?\\ | ||
- | Fix: ? | ||
- | |||
- | w:\c\Poseidon\lib\AI\operMap.cpp(2131) : Cannot search path - no algorithm\\ | ||
- | Cause: ?\\ | ||
- | Fix: ? | ||
- | |||
- | No point in selection zamerny.\\ | ||
- | Cause: ?\\ | ||
- | Fix: ? | ||
- | |||
- | Conflicting addon <addon> in '<addon>\', previous definition in '<addon>\'\\ | ||
- | Cause: Two addons use the same classname.\\ | ||
- | Fix: Use individual classnames. | ||
- | |||
- | w:\c\Poseidon\lib\shots.cpp(45) : No shape\\ | ||
- | Cannot load sound 'sound\soundfly1.wss'\\ | ||
- | Cause: ?\\ | ||
- | Fix: ? | ||
- | |||
- | Warning: <addon>\<model>.p3d:0 Error while trying to generate ST for points: 5823, 5765, 5792\\ | ||
- | Cause: ?\\ | ||
- | Fix: ? | ||
- | |||
- | Missing axis in model <addon>\<model>.p3d:0, sel trigger, axis trigger_axis\\ | ||
- | Cause: ?\\ | ||
- | Fix: ? | ||
- | |||
- | Warnings in <addon>\<model>.p3d:0\\ | ||
- | Warning Message: Bad file format ().\\ | ||
- | Cause: ?\\ | ||
- | Fix: ? | ||
- | |||
- | Degenerate face - 0 vertices\\ | ||
- | Cause: ?\\ | ||
- | Fix: ? | ||
- | |||
- | Warning: <addon>\<model>.p3d: Degenerated triangle found on source triangles (136,139,138)\\ | ||
- | Cause: ?\\ | ||
- | Fix: ? | ||
- | |||
- | Warning: Degenerated faces found in model <addon>\<model>.p3d:10000\\ | ||
- | Cause: ?\\ | ||
- | Fix: ? | ||
- | |||
- | Error: Bad entry count in bin\config.bin/CfgSkeletons/<name>/ skeleton\\ | ||
- | Cause: ?\\ | ||
- | Fix: ? | ||
- | |||
- | Strange convex component <addon>\<model>.p3d in component01:geometry\\ | ||
- | Cause: ?\\ | ||
- | Fix: ? | ||
- | |||
- | w:\c\Poseidon\lib\Shape\material.cpp(1683) : Unknown terrain pixel shader during conversion to grass\\ | ||
- | w:\c\Poseidon\lib\landscape.cpp(965) : Unknown terrain material\\ | ||
- | Cause: one possible cause is wrong path/texture in .rvmat file.\\ | ||
- | Fix: fix the path/texture. | ||
- | |||
- | Warnings in <addon>\<model>.p3d:0\\ | ||
- | Warning Message: Error loading tag\\ | ||
- | Cause: ?\\ | ||
- | Fix: ? | ||
- | |||
- | Invalid named selection map\\ | ||
- | Invalid named selection class\\ | ||
- | Invalid named selection dammage\\ | ||
- | Invalid named selection canocclude\\ | ||
- | Invalid named selection (its just empty, no name at all).\\ | ||
- | Cause: ?\\ | ||
- | Fix: ? | ||
- | |||
- | <addon>\<model>.p3d - Not all levels have On Surface set\\ | ||
- | Cause: On Surface set is not selected on some of the LODs.\\ | ||
- | Fix: Check all LODs carefully for this setting. | ||
- | |||
- | SW animation used for <model>\<model>.p3d - Not all levels have Keep Height set\\ | ||
- | Cause: Keep Height is not selected on some of the LODs.\\ | ||
- | Fix: Check all LODs carefully for this setting. | ||
- | |||
- | In Vehicle: <addon>\<model>.p3d missing driver get in direction point\\ | ||
- | Cause: no driver get in point at Memory LOD.\\ | ||
- | Fix: add point to the Memory LOD. | ||
- | |||
- | Warning: UV coordinate on point 256 is too big UV(153.364182, 0.999795) - the UV compression may produce inaccurate results\\ | ||
- | Cause: ?\\ | ||
- | Fix: ? | ||
- | |||
- | Unrecognized texture type ': '<addon>' \\ | ||
- | Cause: ?\\ | ||
- | Fix: ? | ||
- | |||
- | Warning: Object is animated, but no skeleton is defined\\ | ||
- | Cause: ?\\ | ||
- | Fix: ? | ||
- | |||
- | Error: <addon>\<model>.p3d: Shadow polygon doesn't have 3 vertices - it has not been considered.\\ | ||
- | Cause: ?\\ | ||
- | Fix: ? | ||
- | |||
- | Error: w:\c\Poseidon\lib\d3d9\engdd9.cpp(11570) : Unknown type of vertex shader\\ | ||
- | Cause: ?\\ | ||
- | Fix: ? | ||
- | |||
- | Error: Empty word in sentence 'xmit'\\ | ||
- | Cause: This will happen if you have an AI controlled M1Abrams on the map (at map start).\\ | ||
- | Fix: heh. | ||
- | |||
- | Error: Warning Message: 'value/' is not a class ('oid' accessed)\\ | ||
- | Cause: ?\\ | ||
- | Fix: ? | ||
- | |||
- | Error: Missing 'stats' in campaign campaigns\ra\\ | ||
- | Cause: ?\\ | ||
- | Fix: ? | ||
- | |||
- | Error: Wrong vertex mapping for person collision geometry found in <addon>\<model>.p3d. Selection <name> not found\\ | ||
- | Cause: ?\\ | ||
- | Fix: ? | ||
- | |||
- | Error: Wrong geometry convex component mapping for person collision geometry found in <addon>\<model>.p3d. Convex component number <number>. not found\\ | ||
- | Cause: ?\\ | ||
- | Fix: ? | ||
- | |||
- | Error: Addon <addon> (entry <classname>) not found in the list of active addons.\\ | ||
- | Cause: ?\\ | ||
- | Fix: ? | ||
- | |||
- | Error: w:\c\Poseidon\lib\d3d9\engdd9.cpp(2989) : 2nd UV set needed, but not defined\\ | ||
- | Cause: ?\\ | ||
- | Fix: ? | ||
- | |||
- | Error: w:\c\Poseidon\lib\soldierOld.cpp(7398) : Face\\ | ||
- | Cause: ?\\ | ||
- | Fix: ? | ||
- | |||
- | Error: Empty word in sentence 'allGroup' 'moveTo' 'that' 'at' 'at12' 'xmit'\\ | ||
- | Cause: ?\\ | ||
- | Fix: ? | ||
- | |||
- | Error: w:\c\Poseidon\lib\visibility.cpp(294) : BUG: Adding in-vehicle target.\\ | ||
- | Cause: ?\\ | ||
- | Fix: ? | ||
- | |||
- | Error: w:\c\El\ParamFile\paramFile.cpp(2858) : No owner\\ | ||
- | Cause: ?\\ | ||
- | Fix: ? | ||
- | |||
- | Error: Bad lock radius 58.4023\\ | ||
- | Cause: ?\\ | ||
- | Fix: ? | ||
- | |||
- | Error: Too detailed shadow lod in <addon>\<model>.p3d (0:1.000000 : 5570) - shadows disabled\\ | ||
- | Cause: Most likely shadowVolume AND LodNoShadow=1 settings missing.\\ | ||
- | Fix: Add shadowVolume and/or proper LodNoShadow setting. | ||
- | |||
- | Error: Model <addon>\<model>.p3d cannot be used as a sprite - it has not just one LOD level\\ | ||
- | Cause: ?\\ | ||
- | Fix: ? | ||
- | |||
- | LODShape::Preload: shape '<addon>\<model>.p3d' not found\\ | ||
- | Cause: ?\\ | ||
- | Fix: ? | ||
- | |||
- | Warning: <addon>\<model>.p3d: Selection <selection> needs a section. The shadow volume may not work well.\\ | ||
- | Cause: ?\\ | ||
- | Fix: ? | ||
- | |||
- | Unknown ammo used.\\ | ||
- | Cause: ?\\ | ||
- | Fix: ? | ||
- | |||
- | Grid info\\ | ||
- | Cause: class Grid config is broken or missing.\\ | ||
- | Fix: fix it or add it. | ||
- | |||
- | Error: Clutter ca\plants\clutter_trava_dlouha.p3d uses alpha blending - use renderflag AlphaTest instead\\ | ||
- | Cause: ?\\ | ||
- | Fix: ? | ||
- | |||
- | 2c50a98# 5166: <model>.p3d is not soldier nor transport.\\ | ||
- | Cause: ?\\ | ||
- | Fix: ? | ||
- | |||
- | BoneIndex <number> is out of range! In <addon>\<anim>.rtm\\ | ||
- | Cause: most likely bad model.cfg (?)\\ | ||
- | Fix: ? | ||
- | |||
- | Error: Bone <selection> doesn't exist in some skeleton\\ | ||
- | Cause: most likely bad model.cfg (?)\\ | ||
- | Fix: ? | ||
- | |||
- | Bone '<selection>' not found in <addon>\<model>.p3d\\ | ||
- | Cause: most likely bad model.cfg (?)\\ | ||
- | Fix: ? | ||
- | |||
- | Error: Bad bone name <selection> in aimingDefault/\\ | ||
- | Cause: most likely bad model.cfg (?)\\ | ||
- | Fix: ? | ||
- | |||
- | Error: Accessing undefined vertex bone references\\ | ||
- | Cause: ?\\ | ||
- | Fix: ? | ||
- | |||
- | Cannot evaluate 'ReadOnlyVerified' - no file\\ | ||
- | Cause: ?\\ | ||
- | Fix: ? | ||
- | |||
- | Updating base class ->MGunCore, by ca\weapons\config.bin/cfgWeapons/MGun/\\ | ||
- | Cause: ?\\ | ||
- | Fix: ? | ||
- | |||
- | Error: <name>: Turret body <selection> not found while initializing the model <addon>\<model>.p3d\\ | ||
- | Cause: ?\\ | ||
- | Fix: ? | ||
- | |||
- | No geometry and no shape\\ | ||
- | Cause: ?\\ | ||
- | Fix: ? | ||
- | |||
- | Error: Neither Geometry nor LandContact level is present in model <addon>\<model>.p3d\\ | ||
- | Cause: ?\\ | ||
- | Fix: ? | ||
- | |||
- | <class>: <selection> - unknown animation source <selection>\\ | ||
- | Cause: ?\\ | ||
- | Fix: ? | ||
- | |||
- | String <name> not found\\ | ||
- | Cause: <name> entry missing from stringtable.csv file.\\ | ||
- | Fix: Add it. | ||
- | |||
- | colorByGround no longer supported (used in bin\config.bin/CfgWorlds/<addon>/clutter/<name>/)\\ | ||
- | Cause: ?\\ | ||
- | Fix: ? | ||
- | |||
- | Error: Bone basement-center doesn't exist in some skeleton\\ | ||
- | Cause: ?\\ | ||
- | Fix: ? | ||
- | |||
- | Target acqusition slow and inaccurate (may even select friendly)\\ | ||
- | Cause: ?\\ | ||
- | Fix: ? | ||
- | |||
- | No more slot to add connection at Ag66 (1383.9,12218.0)\\ | ||
- | Cause: Possibly but roads missing from WRP because of bad binarization.\\ | ||
- | Fix: ? | ||
- | |||
- | Placement slopelandcontact failed on model <addon>\<model>.p3d. Too many (9) points in landcontact.\\ | ||
- | Cause: ?\\ | ||
- | Fix: ? | ||
- | |||
- | Generating ST on the fly is very slow\\ | ||
- | Cause: ?\\ | ||
- | Fix: ? | ||
- | |||
- | If you have RPT error lines you want to add/ask about, please post to our forum. |