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arma3:tools:terrain-processor

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arma3:tools:terrain-processor [2018-01-08 23:52]
snakeman removed false percentage indicator.
arma3:tools:terrain-processor [2019-01-22 12:40] (current)
snakeman added road type shape files info.
Line 81: Line 81:
 **Heightmap:​ Road integration** **Heightmap:​ Road integration**
  
-Does TP place your smoothed out roads 500m below ground? +Does terrain processor (TPplace your smoothed out roads 500m below ground? Shapefiles must be within the mapframe bounds before using TP to flatten the road surfaces or you will end up with super deep valleys carved into your terrain heightmap.
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-Shapefiles must be within the mapframe bounds before using TP to flatten the road surfaces or you will end up with super deep valleys carved into your terrain heightmap.+
  
 If your road smoothing will carve almost tunnel like pathway to the terrain even though it is not even that steep, you can fix it by increasing Road Maximal Slope. If your road smoothing will carve almost tunnel like pathway to the terrain even though it is not even that steep, you can fix it by increasing Road Maximal Slope.
  
 If you have problems loading terrain builder exported road shapefiles, try loading and saving them in global mapper (or QGIS?) first. If you have problems loading terrain builder exported road shapefiles, try loading and saving them in global mapper (or QGIS?) first.
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 +**Road Type**
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 +If you want TP to handle different road types with different width values, you better to separate your wide and narrow roads at terrain builder and export the shape files individually so you can use individual tasks in terrain processor.
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 +Using the DBF to handle polyline widths is not recommended.
  
  
arma3/tools/terrain-processor.txt · Last modified: 2019-01-22 12:40 by snakeman