This shows you the differences between two versions of the page.
Next revision | Previous revision | ||
arma3:tools:terrain-builder-known-bugs [2018-03-19 23:18] snakeman created initial page. |
arma3:tools:terrain-builder-known-bugs [2018-12-05 20:42] (current) snakeman updated for 2018-12-03 tools update 1.020 |
||
---|---|---|---|
Line 29: | Line 29: | ||
Draw the selection triangle over the area you know where you drew the shape. It will highlight and select it. Then you can delete it. | Draw the selection triangle over the area you know where you drew the shape. It will highlight and select it. Then you can delete it. | ||
+ | |||
+ | Bug confirmed still being present in [[https://dev.arma3.com/post/techrep-00043|2018-12-03 tools Update 1.020]]. | ||
Line 49: | Line 51: | ||
If terrain builder gets stuck for a long time in generating GRID v4w, then you can avoid this by deleting source\terrainbuilder\ directorys *.v4w file, then restart terrain builder and generate layers. | If terrain builder gets stuck for a long time in generating GRID v4w, then you can avoid this by deleting source\terrainbuilder\ directorys *.v4w file, then restart terrain builder and generate layers. | ||
+ | |||
+ | |||
+ | ====== Reappearing Deleted Shape Layers ====== | ||
+ | |||
+ | Sometimes when you delete a shape layer and restart terrain builder, it appears back on the layers list. | ||
+ | |||
+ | Fix this by going into myProject\Source\TerrainBuilder\myProject.Shapes\ directory and delete the .tv4s file manually. | ||
+ | |||
+ | |||
+ | ====== Shape Vertice Selection ====== | ||
+ | |||
+ | Shape RMB -> Select contained terrain vertices and heightmap edits option only works once per terrain builder start. After this first selection you cannot select any shapes, you must restart terrain builder. | ||
+ | |||
+ | Bug confirmed still being present in [[https://dev.arma3.com/post/techrep-00043|2018-12-03 tools Update 1.020]]. | ||
====== Rotate Object Causes Crash ====== | ====== Rotate Object Causes Crash ====== | ||
- | Open terrain builder and try to rotate already placed object causes crash. Avoid this by placing some, any, object and then trying to rotate existing objects. | + | <del>Open terrain builder and try to rotate already placed object causes crash. Avoid this by placing some, any, object and then trying to rotate existing objects.</del> |
+ | |||
+ | Fixed in [[https://dev.arma3.com/post/techrep-00043|2018-12-03 tools Update 1.020]] |