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arma3:terrain:terrain-builder-mini-tutorial [2014-06-04 20:12] snakeman updated mini tutorial with better info, heh. |
arma3:terrain:terrain-builder-mini-tutorial [2016-12-10 20:27] snakeman added object placement header. |
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**ArmA 3 Terrain Builder Mini Tutorial** by PMC | **ArmA 3 Terrain Builder Mini Tutorial** by PMC | ||
- | - mapframes -> add mapframe, click ok, click cancel | + | //Updated for arma3 v1.66 / terrain builder v1.31.0.139381// |
+ | |||
+ | - mapframes -> add mapframe, click ok | ||
+ | - type in project name to properties -> name | ||
+ | - type in project root dir to properties -> output root folder. (this would be P:\prefix\tag_projectname) | ||
+ | - click create subfolders button, click ok | ||
+ | - copy your data ground texture rvmat's and paa's into <project>\data\ directory | ||
+ | - copy your layers.cfg and maplegend.png files into <project>\source\ directory | ||
+ | - set easting to 200000 and northing to 0 | ||
+ | - switch to samplers tab, setup properties according to your terrain (make sure texture layer is at least 2x your cell size) | ||
+ | - switch to processing tab, use "..." button to browse into your source\layers.cfg file | ||
+ | - click rebuild terrain button, click yes | ||
+ | - click OK in bottom of mapframe properties dialog | ||
+ | - save your project to Source\TerrainBuilder\ directory | ||
- file -> import -> terrains (xyz file) | - file -> import -> terrains (xyz file) | ||
- file -> import -> satellite images (you can choose bmp or png) | - file -> import -> satellite images (you can choose bmp or png) | ||
- file -> import -> satellite mask images (you can choose bmp or png) | - file -> import -> satellite mask images (you can choose bmp or png) | ||
- | - layers manager do on all layers, click RMB -> Terrain Coordinates & Properties, easting: 200000, northing: 0 | + | - layers manager do on all layers, click RMB -> Terrain Coordinates & Properties, easting: 200000, northing: 0, also Size width/height |
- | - save project | + | - mapframes window -> your project name -> click RMB -> properties (or double LMB click) |
- | - mapframes window -> DefaultMapFrame_1 -> click RMB -> properties | + | - switch to processing tab, click rebuild terrain button, click yes |
- | - change easting: 200000, northing: 0. change output root dir to your project directory. click create sub directories. | + | - tick export satellite texture and surface mask (make sure 4 materials per cell is selected) |
- | - copy your data ground texture rvmat's and paa's into <project>\data\ directory. | + | - click generate layers button and wait until its done |
- | - copy your layers.cfg and maplegend.png files into <project>\source\ directory. | + | - click OK and save your project |
- | - samplers -> choose correct size parameters, try to get texture layer size to 40 x 40. | + | - convert layers\*.png to *.paa |
- | - processing -> import layers config file (Layers.cfg). | + | |
- | - processing -> tick export satellite texture and surface mask. then click rebuild terrain. | + | Now your terrain is ready for viewing using terrain builder buldozer. |
- | - processing -> generate layers. then click ok. | + | |
- | - save project. | + | |
- | - file -> export -> wrp | + | ====== Object Placement ====== |
**Adding P3D objects into a template** | **Adding P3D objects into a template** | ||
- | - create vis_new template library | + | - library manager -> template libraries -> RMB -> create library |
- give it a name | - give it a name | ||
- | - create vis_new library from directory | + | - tick create new library from directory |
- source directory point to -> P:\a3\plants_f\Tree | - source directory point to -> P:\a3\plants_f\Tree | ||
- click ok, all done | - click ok, all done | ||
+ | |||
+ | **Single Object** | ||
+ | |||
+ | - create object template | ||
+ | - select object from library manager -> template libraries -> whatever-template | ||
+ | - click add object icon from main menu (icon: side ways box and plus sign) | ||
+ | - LMB click anywhere on the map, object is placed | ||
+ | |||
+ | **Forests** | ||
+ | |||
+ | - turn on view shapes icon in main menu | ||
+ | - click layers manager -> shapes tab | ||
+ | - click add new layer button icon, give it some name | ||
+ | - click add polygon icon from main menu (icon: box and plus sign) | ||
+ | - now LMB click points to create a polygon, once youre done double LMB click to close the polygon | ||
+ | - click layer manager -> objects tab | ||
+ | - click add new layer button icon, give it some name | ||
+ | - click to select any of your polygons in terrain, RMB -> Fill (add new objects) | ||
+ | - select objects (trees for a forest) | ||
+ | - properties -> preset name: add some name like forest 1 etc | ||
+ | - other settings are up to you what you use, object density 60, click | ||
+ | - click ok and objects are placed inside your selected polygon | ||
+ | |||
+ | |||
+ | ====== Export / Import Objects ====== | ||
+ | |||
+ | **Export** | ||
+ | |||
+ | - file -> export -> objects | ||
+ | - click document to export all objects in your project | ||
+ | - click available templates select all button | ||
+ | - use whatever format suits you, custom is compatible with the old arma2 formats | ||
+ | - select destination file, click OK to export | ||
+ | |||
+ | **Import** | ||
+ | |||
+ | - select which layer you want to import objects | ||
+ | - file-> import -> objects | ||
+ | - select file to import with the "..." browse button on destination file | ||
+ | - click OK to import |