User Tools

Site Tools


arma3:terrain:terrain-builder-mini-tutorial

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
Last revision Both sides next revision
arma3:terrain:terrain-builder-mini-tutorial [2014-06-04 20:12]
snakeman updated mini tutorial with better info, heh.
arma3:terrain:terrain-builder-mini-tutorial [2016-12-10 20:27]
snakeman added object placement header.
Line 3: Line 3:
 **ArmA 3 Terrain Builder Mini Tutorial** by PMC **ArmA 3 Terrain Builder Mini Tutorial** by PMC
  
-  ​- mapframes -> add mapframe, click ok, click cancel+//Updated for arma3 v1.66 / terrain builder v1.31.0.139381//​ 
 + 
 +  ​- mapframes -> add mapframe, click ok 
 +  - type in project name to properties -> name 
 +  - type in project root dir to properties -> output root folder. (this would be P:​\prefix\tag_projectname) 
 +  - click create subfolders button, click ok 
 +  - copy your data ground texture rvmat'​s and paa's into <​project>​\data\ directory 
 +  - copy your layers.cfg and maplegend.png files into <​project>​\source\ directory 
 +  - set easting to 200000 and northing to 0 
 +  - switch to samplers tab, setup properties according to your terrain (make sure texture layer is at least 2x your cell size) 
 +  - switch to processing tab, use "​..."​ button to browse into your source\layers.cfg file 
 +  - click rebuild terrain button, click yes 
 +  - click OK in bottom of mapframe properties dialog 
 +  - save your project to Source\TerrainBuilder\ directory
   - file -> import -> terrains (xyz file)   - file -> import -> terrains (xyz file)
   - file -> import -> satellite images (you can choose bmp or png)   - file -> import -> satellite images (you can choose bmp or png)
   - file -> import -> satellite mask images (you can choose bmp or png)   - file -> import -> satellite mask images (you can choose bmp or png)
-  - layers manager do on all layers, click RMB -> Terrain Coordinates & Properties, easting: 200000, northing: 0 +  - layers manager do on all layers, click RMB -> Terrain Coordinates & Properties, easting: 200000, northing: 0, also Size width/​height 
-  - save project +  - mapframes window -> your project name -> click RMB -> properties ​(or double LMB click) 
-  - mapframes window -> DefaultMapFrame_1 ​-> click RMB -> properties +  - switch to processing tab, click rebuild terrain button, click yes 
-  - change easting: 200000northing: 0. change output root dir to your project directory. ​click create sub directories. +  - tick export satellite ​texture and surface mask (make sure 4 materials per cell is selected) 
-  - copy your data ground ​texture ​rvmat'​s ​and paa's into <​project>​\data\ directory. +  - click generate ​layers ​button ​and wait until its done 
-  - copy your layers.cfg and maplegend.png files into <​project>​\source\ directory. +  - click OK and save your project 
-  - samplers -> choose correct size parameters, try to get texture layer size to 40 x 40. +  - convert ​layers\*.png to *.paa 
-  - processing -> import ​layers ​config file (Layers.cfg)+ 
-  - processing -> tick export satellite texture and surface mask. then click rebuild ​terrain. +Now your terrain ​is ready for viewing using terrain builder buldozer
-  - processing -> generate layers. then click ok. + 
-  - save project. + 
-  - file -> export -> wrp+====== Object Placement ======
  
 **Adding P3D objects into a template** **Adding P3D objects into a template**
  
-  - create vis_new ​template library+  - library manager -> template ​libraries -> RMB -> create ​library
   - give it a name   - give it a name
-  - create ​vis_new ​library from directory+  - tick create ​new library from directory
   - source directory point to -> P:​\a3\plants_f\Tree   - source directory point to -> P:​\a3\plants_f\Tree
   - click ok, all done   - click ok, all done
 +
 +**Single Object**
 +
 +  - create object template
 +  - select object from library manager -> template libraries -> whatever-template
 +  - click add object icon from main menu (icon: side ways box and plus sign)
 +  - LMB click anywhere on the map, object is placed
 +
 +**Forests**
 +
 +  - turn on view shapes icon in main menu
 +  - click layers manager -> shapes tab
 +  - click add new layer button icon, give it some name
 +  - click add polygon icon from main menu (icon: box and plus sign)
 +  - now LMB click points to create a polygon, once youre done double LMB click to close the polygon
 +  - click layer manager -> objects tab
 +  - click add new layer button icon, give it some name
 +  - click to select any of your polygons in terrain, RMB -> Fill (add new objects)
 +  - select objects (trees for a forest)
 +  - properties -> preset name: add some name like forest 1 etc
 +  - other settings are up to you what you use, object density 60, click
 +  - click ok and objects are placed inside your selected polygon
 +
 +
 +====== Export / Import Objects ======
 +
 +**Export**
 +
 +  - file -> export -> objects
 +  - click document to export all objects in your project
 +  - click available templates select all button
 +  - use whatever format suits you, custom is compatible with the old arma2 formats
 +  - select destination file, click OK to export
 +
 +**Import**
 +
 +  - select which layer you want to import objects
 +  - file-> import -> objects
 +  - select file to import with the "​..."​ browse button on destination file
 +  - click OK to import
arma3/terrain/terrain-builder-mini-tutorial.txt · Last modified: 2016-12-25 05:46 by snakeman