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arma3:terrain:terrain-builder-mini-tutorial [2014-06-04 15:43]
snakeman removed unnecessary mapframe part.
arma3:terrain:terrain-builder-mini-tutorial [2016-12-10 20:27]
snakeman added object placement header.
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 **ArmA 3 Terrain Builder Mini Tutorial** by PMC **ArmA 3 Terrain Builder Mini Tutorial** by PMC
  
-  ​- add mapframe, click cancel +//Updated for arma3 v1.66 / terrain builder v1.31.0.139381//​ 
-  - import ​terrain (xyz file) + 
-  - import satellite ​image (png) +  ​mapframes -> add mapframe, click ok 
-  - import satellite mask image (png) +  - type in project name to properties -> name 
-  - layers manager do on all layers RMB -> Terrain Coordinates & Properties, easting: 200000, northing: 0 +  - type in project root dir to properties -> output root folder. (this would be P:​\prefix\tag_projectname) 
-  - save project +  - click create subfolders button, click ok 
-  ​- click create subfolders +  - copy your data ground texture rvmat'​s and paa's into <​project>​\data\ directory 
-  - samplers ​-> choose correct size parameters +  - copy your layers.cfg and maplegend.png files into <​project>​\source\ directory 
-  - processing ​-> rebuild terrain +  - set easting to 200000 and northing to 0 
-  - copy your data ground ​texture ​rvmat'​s ​and paa's into <​project>​\data\ directory. +  - switch to samplers tab, setup properties according to your terrain ​(make sure texture layer is at least 2x your cell size) 
-  - copy your layers.cfg file into <​project>​\source\ directory. +  - switch to processing tab, use "​..."​ button to browse into your source\layers.cfg file 
-  - from mapframes window, choose defaultmapframe_2,​ RMB -> properties. now import Layers.cfg +  - click rebuild terrain button, click yes 
-  - save project +  - click OK in bottom of mapframe properties dialog 
-  - file -> export -> wrp+  - save your project to Source\TerrainBuilder\ directory 
 +  - file -> import -> terrains ​(xyz file) 
 +  - file -> import ​-> satellite ​images ​(you can choose bmp or png) 
 +  - file -> import ​-> satellite mask images ​(you can choose bmp or png) 
 +  - layers manager do on all layers, click RMB -> Terrain Coordinates & Properties, easting: 200000, northing: 0, also Size width/​height 
 +  - mapframes window -> your project ​name -click RMB -> properties (or double LMB click) 
 +  - switch to processing ​tab, click rebuild terrain ​button, click yes 
 +  - tick export satellite ​texture and surface mask (make sure 4 materials per cell is selected) 
 +  - click generate ​layers ​button and wait until its done 
 +  - click OK and save your project 
 +  - convert layers\*.png to *.paa 
 + 
 +Now your terrain is ready for viewing using terrain builder buldozer. 
 + 
 + 
 +====== Object Placement ======
  
 **Adding P3D objects into a template** **Adding P3D objects into a template**
  
-  - create vis_new ​template library+  - library manager -> template ​libraries -> RMB -> create ​library
   - give it a name   - give it a name
-  - create ​vis_new ​library from directory+  - tick create ​new library from directory
   - source directory point to -> P:​\a3\plants_f\Tree   - source directory point to -> P:​\a3\plants_f\Tree
   - click ok, all done   - click ok, all done
 +
 +**Single Object**
 +
 +  - create object template
 +  - select object from library manager -> template libraries -> whatever-template
 +  - click add object icon from main menu (icon: side ways box and plus sign)
 +  - LMB click anywhere on the map, object is placed
 +
 +**Forests**
 +
 +  - turn on view shapes icon in main menu
 +  - click layers manager -> shapes tab
 +  - click add new layer button icon, give it some name
 +  - click add polygon icon from main menu (icon: box and plus sign)
 +  - now LMB click points to create a polygon, once youre done double LMB click to close the polygon
 +  - click layer manager -> objects tab
 +  - click add new layer button icon, give it some name
 +  - click to select any of your polygons in terrain, RMB -> Fill (add new objects)
 +  - select objects (trees for a forest)
 +  - properties -> preset name: add some name like forest 1 etc
 +  - other settings are up to you what you use, object density 60, click
 +  - click ok and objects are placed inside your selected polygon
 +
 +
 +====== Export / Import Objects ======
 +
 +**Export**
 +
 +  - file -> export -> objects
 +  - click document to export all objects in your project
 +  - click available templates select all button
 +  - use whatever format suits you, custom is compatible with the old arma2 formats
 +  - select destination file, click OK to export
 +
 +**Import**
 +
 +  - select which layer you want to import objects
 +  - file-> import -> objects
 +  - select file to import with the "​..."​ browse button on destination file
 +  - click OK to import
arma3/terrain/terrain-builder-mini-tutorial.txt · Last modified: 2016-12-25 05:46 by snakeman