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arma3:terrain:separate-data-layers [2017-02-10 09:35]
snakeman created separate-data-layers initial page.
arma3:terrain:separate-data-layers [2019-01-22 17:46] (current)
snakeman updated link for wrp only.
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 ====== _run_Separate_WRP_Dir.bat ====== ====== _run_Separate_WRP_Dir.bat ======
  
-This batch file does all the heavy lifting when separating your terrain addon directory. In our example we use "​pmc_iraq_baghdad"​ as our addon name. Put this bat into "​pmc_iraq_baghdad\Source\"​ directory.+This batch file does all the heavy lifting when separating your terrain addon directory. In our example we use "​pmc"​ as our mod / group tag and "​pmc_iraq_baghdad"​ as our addon name. Put this bat into "pmc\pmc_iraq_baghdad\Source\"​ directory.
  
-You only need to edit "set TERRAIN="​ to replace our terrain name with yours, rest of the batch file is OK.+You only need to edit "set MODTAG="​ for mod / group tag and "set TERRAIN="​ to replace our terrain name with yours, rest of the batch file is OK.
  
 **_run_Separate_WRP_Dir.bat:​** **_run_Separate_WRP_Dir.bat:​**
 <code dos> <code dos>
 @echo off @echo off
 +set MODTAG=pmc
 set TERRAIN=pmc_iraq_baghdad set TERRAIN=pmc_iraq_baghdad
 rem back out of Source and terrain directorys rem back out of Source and terrain directorys
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 rem create data\ for whatever data stuff you got rem create data\ for whatever data stuff you got
 md %TERRAIN%_data md %TERRAIN%_data
-echo pmc\%TERRAIN%_data >​%TERRAIN%_data\$PBOPREFIX$+echo %MODTAG%\%TERRAIN%_data >​%TERRAIN%_data\$PBOPREFIX$
 echo class CfgPatches{class %TERRAIN%_data{units[] = {};​weapons[] = {};​requiredVersion = 1;​requiredAddons[] = {};};}; >​%TERRAIN%_data\config.cpp echo class CfgPatches{class %TERRAIN%_data{units[] = {};​weapons[] = {};​requiredVersion = 1;​requiredAddons[] = {};};}; >​%TERRAIN%_data\config.cpp
  
 rem create layers\ for RVMATs rem create layers\ for RVMATs
 md %TERRAIN%_data_layers md %TERRAIN%_data_layers
-echo pmc\%TERRAIN%_data_layers >​%TERRAIN%_data_layers\$PBOPREFIX$+echo %MODTAG%\%TERRAIN%_data_layers >​%TERRAIN%_data_layers\$PBOPREFIX$
 echo class CfgPatches{class %TERRAIN%_data_layers{units[] = {};​weapons[] = {};​requiredVersion = 1;​requiredAddons[] = {};};}; >​%TERRAIN%_data_layers\config.cpp echo class CfgPatches{class %TERRAIN%_data_layers{units[] = {};​weapons[] = {};​requiredVersion = 1;​requiredAddons[] = {};};}; >​%TERRAIN%_data_layers\config.cpp
 rem move RVMATs rem move RVMATs
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 md %TERRAIN%_data_layers_08 md %TERRAIN%_data_layers_08
  
-echo pmc\%TERRAIN%_data_layers_00 >​%TERRAIN%_data_layers_00\$PBOPREFIX$ +echo %MODTAG%\%TERRAIN%_data_layers_00 >​%TERRAIN%_data_layers_00\$PBOPREFIX$ 
-echo pmc\%TERRAIN%_data_layers_01 >​%TERRAIN%_data_layers_01\$PBOPREFIX$ +echo %MODTAG%\%TERRAIN%_data_layers_01 >​%TERRAIN%_data_layers_01\$PBOPREFIX$ 
-echo pmc\%TERRAIN%_data_layers_02 >​%TERRAIN%_data_layers_02\$PBOPREFIX$ +echo %MODTAG%\%TERRAIN%_data_layers_02 >​%TERRAIN%_data_layers_02\$PBOPREFIX$ 
-echo pmc\%TERRAIN%_data_layers_03 >​%TERRAIN%_data_layers_03\$PBOPREFIX$ +echo %MODTAG%\%TERRAIN%_data_layers_03 >​%TERRAIN%_data_layers_03\$PBOPREFIX$ 
-echo pmc\%TERRAIN%_data_layers_04 >​%TERRAIN%_data_layers_04\$PBOPREFIX$ +echo %MODTAG%\%TERRAIN%_data_layers_04 >​%TERRAIN%_data_layers_04\$PBOPREFIX$ 
-echo pmc\%TERRAIN%_data_layers_05 >​%TERRAIN%_data_layers_05\$PBOPREFIX$ +echo %MODTAG%\%TERRAIN%_data_layers_05 >​%TERRAIN%_data_layers_05\$PBOPREFIX$ 
-echo pmc\%TERRAIN%_data_layers_06 >​%TERRAIN%_data_layers_06\$PBOPREFIX$ +echo %MODTAG%\%TERRAIN%_data_layers_06 >​%TERRAIN%_data_layers_06\$PBOPREFIX$ 
-echo pmc\%TERRAIN%_data_layers_07 >​%TERRAIN%_data_layers_07\$PBOPREFIX$ +echo %MODTAG%\%TERRAIN%_data_layers_07 >​%TERRAIN%_data_layers_07\$PBOPREFIX$ 
-echo pmc\%TERRAIN%_data_layers_08 >​%TERRAIN%_data_layers_08\$PBOPREFIX$+echo %MODTAG%\%TERRAIN%_data_layers_08 >​%TERRAIN%_data_layers_08\$PBOPREFIX$
  
 echo class CfgPatches{class %TERRAIN%_data_layers_00{units[] = {};​weapons[] = {};​requiredVersion = 1;​requiredAddons[] = {};};}; >​%TERRAIN%_data_layers_00\config.cpp echo class CfgPatches{class %TERRAIN%_data_layers_00{units[] = {};​weapons[] = {};​requiredVersion = 1;​requiredAddons[] = {};};}; >​%TERRAIN%_data_layers_00\config.cpp
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 rem move the actual satellite tile PAA files... rem move the actual satellite tile PAA files...
-move %TERRAIN%\data\layers\s_00?​_0*.%TERRAIN%_data_layers_00\ +move %TERRAIN%\data\layers\s_00?​_?*.paa %TERRAIN%_data_layers_00\ 
-move %TERRAIN%\data\layers\m_00?​_0*.%TERRAIN%_data_layers_00\+move %TERRAIN%\data\layers\m_00?​_?*.paa %TERRAIN%_data_layers_00\
  
-move %TERRAIN%\data\layers\s_01?​_0*.%TERRAIN%_data_layers_01\ +move %TERRAIN%\data\layers\s_01?​_?*.paa %TERRAIN%_data_layers_01\ 
-move %TERRAIN%\data\layers\m_01?​_0*.%TERRAIN%_data_layers_01\+move %TERRAIN%\data\layers\m_01?​_?*.paa %TERRAIN%_data_layers_01\
  
-move %TERRAIN%\data\layers\s_02?​_0*.%TERRAIN%_data_layers_02\ +move %TERRAIN%\data\layers\s_02?​_?*.paa %TERRAIN%_data_layers_02\ 
-move %TERRAIN%\data\layers\m_02?​_0*.%TERRAIN%_data_layers_02\+move %TERRAIN%\data\layers\m_02?​_?*.paa %TERRAIN%_data_layers_02\
  
-move %TERRAIN%\data\layers\s_03?​_0*.%TERRAIN%_data_layers_03\ +move %TERRAIN%\data\layers\s_03?​_?*.paa %TERRAIN%_data_layers_03\ 
-move %TERRAIN%\data\layers\m_03?​_0*.%TERRAIN%_data_layers_03\+move %TERRAIN%\data\layers\m_03?​_?*.paa %TERRAIN%_data_layers_03\
  
-move %TERRAIN%\data\layers\s_04?​_0*.%TERRAIN%_data_layers_04\ +move %TERRAIN%\data\layers\s_04?​_?*.paa %TERRAIN%_data_layers_04\ 
-move %TERRAIN%\data\layers\m_04?​_0*.%TERRAIN%_data_layers_04\+move %TERRAIN%\data\layers\m_04?​_?*.paa %TERRAIN%_data_layers_04\
  
-move %TERRAIN%\data\layers\s_05?​_0*.%TERRAIN%_data_layers_05\ +move %TERRAIN%\data\layers\s_05?​_?*.paa %TERRAIN%_data_layers_05\ 
-move %TERRAIN%\data\layers\m_05?​_0*.%TERRAIN%_data_layers_05\+move %TERRAIN%\data\layers\m_05?​_?*.paa %TERRAIN%_data_layers_05\
  
-move %TERRAIN%\data\layers\s_06?​_0*.%TERRAIN%_data_layers_06\ +move %TERRAIN%\data\layers\s_06?​_?*.paa %TERRAIN%_data_layers_06\ 
-move %TERRAIN%\data\layers\m_06?​_0*.%TERRAIN%_data_layers_06\+move %TERRAIN%\data\layers\m_06?​_?*.paa %TERRAIN%_data_layers_06\
  
-move %TERRAIN%\data\layers\s_07?​_0*.%TERRAIN%_data_layers_07\ +move %TERRAIN%\data\layers\s_07?​_?*.paa %TERRAIN%_data_layers_07\ 
-move %TERRAIN%\data\layers\m_07?​_0*.%TERRAIN%_data_layers_07\+move %TERRAIN%\data\layers\m_07?​_?*.paa %TERRAIN%_data_layers_07\
  
-move %TERRAIN%\data\layers\s_08?​_0*.%TERRAIN%_data_layers_08\ +move %TERRAIN%\data\layers\s_08?​_?*.paa %TERRAIN%_data_layers_08\ 
-move %TERRAIN%\data\layers\m_08?​_0*.%TERRAIN%_data_layers_08\+move %TERRAIN%\data\layers\m_08?​_?*.paa %TERRAIN%_data_layers_08
 + 
 +rem delete existing layers\ dir including the remaining now obsolete .PNG files 
 +rd /q /s %TERRAIN%\data\layers\
  
 pause pause
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 See how to use [[arma3:​batch-file-examples#​rvmat_files|MoveObject for RVMATs in batch file]]. Put these bat files into pmc_iraq_baghdad_data_layers\ directory. See how to use [[arma3:​batch-file-examples#​rvmat_files|MoveObject for RVMATs in batch file]]. Put these bat files into pmc_iraq_baghdad_data_layers\ directory.
  
-Here is our example replacement text file, you obviously need to make your own using paths to your terrain.+Here is our example replacement text file, you obviously need to make your own using paths to your terrain ​(both mod tag and addon name).
  
 RVMAT **_MASTER_paths.txt:​** RVMAT **_MASTER_paths.txt:​**
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 WRP needs its RVMAT paths changed because we moved RVMATs to a new directory / addon. WRP needs its RVMAT paths changed because we moved RVMATs to a new directory / addon.
  
-It is basically the same as what we did for individual RVMAT files, see [[arma3:​batch-file-examples#​pew_wrp_files|MoveObject for WRP in batch file]] for file name details.+It is basically the same as what we did for individual RVMAT files, see [[arma3:​batch-file-examples#​wrp_files|MoveObject for WRP in batch file]] for file name details.
  
-If you forgot ​to change RVMAT paths in WRP file, then none of the above works.+WRP **_MASTER_paths.txt:​** 
 +<​code>​ 
 +pmc\pmc_iraq_baghdad\data\layers pmc\pmc_iraq_baghdad_data_layers 
 +</​code>​ 
 + 
 +If you forget ​to change RVMAT paths in WRP file, then none of the above works.
  
  
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 ====== Buldozer ====== ====== Buldozer ======
  
-In this separated / split setup terrain builder cannot find the RVMAT files, it attempts to find them from pmc_iraq_baghdad\data\layers\ directory, but instead they have been moved to pmc_iraq_baghdad_data_layers\ dir instead.+In this separated / split setup terrain builder ​+ buldozer ​cannot find the RVMAT files, it attempts to find them from pmc_iraq_baghdad\data\layers\ directory, but instead they have been moved to pmc_iraq_baghdad_data_layers\ dir.
  
-We don't really care about buldozer use but realize you might. So basically you need to fix by moving the RVMAT files back to pmc_iraq_baghdad\data\layers\ ​directory.+You can easily ​fix this by making a symlink "​layers"​ directory into pmc_iraq_baghdad\data\ ​directory. 
 + 
 +**_run_create_layers_symlink.bat:​** 
 +<code dos> 
 +rem do this on WRP\data\ dir 
 +mklink /J layers ​C:\armawork\PMC\pmc_iraq_baghdad_data_layers 
 +</​code>​ 
 +**Warning: You must delete this "​layers"​ symlink before pboProject binarizing & packing your terrain!** if you do not, then pboproject will try to copy the rvmat'​s into p:\temp\ and its going to be a real mess. 
 + 
 +Howto delete symlink: 
 +<code dos> 
 +del layers 
 +</​code>​
  
 You cannot really change the path from terrain builder project settings, because it defaults to <​project>​\data\layers\ directory, so you cant set it to any dir which would match pmc_iraq_baghdad_data_layers\ heh. You cannot really change the path from terrain builder project settings, because it defaults to <​project>​\data\layers\ directory, so you cant set it to any dir which would match pmc_iraq_baghdad_data_layers\ heh.
arma3/terrain/separate-data-layers.1486719300.txt.gz · Last modified: 2017-02-10 09:35 by snakeman