arma3:terrain:road-shapefiles-real-world-data
Differences
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arma3:terrain:road-shapefiles-real-world-data [2018/03/02 09:58] – added more updated poly line info. snakeman | arma3:terrain:road-shapefiles-real-world-data [2019/01/22 14:48] – added combine road features header snakeman | ||
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From enter simplification threshold dialog, use horizontal threshold 10 and vertical threshold elevation (meters) 0.2 for good results. | From enter simplification threshold dialog, use horizontal threshold 10 and vertical threshold elevation (meters) 0.2 for good results. | ||
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+ | ====== Combine Road Features ====== | ||
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+ | USA Los Angels 40km terrain openstreetmap.org road polylines even after "bad roads" reduction were over 17,000 features which is like ten thousand over the limit. They need to be reduced. Please note that this was some very odd issue on these specific OSM shapes because normal roads / streets were split up to hundreds of small features when it should have been one feature. | ||
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+ | I have not experienced such splitting up of polylines in other terrains in this scale. | ||
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+ | Select all roads -> RMB in the viewport -> crop/ | ||
arma3/terrain/road-shapefiles-real-world-data.txt · Last modified: 2024/08/02 19:07 by snakeman