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arma3:terrain:road-shapefiles-real-world-data

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arma3:terrain:road-shapefiles-real-world-data [2017-10-06 19:12]
snakeman http to https switch.
arma3:terrain:road-shapefiles-real-world-data [2018-03-02 09:58]
snakeman added more updated poly line info.
Line 169: Line 169:
 ====== Simplify Road Shapefiles ====== ====== Simplify Road Shapefiles ======
  
-Most likely your OSM downloaded road shapefiles are too complex for terrain builder ​/ arma3, so you need to simplify them. Meaning there are way too many vertices in the polylines which can be reduced.+**Simplify Road Polylines** 
 + 
 +Most likely your OSM downloaded road shapefiles are too complex for terrain builder, so you //​might// ​need to simplify them. Meaning there are way too many vertices in the polylines which can be reduced. **Note 2018-03-02 update:** arma3 loads any OSM poly line shape file just fine, there is no need to simplify for arma3'​s sake, PMC has done hundred terrains with various size and quality OSM road poly lines and all of them have been working great.
  
 If you import too complex or "​large"​ road shapefiles to terrain builder it will start to stutter and freezes up. If you import too complex or "​large"​ road shapefiles to terrain builder it will start to stutter and freezes up.
arma3/terrain/road-shapefiles-real-world-data.txt · Last modified: 2019-01-28 18:46 by snakeman