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arma3:terrain:road-shapefiles-real-world-data [2017-05-04 00:59] snakeman made it more easily copy pasteable. |
arma3:terrain:road-shapefiles-real-world-data [2017-10-06 19:12] snakeman http to https switch. |
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- select transformed layer, RMB -> zoom to layer, now you see roads aligning perfectly with your heightmap, congrats! | - select transformed layer, RMB -> zoom to layer, now you see roads aligning perfectly with your heightmap, congrats! | ||
- transformed layer RMB -> save as -> browse, this is your final road shape file name to be used in terrain builder, click ok | - transformed layer RMB -> save as -> browse, this is your final road shape file name to be used in terrain builder, click ok | ||
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+ | **Global Mapper ID / ORDER** | ||
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+ | - Fix shapefile attributes for ID and ORDER with [[arma3:terrain:road-shapefiles-real-world-data#id_and_order]] tutorial. | ||
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All done! :-) | All done! :-) | ||
Enjoy your real world data openstreetmap roads in terrain builder :-) | Enjoy your real world data openstreetmap roads in terrain builder :-) | ||
- | {{ http://pmc.editing.wiki/images/Terrain-Builder-Global-Mapper-QGIS-Shapefile-Roads.png }} | + | {{ https://pmc.editing.wiki/images/Terrain-Builder-Global-Mapper-QGIS-Shapefile-Roads.png }} |