User Tools

Site Tools


arma3:terrain:real-world-data-tutorial

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
arma3:terrain:real-world-data-tutorial [2020-06-30 21:44]
snakeman updated.
arma3:terrain:real-world-data-tutorial [2024-04-01 20:41] (current)
snakeman updated.
Line 1: Line 1:
 ====== ArmA 3 Real World Data Terrain Tutorial ====== ====== ArmA 3 Real World Data Terrain Tutorial ======
  
-**2020-07-01 Update**+**2024-04-01T20:​41:​00Z ​Update**
  
 **How to create ArmA 3 terrain using real world data tutorial.** **How to create ArmA 3 terrain using real world data tutorial.**
Line 675: Line 675:
 ===== L3DT Background Image ===== ===== L3DT Background Image =====
  
-_run_imagemagick_l3dt_8192_texture_map.bat is used to create L3DT texture map, a basically small image of satellite texture which is used as background when editing heightmap in L3DT.+_run_imagemagick_l3dt_8192_texture_map.bat is used to create ​[[tools:​l3dt|L3DT]] texture map, a basically small image of satellite texture which is used as background when editing heightmap in L3DT.
  
 **_run_imagemagick_l3dt_8192_texture_map.bat** **_run_imagemagick_l3dt_8192_texture_map.bat**
Line 765: Line 765:
 Run it once with the options it came with, see how many objects terrain processor created. In my case it was 107,000 objects which is nice round number 100k. Run it once with the options it came with, see how many objects terrain processor created. In my case it was 107,000 objects which is nice round number 100k.
  
-Arma3 terrains have limit of roughly 6-6.million objects ​give or takeso lets calculate 6 / 0.107 == 56. This means we can add hectare density to 56 before running much over 6 million generated objects.+With the release of arma3 64bit version ​terrains have object count limit so high that we have not been able to import so many objects to terrain builder that it would have crashed binarize or arma3_x64.exe itself. in [[https://​www.pmctactical.org/​arma3/​terrain.php|PMC Balkans Kosovo]] we tested roughly 20 million objects ​which worked finePMC Suwalki Gap which is available for download right now has 18.1 million (18,​134,​807) objects. This tutorial was written prior to 64bit binary release. 
 + 
 +Before 64bit binary release I used this formula: So lets calculate 6 / 0.107 == 56. This means we can add hectare density to 56 before running much over 6 million generated objects.
  
 50 hectare density for forests is okay-ish I guess. Lets try that first. 50 hectare density for forests is okay-ish I guess. Lets try that first.
arma3/terrain/real-world-data-tutorial.1593553466.txt.gz · Last modified: 2020-06-30 21:44 by snakeman