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arma3:terrain:real-world-data-tutorial [2020-05-01 07:07]
snakeman updated.
arma3:terrain:real-world-data-tutorial [2020-05-14 07:03] (current)
snakeman updated to imagemagick v7.0.10-11
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 ====== ArmA 3 Real World Data Terrain Tutorial ====== ====== ArmA 3 Real World Data Terrain Tutorial ======
  
-**2020-05-01 Update**+**2020-05-14 Update**
  
 **How to create ArmA 3 terrain using real world data tutorial.** **How to create ArmA 3 terrain using real world data tutorial.**
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 This tutorial assumes you have already experience making arma3 terrains, if you do not then please read [[arma3:​terrain:​ultimate-terrain-tutorial|PMC Ultimate Terrain Tutorial]] first. This tutorial assumes you have already experience making arma3 terrains, if you do not then please read [[arma3:​terrain:​ultimate-terrain-tutorial|PMC Ultimate Terrain Tutorial]] first.
  
-This tutorial uses web browser, global mapper, QGIS, terra incognita and imagemagick to get terrain source files into terrain builder.+This tutorial uses web browser, global mapper, QGIS, terra incognita and [[arma2:​texturing:​imagemagick|Imagemagick]] ​to get terrain source files into terrain builder.
  
 Important Note: Global Mapper is commercial software which costs like $500, **you cannot make ArmA 3 terrain of decent size with the TRIAL version.** If you do not have full / commercial version of global mapper I suggest you read Ross's QGIS real world data tutorial instead, QGIS is a free open source software. Important Note: Global Mapper is commercial software which costs like $500, **you cannot make ArmA 3 terrain of decent size with the TRIAL version.** If you do not have full / commercial version of global mapper I suggest you read Ross's QGIS real world data tutorial instead, QGIS is a free open source software.
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 echo Creating L3DT_texture_map.jpg echo Creating L3DT_texture_map.jpg
 echo resizing A1 ... echo resizing A1 ...
-convert Dsat_A1.bmp -resize 2048x2048 temp_A1.bmp+magick ​convert Dsat_A1.bmp -resize 2048x2048 temp_A1.bmp
 echo resizing A2 ... echo resizing A2 ...
-convert Dsat_A2.bmp -resize 2048x2048 temp_A2.bmp+magick ​convert Dsat_A2.bmp -resize 2048x2048 temp_A2.bmp
 echo resizing A3 ... echo resizing A3 ...
-convert Dsat_A3.bmp -resize 2048x2048 temp_A3.bmp+magick ​convert Dsat_A3.bmp -resize 2048x2048 temp_A3.bmp
 echo resizing A4 ... echo resizing A4 ...
-convert Dsat_A4.bmp -resize 2048x2048 temp_A4.bmp+magick ​convert Dsat_A4.bmp -resize 2048x2048 temp_A4.bmp
  
 echo resizing B1 ... echo resizing B1 ...
-convert Dsat_B1.bmp -resize 2048x2048 temp_B1.bmp+magick ​convert Dsat_B1.bmp -resize 2048x2048 temp_B1.bmp
 echo resizing B2 ... echo resizing B2 ...
-convert Dsat_B2.bmp -resize 2048x2048 temp_B2.bmp+magick ​convert Dsat_B2.bmp -resize 2048x2048 temp_B2.bmp
 echo resizing B3 ... echo resizing B3 ...
-convert Dsat_B3.bmp -resize 2048x2048 temp_B3.bmp+magick ​convert Dsat_B3.bmp -resize 2048x2048 temp_B3.bmp
 echo resizing B4 ... echo resizing B4 ...
-convert Dsat_B4.bmp -resize 2048x2048 temp_B4.bmp+magick ​convert Dsat_B4.bmp -resize 2048x2048 temp_B4.bmp
  
 echo resizing C1 ... echo resizing C1 ...
-convert Dsat_C1.bmp -resize 2048x2048 temp_C1.bmp+magick ​convert Dsat_C1.bmp -resize 2048x2048 temp_C1.bmp
 echo resizing C2 ... echo resizing C2 ...
-convert Dsat_C2.bmp -resize 2048x2048 temp_C2.bmp+magick ​convert Dsat_C2.bmp -resize 2048x2048 temp_C2.bmp
 echo resizing C3 ... echo resizing C3 ...
-convert Dsat_C3.bmp -resize 2048x2048 temp_C3.bmp+magick ​convert Dsat_C3.bmp -resize 2048x2048 temp_C3.bmp
 echo resizing C4 ... echo resizing C4 ...
-convert Dsat_C4.bmp -resize 2048x2048 temp_C4.bmp+magick ​convert Dsat_C4.bmp -resize 2048x2048 temp_C4.bmp
  
 echo resizing D1 ... echo resizing D1 ...
-convert Dsat_D1.bmp -resize 2048x2048 temp_D1.bmp+magick ​convert Dsat_D1.bmp -resize 2048x2048 temp_D1.bmp
 echo resizing D2 ... echo resizing D2 ...
-convert Dsat_D2.bmp -resize 2048x2048 temp_D2.bmp+magick ​convert Dsat_D2.bmp -resize 2048x2048 temp_D2.bmp
 echo resizing D3 ... echo resizing D3 ...
-convert Dsat_D3.bmp -resize 2048x2048 temp_D3.bmp+magick ​convert Dsat_D3.bmp -resize 2048x2048 temp_D3.bmp
 echo resizing D4 ... echo resizing D4 ...
-convert Dsat_D4.bmp -resize 2048x2048 temp_D4.bmp+magick ​convert Dsat_D4.bmp -resize 2048x2048 temp_D4.bmp
  
 echo combine temp_Ax ... echo combine temp_Ax ...
-convert +append temp_A1.bmp temp_A2.bmp temp_A3.bmp temp_A4.bmp temp_Ax.bmp+magick ​convert +append temp_A1.bmp temp_A2.bmp temp_A3.bmp temp_A4.bmp temp_Ax.bmp
 echo combine temp_Bx ... echo combine temp_Bx ...
-convert +append temp_B1.bmp temp_B2.bmp temp_B3.bmp temp_B4.bmp temp_Bx.bmp+magick ​convert +append temp_B1.bmp temp_B2.bmp temp_B3.bmp temp_B4.bmp temp_Bx.bmp
 echo combine temp_Cx ... echo combine temp_Cx ...
-convert +append temp_C1.bmp temp_C2.bmp temp_C3.bmp temp_C4.bmp temp_Cx.bmp+magick ​convert +append temp_C1.bmp temp_C2.bmp temp_C3.bmp temp_C4.bmp temp_Cx.bmp
 echo combine temp_Dx ... echo combine temp_Dx ...
-convert +append temp_D1.bmp temp_D2.bmp temp_D3.bmp temp_D4.bmp temp_Dx.bmp+magick ​convert +append temp_D1.bmp temp_D2.bmp temp_D3.bmp temp_D4.bmp temp_Dx.bmp
  
 echo combine L3DT_texture_map.bmp ... echo combine L3DT_texture_map.bmp ...
-convert -append temp_Ax.bmp temp_Bx.bmp temp_Cx.bmp temp_Dx.bmp L3DT_texture_map.bmp+magick ​convert -append temp_Ax.bmp temp_Bx.bmp temp_Cx.bmp temp_Dx.bmp L3DT_texture_map.bmp
 echo creating L3DT_texture_map ... echo creating L3DT_texture_map ...
-convert -strip -interlace Plane -quality 85% L3DT_texture_map.bmp L3DT_texture_map.png+magick ​convert -strip -interlace Plane -quality 85% L3DT_texture_map.bmp L3DT_texture_map.png
 echo deleting temp files ... echo deleting temp files ...
 if exist temp_*.bmp del temp_*.bmp if exist temp_*.bmp del temp_*.bmp
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 **2007 - 2009** ArmA, fictional\\ **2007 - 2009** ArmA, fictional\\
 **2009 - 2013** ArmA 2, fictional (maybe few close to real world terrains with hard work started to appear)\\ **2009 - 2013** ArmA 2, fictional (maybe few close to real world terrains with hard work started to appear)\\
-**2013 - now?** ArmA 3, fictional + accurate real world data :)+**2013 - 2020** ArmA 3, fictional + accurate real world data :)
  
 Just a small side note, until these PMC Editing Wiki tutorials, there was no **comprehensive step by step** tutorial sets how to make real world data terrains, few guys had global mapper / qgis tutorials but none were complete tutorials from having nothing to getting terrain in-game. Just a small side note, until these PMC Editing Wiki tutorials, there was no **comprehensive step by step** tutorial sets how to make real world data terrains, few guys had global mapper / qgis tutorials but none were complete tutorials from having nothing to getting terrain in-game.
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 Credits: Credits:
 +  * [PTR] brenden0309
   * Digital Centurion   * Digital Centurion
 +  * Hydrra
   * Ice   * Ice
 +  * JakerRod
   * M1lkm8n   * M1lkm8n
   * pooface   * pooface
-  * Hydrra 
-  * [PTR] brenden0309 
   * Richie   * Richie
 And everyone I forgot who helped in arma discord, your help made these pages possible, you should be proud of yourselves! And everyone I forgot who helped in arma discord, your help made these pages possible, you should be proud of yourselves!
arma3/terrain/real-world-data-tutorial.txt ยท Last modified: 2020-05-14 07:03 by snakeman