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arma3:terrain:real-world-data-location-place-names [2017-09-08 12:52]
snakeman created initial page.
arma3:terrain:real-world-data-location-place-names [2022-05-09 18:30] (current)
snakeman added link.
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 ====== ArmA 3 Real World Location / Place Names ====== ====== ArmA 3 Real World Location / Place Names ======
 +
 +See also [[:​arma3:​terrain:​config.cpp#​location_names|ArmA 3: Terrain config.cpp Class Names]].
  
 **Class names or location / place names** are the labels you see at the in-game map view (M). Terrain without location names is pretty barren as players don't get much orientation reference points. **Class names or location / place names** are the labels you see at the in-game map view (M). Terrain without location names is pretty barren as players don't get much orientation reference points.
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 If you are working with location that has proper english character names then you don't have to do any manual work, just download OSM shapefiles from [[http://​download.geofabrik.de/​|geofabrik]] website, which you can load into global mapper. If you are working with location that has proper english character names then you don't have to do any manual work, just download OSM shapefiles from [[http://​download.geofabrik.de/​|geofabrik]] website, which you can load into global mapper.
 +
 +**UTF-8** is important code page for character set, many even english sounding place names have special characters which turn out as "?"​ in global mapper if you do not use UTF-8. To switch your OSM places layer into UTF-8 just double click the layer to bring up vector options dialog.
 +
 +{{ https://​pmc.editing.wiki/​images/​Global-Mapper-Vector-Options.png }}
 +
 +In label/​attribute language (code page) dropdown select UTF-8. Then click apply and OK, now your "?"​ character place names have turned into their proper native characters.
  
 Then you can use [[arma3:​terrain:​road-shapefiles-real-world-data|road shapefile]] page to guide you through what to do, except this time you're working with shapefile points instead of road lines. Then you can use [[arma3:​terrain:​road-shapefiles-real-world-data|road shapefile]] page to guide you through what to do, except this time you're working with shapefile points instead of road lines.
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 ====== PMC OSM_Places_CSV2HPP Converter ====== ====== PMC OSM_Places_CSV2HPP Converter ======
  
-Download sources only from [[https://​github.com/​SnakeManPMC/​arma-3-OSM_Places_CSV2HPP|PMC github OSM_Places_CSV2HPP]] page. We don't have binary / .exe release available so if you don't have Qt installed then these sources are useless to you, sorry. +Info / page moved to [[arma3:tools:pmc-osm-places-csv-2-hpp|ArmA 3 Tools: ​PMC OSM Places CSV 2 HPP]].
- +
-This tool converts CSV file with openstreetmap or hand placed location names into arma3 readable config.cpp class names file. It is very simple to use, choose OSM or PMC names buttons, browse to your CSV file and open it, then the converted ready to be use config.cpp file contents appear in the GUI. Easy.+
  
-Difference between OSM and PMC modes is that OSM is the official shapefiles from openstreetmap.org (downloaded from geofabrik to be precise) and PMC is shapefile locations made by yourself as described above. Official OSM files have more attributes, so the reading function needs to be different and thats why we have two different buttons. 
arma3/terrain/real-world-data-location-place-names.1504875136.txt.gz · Last modified: 2017-09-08 12:52 by snakeman