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arma3:terrain:real-world-data-location-place-names [2017-09-08 12:52] snakeman created initial page. |
arma3:terrain:real-world-data-location-place-names [2019-01-22 16:33] snakeman added utf-8 info for special character place names. |
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If you are working with location that has proper english character names then you don't have to do any manual work, just download OSM shapefiles from [[http://download.geofabrik.de/|geofabrik]] website, which you can load into global mapper. | If you are working with location that has proper english character names then you don't have to do any manual work, just download OSM shapefiles from [[http://download.geofabrik.de/|geofabrik]] website, which you can load into global mapper. | ||
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+ | **UTF-8** is important code page for character set, many even english sounding place names have special characters which turn out as "?" in global mapper if you do not use UTF-8. To switch your OSM places layer into UTF-8 just double click the layer to bring up vector options dialog. | ||
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+ | {{ https://pmc.editing.wiki/images/Global-Mapper-Vector-Options.png }} | ||
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+ | In label/attribute language (code page) dropdown select UTF-8. Then click apply and OK, now your "?" character place names have turned into their proper native characters. | ||
Then you can use [[arma3:terrain:road-shapefiles-real-world-data|road shapefile]] page to guide you through what to do, except this time you're working with shapefile points instead of road lines. | Then you can use [[arma3:terrain:road-shapefiles-real-world-data|road shapefile]] page to guide you through what to do, except this time you're working with shapefile points instead of road lines. |