User Tools

Site Tools


arma3:terrain:real-world-data-location-place-names

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision Both sides next revision
arma3:terrain:real-world-data-location-place-names [2017-09-08 12:52]
snakeman created initial page.
arma3:terrain:real-world-data-location-place-names [2019-01-22 16:33]
snakeman added utf-8 info for special character place names.
Line 11: Line 11:
  
 If you are working with location that has proper english character names then you don't have to do any manual work, just download OSM shapefiles from [[http://​download.geofabrik.de/​|geofabrik]] website, which you can load into global mapper. If you are working with location that has proper english character names then you don't have to do any manual work, just download OSM shapefiles from [[http://​download.geofabrik.de/​|geofabrik]] website, which you can load into global mapper.
 +
 +**UTF-8** is important code page for character set, many even english sounding place names have special characters which turn out as "?"​ in global mapper if you do not use UTF-8. To switch your OSM places layer into UTF-8 just double click the layer to bring up vector options dialog.
 +
 +{{ https://​pmc.editing.wiki/​images/​Global-Mapper-Vector-Options.png }}
 +
 +In label/​attribute language (code page) dropdown select UTF-8. Then click apply and OK, now your "?"​ character place names have turned into their proper native characters.
  
 Then you can use [[arma3:​terrain:​road-shapefiles-real-world-data|road shapefile]] page to guide you through what to do, except this time you're working with shapefile points instead of road lines. Then you can use [[arma3:​terrain:​road-shapefiles-real-world-data|road shapefile]] page to guide you through what to do, except this time you're working with shapefile points instead of road lines.
arma3/terrain/real-world-data-location-place-names.txt ยท Last modified: 2022-05-09 18:30 by snakeman