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arma3:terrain:real-world-data-global-mapper [2017-10-06 19:01]
snakeman http to https switch.
arma3:terrain:real-world-data-global-mapper [2020-05-14 06:05]
snakeman added link.
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 If you have a very large, huge, satellite texture like above 40960 x 40960 resolution, it basically needs to be exported as tiles. Not only tiles but **enough tiles** so the tile size remains small, do not exceed 20480 resolution! If you have a very large, huge, satellite texture like above 40960 x 40960 resolution, it basically needs to be exported as tiles. Not only tiles but **enough tiles** so the tile size remains small, do not exceed 20480 resolution!
  
-We would recommend tile size more close to rough 10,000 to keep them nice and small. Yes the more tiles you have the more cumbersome they are to import into terrain builder, but once you have exported the tiles you can use imagemagick to merge / stitch them together for more import friendly sizes if that's what you want.+We would recommend tile size more close to rough 10,000 to keep them nice and small. Yes the more tiles you have the more cumbersome they are to import into terrain builder, but once you have exported the tiles you can use [[arma2:​texturing:​imagemagick|Imagemagick]] ​to merge / stitch them together for more import friendly sizes if that's what you want.
  
 If you try to export too large tiles, then global mapper writes the BMP files somehow incorrectly and they are not readable with photoshop (or imagemagick). For example we tried to export 35,500 resolution images and it failed. This might be different for PNG 24bit files, needs to be tested, however for now you should export as tiles. If you try to export too large tiles, then global mapper writes the BMP files somehow incorrectly and they are not readable with photoshop (or imagemagick). For example we tried to export 35,500 resolution images and it failed. This might be different for PNG 24bit files, needs to be tested, however for now you should export as tiles.
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 Select the vertice -> RMB -> Vertex editing -> set position of selected vertices. In this dialog click geographic coordinates (lat/lon), now you can see and copy paste latitude / longitude values. Select the vertice -> RMB -> Vertex editing -> set position of selected vertices. In this dialog click geographic coordinates (lat/lon), now you can see and copy paste latitude / longitude values.
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 +
 +====== Center on Coordinates ======
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 +RMB google/maps location -> whats here? -> small box appears center bottom of the screen, click the coordinate link, now copy paste the coordinates from the changed browser link, or from the "​directions box" that appeared on top left corner of the google/maps view.
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 +In global mapper zoom quite close to any position (doesn'​t matter where), hit CTRL-HOME (or select view -> center on coordinates),​ then click geographic coordinates (latitude/​longitude) and paste in the coords grabbed from google/​maps. You have to put the first number to latitude and second number on longitude, then just click OK and global mapper centers into the location.
  
  
arma3/terrain/real-world-data-global-mapper.txt ยท Last modified: 2020-05-14 06:05 by snakeman