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arma3:terrain:qgis-real-world-data [2017-01-08 21:55]
snakeman added pooface's highrest satellite print composer guide.
arma3:terrain:qgis-real-world-data [2018-07-26 20:10] (current)
snakeman added link.
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-====== ​Disclaimer WIP ======+====== ​Real World Data using QGIS ======
  
-This page is work in progress, **this is not a complete tutorial**. This is notes written down from our discord arma server #​terrain_makers channel discussion. I will try to finish this page into tutorial as soon as possible, so far I have not been successfully with my efforts ​to get real world data through QGIS into terrain builder and arma3. +How to get real world data through QGIS into terrain builder and arma3. ​See our main [[arma3:​terrain:​real-world-data-tutorial|Real world data tutorial]] ​page for the main tutorial part and [[qgis-real-world-data-tutorial|QGIS real world data tutorial]] ​by Ross.
- +
-If you're lurking in the channel, read this page and know some new information or different way to do something; **please let me know by @Snake Man highlight in the channel**, thank you. +
- +
-btw you can scroll to bottom of this page to see last update time in lower right corner.+
  
  
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 Goal of this work in progress page is to learn how to get real world data for: Goal of this work in progress page is to learn how to get real world data for:
  
-  * terrain +  * <del>terrain</​del>​ see [[arma3:​terrain:​heightmap-real-world-data]] 
-  * satellite texture+  * <​del>​satellite texture</​del>​ see [[arma3:​terrain:​satellite-texture-terra-incognita]]
   * satellite mask   * satellite mask
-  * roads +  * <del>roads</​del>​ see [[arma3:​terrain:​road-shapefiles-real-world-data]] 
-  * vegetation+  * <del>vegetation</​del>​ see [[real-world-data-tutorial]]
  
 And process these through [[http://​www.qgis.org/​en/​site/​|QGIS]] (free open source program) into terrain builder and finally into finished arma3 terrain addon. And process these through [[http://​www.qgis.org/​en/​site/​|QGIS]] (free open source program) into terrain builder and finally into finished arma3 terrain addon.
- 
-**I do not know if all of the above is possible, terrain is but mask? vegetation? No idea yet, I'm learning one step at the time.** 
- 
- 
-====== Real World Terrain Data to ArmA 3 ====== 
- 
-**HOWTO get real world terrain data into ArmA 3** 
- 
- 
- 
-====== Terrain Heightmap ====== 
- 
-**ALOS World 3D - 30m data from opentopo.sdsc.edu** 
- 
-Go to [[http://​opentopo.sdsc.edu/​lidar?​format=sd|opentopo.sdsc.edu]] website, click Global Data tab, click satellite data -> "ALOS World 3D - 30m". Now you should see world map with red boxes marking the areas for available data. 
- 
-Use mouse wheel (middle button) to zoom in / out of the globe map, LMB and drag to move the map. 
- 
-Once you have zoomed enough in to a smallish area, click "​select a region"​ button in left side of the globe map screen. Mouse cursor changes to a cross now and you can drag a box to select region. Below you can see the data selection coordinates. 
- 
-In coordinates box, if you choose to do so, you can tick "​manually enter selection coordinates"​ box and then manually type in lat/lon coordinates. This is the only sure way to grab perfect square power of two data selection. 
- 
-Once you are satisfied with your selection, scroll down to data output formats. Choose "Arc ASCII Grid" from the drop down. 
- 
-On visualization untick "​Generate hillshade images from DEMs" box. 
- 
-Finally on job description box "Enter your e-mail address"​ just type in whatever asdf@aol.com some fake email address, unless you specifically want them to email you of course. At some point if you try to get huge amount of data that there is long waiting period while site is processing it, perhaps its good way to add your own email here so you get notification when the download is ready. But for normal small size data selections, there is no need for real email. 
- 
-When fake email is in, click submit. 
- 
-Once processing is done you get "​Raster Job Report"​ page which has your download. On "​Download compressed raster results:"​ click the "​rasters_alos.tar.gz"​ downloadable file to... you know, download. 
- 
-This download is always the same file name so **please be careful and unpack this file into a directory**,​ use winrar RMB "​extract to rasters_alos/"​ and then **rename the directory to some good name which you recognize** because the terrain Asc ASCII Grid file inside is also named just "​output_alos.asc"​ every time you download new data. This way you never overwrite your existing terrain data downloads. 
- 
-You should be able to import the tar gunzip (.gz) file into QGIS, however you should unpack it first like explained above. You can save the heightmap from QGIS into TIF file format and then read the tif with L3DT. L3DT can then save the heightmap as ASCII grid or XYZ. 
  
  
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 ====== OpenStreetMap ====== ====== OpenStreetMap ======
  
-Once you have terrain loaded in QGIS, you can get streets / roads to show transparent on top of it.+Once you have terrain loaded in QGIS, you can get streets / roads to show transparent on top of it. This is just an image, not actual road shapefiles, see [[arma3:​terrain:​road-shapefiles-real-world-data|Road Shapefiles Real World Data]] how to download roads.
  
 Use web -> openlayers plugin -> openstreetmap -> openstreetmap (heh yes twice). Use web -> openlayers plugin -> openstreetmap -> openstreetmap (heh yes twice).
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 You can click the X button in layer panel on each layer to turn them on/off. You can click the X button in layer panel on each layer to turn them on/off.
 +
 +You should download [[http://​download.geofabrik.de/​|OSM shapefiles from geofabrik.de]] instead.
  
  
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 Hydrra: Yeah, The plugin provides both sat image and street map. just make sure to separate the layer groups so it's easier to keep track of. Hydrra: Yeah, The plugin provides both sat image and street map. just make sure to separate the layer groups so it's easier to keep track of.
  
- +You should ​download ​[[arma3:​terrain:​satellite-texture-terra-incognita|Satellite Texture with Terra Incognita]] ​instead.
-====== Convert Geodetic .ASC ====== +
- +
-Terrain Processor ​should ​be able to convert geodetic .ASC heightmap into something that terrain builder would read. I have not managed to get it to work, terrain processor always does (Not Responding) freeze, meaning my file and/or settings were wrong. +
- +
-Source ​[[https://​community.bistudio.com/​wiki/​Terrain_Processor:​_Tutorial#​Heightmap|bis wiki terrain ​processor tutorialheightmap]]. +
- +
- +
-====== Terra Incognita ====== +
- +
-Terra Incognita should be able to download high resolution ​satellite ​textures for you. +
- +
-Source **SOURCEFORGE.NET ​be warned!** [[https://​sourceforge.net/​p/​terraincognita2/​wiki/​Home/​|sourceforge.net/​p/​terraincognita2]]. +
- +
-If you browse to [[https://​sourceforge.net/​projects/​terraincognita2/​files/​|sourceforge.net/​projects/​terraincognita2/​files/​]] you'll find ZIP files in there like the moment of writing this tutorial "​TerraIncognita241_net4.zip",​ this is a portable version, meaning you do not have to use the stupid terra incognita .bat installer which forces install dir to your desktop. +
- +
-Ice: Also in TerraIncognita zoom right in so it says 1m\px or something right at top of your screen, then export your image as OziExplorer,​ import that to GM and it will place it exact over your height map +
- +
-Select map source -> maps.google.com -> google satellite map. +
- +
-Ice: if you don't have any map source the .dll may be blocked. So you have to unblock it like you would with the x-cams one +
- +
-Use mouse wheel to zoom in / out of the globe map, LMB drag to move the globe map. +
- +
-Once you have found a nice area you want to save as satellite ​texture, use menu selection ​-> rectangle selection, now you did not see any difference in your mouse cursor but you can LMB drag a box in the globe map. This is your selected area. +
- +
-Apparently there is no way to make perfect square, power of two selection as you are doing it freehand, if anyone knows a way please let us know. +
- +
-You can move the selection if you LMB inside the red rectangle and drag. If you LMB drag outside the rectangle you will make a new selection losing the old one. +
- +
-Please be careful when making a selection, try to visualize how large it is, you can easily make larger than 40960 x 40960 resolution images which has been the largest we have been able to import into photoshop. It is easy to just choose "cool looking area" and then it turns out to be 200k x 200k resolution, yikes! :) +
- +
-When you are ready, use mouse wheel to zoom IN until the header says (1m/px) resolution. Now use file -> save map -> oziexplorer map, to save your selected satellite texture. +
- +
-Once downloading there is no abort button, you just have to close terra incognita ​if you wish to abort your download. +
- +
-Terra Incognita ​doesn'​t appear to have any kind of save project feature, but on restart it does open the last location you had on previous session. +
- +
-You can use QGIS (or Global Mapper) to open oziexplorer .map files. +
- +
-QGIS layer -> add layers -> add raster layer, choose pcraster .map and select your terra incognita saved oziexplorer .map file. appears in QGIS main view OK. +
- +
- +
-====== QGIS Print Composer ====== +
- +
-Print Composer will save an image of your current view. +
- +
-Open it by Project -> new print composer, or use CTRL-P +
- +
-Make it a square pare size, for example 100mm x 100mm. +
- +
-Select layout -> add map, drag a box around the white area. +
- +
-The view should look like your current QGIS main view, hide/show layers to get the view you want like google satellite. +
- +
-Item properties -> extents, no idea what to do with those :) +
- +
-FinCenturion:​ you need to know now exactly how large of a chunk you need. and the coordinates / extents of this data. I have changed up everything to match arma worldspace by using the methods in my [[arma3:​terrain:​qgis-reproject-transform-tutorial|QGIS Reproject & Transform Tutorial]]. +
- +
-FinCenturion:​ but you need lower left corner x,y and upper right corner x,y coords\\ +
-FinCenturion:​ if you have more data than you will need you can of course use an area that is in power of two - so you can keep the horizontal scale 1:1 with real life\\ +
-FinCenturion:​ say you want to do a 4096 x 4096 m map, and your lower corner is in the (fictive) coords of x 1000 and y 1000 - > exents 1000, 1000 and 5096 and 5096\\ +
-FinCenturion:​ if that made any sense :smile: +
- +
-To save the image use composer -> export as image+
  
  
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-====== ​Open Questions ​======+====== ​QGIS Refactor Fields ​====== 
 + 
 +OSM place names data sometimes comes with different order for the fields, this will break up PMC OSM Places CSV2HPP tool. You can fix this in QGIS by using "​Refactor fields"​ plugin. 
 + 
 +In processing toolbox search for "​refactor fields",​ open it. Now you can reorder the fields mapping dialog list, so if you need to swap "​name"​ and "​type"​ fields, just click one and use the arrow keys to move up or down.
  
-Snake Man: ok when you choose area of terrain you want to download, do you just get "​bulk"​ data with large amounts of room to maneuver or do you get square power of two exact size for arma3 use like 10km x 10km?+When reorder is OK then just click run button and it creates refactored layer with the new reordered fields.
arma3/terrain/qgis-real-world-data.1483912543.txt.gz · Last modified: 2017-01-08 21:55 by snakeman