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arma3:terrain:misc [2017-01-11 10:36]
snakeman added missing wrp info.
arma3:terrain:misc [2021-08-11 12:56] (current)
snakeman added link.
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 Q: Objects appear as grey squares in 2d map view?\\ Q: Objects appear as grey squares in 2d map view?\\
 A: you cannot use ArmA 2 *Binarised* P3D's. Take them from the sample MLODs instead A: you cannot use ArmA 2 *Binarised* P3D's. Take them from the sample MLODs instead
- 
-wtf I messed up my P drive after just clicked Prepere P drive in steam tools.\\ 
-All my old P drive settings are gone with all my files.\\ 
-How do I set up my p drive back as it was I had for VIS3. omfg. 
- 
-after I run set up in steam tools its all messed up\\ 
-I want my VIS 3 P drive back set up 
  
 **ODOL P3D Models** **ODOL P3D Models**
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 Initially, Terrain Builder could not read binarised P3D at all. Initially, Terrain Builder could not read binarised P3D at all.
  
-This was patched, and cosequently ​someone reported the failure you mention.+This was patched, and consequently ​someone reported the failure you mention.
  
 At that point it seemed that Terrain Builder only showed this error for type 52's (Operation Arrowhead P3D) At that point it seemed that Terrain Builder only showed this error for type 52's (Operation Arrowhead P3D)
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 A good general rule is - "if you have a landscape feature and its big enough to be seen from a distance it should be on the Sat Layer"​... A good general rule is - "if you have a landscape feature and its big enough to be seen from a distance it should be on the Sat Layer"​...
  
-**Terrain Builder keys**+**Terrain Builder ​(buldozer?​) ​keys**
  
-press "​S"​ until it says "​Brush",​ then use LMB to increase the terrain, and RMB to lower the terrain.\\ +Press "​S"​ until it says "​Brush",​ then use LMB to increase the terrain, and RMB to lower the terrain.\\ 
-Left Alt + Mousewheel will change the intensity\\ +ALT-M-Mousewheel will change the intensity\\ 
-Left Alt + Mousewheel will change the brush size\\ +ALT-B-Mousewheel will change the brush size\\ 
-Left Alt + Mousewheel will change outer brush size only+ALT-N-Mousewheel will change outer brush size only
  
-Left Shift toggles a leveling-mode.+SHIFT toggles a leveling-mode.
  
 **Satellite Import Image Format** **Satellite Import Image Format**
  
-BMP will import fastest, but your limited to a 2gb filesize. PNG is slower importing due to the compression,​ TIFF/GEOTIF is good for larger masks.+BMP will import fastest, but your limited to a 2gb file size. PNG is slower importing due to the compression,​ TIFF/GEOTIF is good for larger masks.
  
 **Global Mapper or QGis** **Global Mapper or QGis**
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 **Terrain Builder** **Terrain Builder**
  
-With the DevBranch ​ArmA3.exe as buldozer there is a new brush called "Brush tool (height set)".+With the DevBranch ​ArmA3_x64.exe as buldozer there is a new brush called "Brush tool (height set)".
  
 It can be enabled with active brush by press and holding "​c"​. You can select a height with the right mouse button (isvalid is now true). And the exact height is applied instantly to the terrain by pressing left mouse. It can be enabled with active brush by press and holding "​c"​. You can select a height with the right mouse button (isvalid is now true). And the exact height is applied instantly to the terrain by pressing left mouse.
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 Altis terrain from default ArmA 3 has object count: 1,779,883 Altis terrain from default ArmA 3 has object count: 1,779,883
  
-**ArmA 3 Topography Command** +**ArmA 3 Topography Command** ​moved to [[arma3:​exportnogrid|ExportNoGrid]].
- +
-topography exports with grid lines, this is the old method from arma/arma2. **ExportNoGrid** exports without grid lines, this is new for arma3. +
  
 **Missing WRP** **Missing WRP**
  
 If you have WRP that is missing but there is config for it, arma3 just wont show anything about it, no error, no mission editor listing, no nothing. Once you add missing WRP, then it appears and the config "comes into play" so to speak. If you have WRP that is missing but there is config for it, arma3 just wont show anything about it, no error, no mission editor listing, no nothing. Once you add missing WRP, then it appears and the config "comes into play" so to speak.
arma3/terrain/misc.1484131014.txt.gz · Last modified: 2017-01-11 10:36 by snakeman