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arma3:terrain:misc [2017-01-11 10:36]
snakeman added missing wrp info.
arma3:terrain:misc [2020-01-01 06:27]
snakeman added 2d mission editor info.
Line 68: Line 68:
 **Terrain Builder** **Terrain Builder**
  
-With the DevBranch ​ArmA3.exe as buldozer there is a new brush called "Brush tool (height set)".+With the DevBranch ​ArmA3_x64.exe as buldozer there is a new brush called "Brush tool (height set)".
  
 It can be enabled with active brush by press and holding "​c"​. You can select a height with the right mouse button (isvalid is now true). And the exact height is applied instantly to the terrain by pressing left mouse. It can be enabled with active brush by press and holding "​c"​. You can select a height with the right mouse button (isvalid is now true). And the exact height is applied instantly to the terrain by pressing left mouse.
Line 95: Line 95:
 topography exports with grid lines, this is the old method from arma/arma2. **ExportNoGrid** exports without grid lines, this is new for arma3. topography exports with grid lines, this is the old method from arma/arma2. **ExportNoGrid** exports without grid lines, this is new for arma3.
  
 +CTRL-O to open old 2D mission editor, select terrain and then SHIFT-<​minus numpad> and type "​topography"​ or "​exportnogrid",​ you get notification in upper part of the screen about saving, then EMF file is saved to C: root dir.
  
 **Missing WRP** **Missing WRP**
  
 If you have WRP that is missing but there is config for it, arma3 just wont show anything about it, no error, no mission editor listing, no nothing. Once you add missing WRP, then it appears and the config "comes into play" so to speak. If you have WRP that is missing but there is config for it, arma3 just wont show anything about it, no error, no mission editor listing, no nothing. Once you add missing WRP, then it appears and the config "comes into play" so to speak.
arma3/terrain/misc.txt ยท Last modified: 2021-08-11 12:56 by snakeman