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arma3:terrain:materials-per-cell

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arma3:terrain:materials-per-cell [2017-02-03 23:16]
snakeman created materials-per-cell initial page.
arma3:terrain:materials-per-cell [2017-10-06 21:48] (current)
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 Terrain Builder mapframe properties -> processing -> imagery options, is where you find generate layers button and options for materials per cell. Terrain Builder mapframe properties -> processing -> imagery options, is where you find generate layers button and options for materials per cell.
  
-{{ http://​pmc.editing.wiki/​images/​PMC-ArmA-3-Ultimate-Terrain-Tutorial-Terrain-Builder-Mapframe-Properties-Processing.png }}+{{ https://​pmc.editing.wiki/​images/​PMC-ArmA-3-Ultimate-Terrain-Tutorial-Terrain-Builder-Mapframe-Properties-Processing.png }}
  
 4 materials per cell is for arma (armed assault, aka arma 1) technically. Which is when bis used per surface MCO textures which is like a mid range texture to provide extra surface detail. However in arma 2 and arma 3 they abandoned it for an extra ground texture and went with a total terrain MCO defined in the main config. 4 materials per cell is for arma (armed assault, aka arma 1) technically. Which is when bis used per surface MCO textures which is like a mid range texture to provide extra surface detail. However in arma 2 and arma 3 they abandoned it for an extra ground texture and went with a total terrain MCO defined in the main config.
  
 **For arma3 terrains you should be using either 6 materials per cell or 5 + satellite normals.** **For arma3 terrains you should be using either 6 materials per cell or 5 + satellite normals.**
arma3/terrain/materials-per-cell.1486163771.txt.gz ยท Last modified: 2017-02-03 23:16 by snakeman