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arma3:terrain:large-terrain-limits [2018-02-21 06:08]
snakeman wrong surface info and no objects cound fixed.
arma3:terrain:large-terrain-limits [2019-01-25 14:11] (current)
snakeman added latest testing results.
Line 6: Line 6:
 | 20.4 | 1024 | 20 | 2048 | 512 | 80 | 6,204,000 | Works great | | 20.4 | 1024 | 20 | 2048 | 512 | 80 | 6,204,000 | Works great |
 | 40.9 | 2048 | 20 | 4096 | 512 | 80 | 6,697,000 | Works great | | 40.9 | 2048 | 20 | 4096 | 512 | 80 | 6,697,000 | Works great |
-| 40.9 | 2048 | 20 | 4096 | 512 | 80 | 7,535,000 | binarize crashed :( |+| 40.9 | 2048 | 20 | 4096 | 512 | 80 | 7,535,000 | 32bit binarize crashed :( |
 | 81.9 | 4096 | 20 | 4096 | 512 | 80 | 6,033,000 | Works great | | 81.9 | 4096 | 20 | 4096 | 512 | 80 | 6,033,000 | Works great |
-| 81.9 | 4096 | 20 | 4096 | 512 | 80 | 6,704,000 | binarize crashed :( |+| 81.9 | 4096 | 20 | 4096 | 512 | 80 | 6,704,000 | 32bit binarize crashed :( |
 | 20.4 | 1024 | 20 | 20,480 | 1024 | 80 | 6,204,000 | Works great | | 20.4 | 1024 | 20 | 20,480 | 1024 | 80 | 6,204,000 | Works great |
 | 40.9 | 2048 | 20 | 20,480 | 512 | 80 | 6,697,000 | Works great | | 40.9 | 2048 | 20 | 20,480 | 512 | 80 | 6,697,000 | Works great |
Line 24: Line 24:
 | 143.3 | 4096 | 35 | 143,360 | 2048 | 140 | 406,883 | Works great ([[https://​www.pmctactical.org/​arma3/​terrain.php|PMC Libya Benghazi]]) | | 143.3 | 4096 | 35 | 143,360 | 2048 | 140 | 406,883 | Works great ([[https://​www.pmctactical.org/​arma3/​terrain.php|PMC Libya Benghazi]]) |
 | 143.3 | 4096 | 35 | 71,680 | 1024 | 140 | 6,246,282 | Works great | | 143.3 | 4096 | 35 | 71,680 | 1024 | 140 | 6,246,282 | Works great |
-| 143.3 | 4096 | 35 | 71,680 | 1024 | 140 | 6,546,203 | binarize crashed :( |+| 143.3 | 4096 | 35 | 71,680 | 1024 | 140 | 6,546,203 | 32bit binarize crashed :( |
 | 143.4 | 8192 | 17.5 | 143,360 | 1024 | 70m | roads.shp | CTD: LandGrid reference exceeded the range [1023, 1023] | | 143.4 | 8192 | 17.5 | 143,360 | 1024 | 70m | roads.shp | CTD: LandGrid reference exceeded the range [1023, 1023] |
 | 204.8 | 8192 | 25 | 204,800 | 2048 | 100 | roads.shp | CTD: LandGrid reference exceeded the range [1023, 1023] | | 204.8 | 8192 | 25 | 204,800 | 2048 | 100 | roads.shp | CTD: LandGrid reference exceeded the range [1023, 1023] |
 | 163.8 | 8192 | 20 | 163,840 | 1024 | 80 | roads.shp | CTD: LandGrid reference exceeded the range [1023, 1023] | | 163.8 | 8192 | 20 | 163,840 | 1024 | 80 | roads.shp | CTD: LandGrid reference exceeded the range [1023, 1023] |
 | 163.8 | 8192 | 20 | 163,840 | 2048 | 80 | roads.shp | CTD: LandGrid reference exceeded the range [1023, 1023] | | 163.8 | 8192 | 20 | 163,840 | 2048 | 80 | roads.shp | CTD: LandGrid reference exceeded the range [1023, 1023] |
-| 163.8 | 4096 | 40 | 163,840 | 2048 | 160 | 532,796 | Works great |+| 163.8 | 4096 | 40 | 163,840 | 2048 | 160 | 675,995 | Works great ([[https://​www.pmctactical.org/​arma3/​terrain.php|PMC Iran Jahrom]]) | 
 +| 40.9 | 8192 | 5 | 65,536 | 512 | 20 | 1692 | CTD: LandGrid reference exceeded the range [1023, 1023] | 
 +| 40.9 | 8192 | 5 | 65,536 | 1024 | 20 | 1692 | CTD: LandGrid reference exceeded the range [1023, 1023] | 
 +| 40.9 | 8192 | 5 | 65,536 | 2048 | 40 | 1692 | Works great | 
 +| 40.9 | 4096 | 10 | 40,960 | 1024 | 40 | 16,339,874 | Works great (requires 64bit binarize.exe) | 
 +| 143.4 | 4096 | 35 | 71,680 | 1024 | 140 | 20,764,846 | Works great (requires 64bit binarize.exe) | 
 +| 409.6 | 4096 | 100 | 204,800 | 2048 | 400 | 19,354 | Works great (PMC Mongolia, unreleased) | 
 + 
 +2019-01-25 You can find 64bit binarize from the arma3 steam tools, it is required for binarizing terrains with roughly over 6 - 6.5 million objects.
arma3/terrain/large-terrain-limits.1519193287.txt.gz · Last modified: 2018-02-21 06:08 by snakeman